League of Legends PvE Game Mode Idea/Pitch (in some way)

Imcog·6/24/2018, 1:26:07 AM·1 votes·1,227 views

Hello Fellow Summoners and Rioters! My name is Imcog and I am here to show a tiny bit of love to my idea for a league of legends PvE game mode. I have 3 reddit posts about this subject and I go in detail about many subjects around the idea. Such as, Summoner Spells, Bosses, Runes, the Idea of "Raids", New items specifically for the game mode and a special currency that would fit this kind of game mode the best. I initially got this idea from looking at the current PvE fights within League of Legends itself. Baron Nashor, Vilemaw, and the Elemental Dragons, and then I tried to think of lore friendly ways to have our champions in game, fight off these threats to Runeterra. I have so far, thought of a decent chunk of stuff that would overall create a fairly decent PvE experience that would draw in new players and current players alike. Now, I know you must be thinking right around now "Star Guardian Events, Riots already done this." and yes, I will not lie, a PvE game mode is already existant inside of league of legends, but, Star Guardians concerns a non-cannon universe where a select few champions turn into Magical Girls/Guys and fight off green Velkoz s and Chogath s . This game mode would expand upon the already existing, and cannon lore of League of Legends and present it in a way that appeals people who love the lore and people who love the gameplay together. I will link the reddit posts I have already made on this subject below, but for those who do not feel like clicking off this post, I will summarize some of the topics I bring up over there. https://www.reddit.com/r/leagueoflegends/comments/8suokf/league_of_legends_pve_game_mode_idea/ https://www.reddit.com/r/leagueoflegends/comments/8swogv/league_of_legends_pve_game_mode_idea_part_2/ https://www.reddit.com/r/leagueoflegends/comments/8t2j55/league_of_legends_pve_game_mode_idea_part_3/

Lore - Lore is something I find very, very important in PvE games or scenarios. So, I decided to make a story involving the Summoners and the Champions. I will now quote myself on the reason we are fighting Baron from the Reddit Post "Baron Nashor, an ancient beast from the Void, made the Shuriman deserts its home for many, many years, Disturbing the wildlife and Caravans passing through. Once the summoner's caught word of the beast's dominance and destruction of the lands, had sealed the beast away in a temple which no one but the summoner's know where it is located. All that time, Baron had been gaining power, Invading on the Summoner's Rift and swaying their battles in unfavorable ways. The Summoners now wish the Baron to be gone for good. And it is up to you, and your allies, to forever banish this beast back into the void." - league of legends pve game mode idea (part 1)

Runes - The runes as you see them in League right now are meant for PvP play as, it is what League of Legends is at the moment. So, I tried to keep the runes as true to their original state as I converted them to a PvE friendly ability that would help against a mega-powered Baron Nashor. You can see those on Part 2, As a sample of the Ideas I had I will take the Auto Attacker's favorite Tree, the precision tree, and copy-paste my ideas here. *Note, think of adds as jungle monsters, Sorry, that was my World of Warcraft side talking.)

Precision

Press the Attack - Press the attack is a perfect rune for people who can get those 3 attacks in and more within the duration of Press the attack but, I think in PvE 6 seconds is a little too short for auto attackers. The only change I would put forward for this in PvE is to make it so it is an infinite buff as long as you are auto attacking the target. But, to balance it, the debuff has a shorter duration so it eventually runs out. Also, a decent cooldown so its not a continuous dps increase. Maybe a 30 second cooldown would do it good for 12% vulnerability.

Lethal Tempo - See Above, similar changes except, a longer delay between the initial attack and the attack speed bonus.

Fleet Footwork - No Change.

Conqueror - No Change.

Overheal - Heal for 5% of all damage done, and gain an extra 10% healing from all sources. 30% of all healing recieved while at full health, is converted to a shield lasting for 2.5 seconds until extended by another heal from another source. (Is not applicable to summoner spells.)

Triumph - Every time you kill an add, heal for 4% of your missing health.

Presence of Mind - Restore 50% of Missing Mana on add kill, 1% of your Ultimate's remaining cooldown is restored as well.

the Legend Runes - this is applicable to all 3 of the legend runes, instead of a flat buff over the course of the fight, it stacks up and once fully stacks grants an extra % for 1 minute and then you must re-stack. Stacks off of Adds.

Summoner Spells - I had the same thing in mind while trying to change the Summoner spells. I tried to keep them as close to the original as I could while still giving them buffs/nerfs/changes to have them help in a PvE environment. You can find the Summoner Spell changes i had in mind for this on parts 1 and 3.

New Currency - Before I talk about the new items ideas, lets get into the currency you would use to buy said items. I put forth a Token system, they will drop from Large Monsters (2 per to be exact.) and each coin is worth 1000 gold. Items that are X5XX+ are rounded to 3 coins and items that are X4XX- are rounded down to 2 tokens.

New Items - It really is difficult to make new items for a game that has very diverse champions and other items to keep in mind while creating. I give a round of applause to the people who designed/balance the current items <3. So, that said, I thought up 4 brand new items, and reworked 2 to make a little bit more sense in a PvE scenario. I will copy 2 here. (you will find the rest on Part 3)

A Vial of Vilemaw's Vile Maw Toxin - 4 tokens (0.5% chance to drop from Kleptomancy while fighting Vilemaw on hard difficulty only.)

200 ap

10% Cooldown Reduction

Passive Effect: Your spells and Basic Attacks have a chance to inflict a debilitating poison to the victim, causing 75 true damage every 1.5 seconds for 30 seconds and Slowing their movement speed by 40% for the duration.

~ Puns of Damage, Over time edition. ~

^^ This is an item that I had created whilst thinking of Vilemaw's name and kinda laughed at the potential (Shoutout to Phreak.)

Ohmwrecker - 2 tokens (Yes, I know this is in base game, I just reworked the effect so that it is at least built often :) )

300 hp

50 armor

150% base health regen

10% cooldown reduction

Active Effect: Interupts a spell currently being casted by a Boss enemy or Large Monster and Adds 5 seconds to any other ability timers.

This item I thought of while thinking, Huh, well some moves should be unavoidable or disruptable, and I also thought that Ohmwrecker as an Item wasn't really built too much on Summoner's rift. So, I made it into an interupting item that, as the Active Effect says, interupts a boss's ability and slows their other abilities.

I thank you all for reading this, and I really do hope a couple people on the Design team see this and consider it. I am 100% willing to give over any and all Ideas to Riot Games for no cost as all I want to see is this bloom from an idea to a fully fledged community. Before I go as well, I will bring up another quick question you may have, "What's the point of doing this with no reward to show what you have achieved?" Well, I thought of that one too. I put forth 2-3 ideas for rewards that would line up with the PvP seasons or the Patches to the game. Idea 1 - Medals - Yes, Medals. My idea is to give a player a certain tier of Medal based on the Time it took them to complete the boss in question. It goes as follows, Bronze, Silver, Gold, Diamond. Diamond being the top 200 times in the Region.

Idea 2 - Tiered Chests - Going back to the time idea, (same ranks, Bronze, Silver, Gold, Diamond.) I would like to put forth the Idea of giving special chests based on the times you got. Bronze and Silver being simple, champion shard chests, Gold being a low-tier skin shard chest, and Diamond being a high tier skin shard chest. You only get a chest upon the first time reaching that rank of time, and if you get a Silver tier time first try, you get the bronze and silver rewards (and so on and so forth.)

Idea 3 - A special plate for your Summoner's, loading icon - I was thinking a colored plate for a place on your loading screen. Either below your name or below your Rune display. Bronze, Silver, Gold, Diamond Ect.

Once Again I would like to thank those who stayed and read this long post. I also apreciate those who took the time to read the reddit posts to get more of an Idea of what I was thinking more in depth. Signing Off, Summoner Imcog <3 Darius

0 Comments