[Champion Concept] Caermas, the lunatic

Creamouz··1 votes·1,271 views

Don't really have a theme for design and stuff and I will also not state base stats, but I thought about a high skill ceiling champion, as follows: Caermas has no mana and does not require resources in order to use his skills

Passive : Caermas Can not execute auto attacks, but gains 10% increased attack damage and attack speed from items

Q "Lasting Impression": Executes a skillshot ( ~600 Range) that damages the first target hit (Can only hit 1 target) , if "Q" hits an enemy champion, turret, monster, "W" or kills a minion, cooldown of "Q" is refunded and "E"'s cooldown is lowered by 1 sec) Can also critically strike and apply on hit effects. DMG 5/10/20/40/60 (+120% total attack damage) CD 3 sec at all ranks; is reduced by AtkSpeed instead of cdr

W "Breathing Mine": Caermas throws down a small ( ~200 radius) mine that explodes after 0,5 seconds after being stepped on by an enemy champion or explodes immediately when shot by a Q or R, knocking hit enemies back slightly, deals 50% increased damage at the center. "W" can critically strike (1000 throwing range) DMG 40/60/90/120/150 + ( 175% total atk dmg ) Mine is visible to enemies but can not be targeted or destroyed by them, except by stepping on it

E "The Following" : Caermas dashes 400 units in a target direction and deals 10/15/20/25/30% increased damage with the next "Q", if hit CD 18/15/13/12/10

R "Last Resort" : Caermas shoots off a fast, big ( a little bit broader than a xerath q) projectile that passes through everything along it's way, slowing down by ~10% and dealing 10% reduced damage for every champion hit, knocking Caermas back 600 units in the opposite direction, unarming him for 3 seconds (1600 range) DMG 450/ 700/900 (+ 200% total attack damage) CD 150/120/80

Probably not balanced with these values but I like the idea of a playmaking, heavy hitting, skillful, risky adc that can still be beaten by being a better player I obviously took a lot of inspiration from Jhin, and I won't deny that^^ I'd love to hear any feedback if you think my idea sounds nice or is absolute edgy trash, either way, it is appreciated :D

3 Comments

deathpet1 votes

Hey great kit. 2 things maybe? first why doesn't he is allowed to auto attack? maybe is you tweaked his q he could have a small cooldown spell (like yasuo's) and auto attack and still keep his playstyle? second as a player I prefer ulties that leave me some counterplay even if they are executed correctly especially if they deal that much damage. So maybe a requirement is needed to reach his ulty to that lvl and then fire it, so that it gives his opponents some window to deal with it.

Creamouz1 votes

I intended his q to kinda be his auto attack, just as a skillshot, I wanted to "create" a champ that deals a lot of damage when played correctly due to that, you're probably right though, For his r, the idea was that it deals tons of dmg but when you're going to use it, you better freaking hit it or else you're f'd, due to him disarming himself after shooting it, maybe a requirement could be hitting 4(?) successive q's?

Thanks for the feedback :D

deathpet1 votes

Hey I have posted my own concept [check it out if you'd like] and tell me what you think.(https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/IkRsF9nl-selwyn-the-fairy-hero)

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