[Champion Concept] Nemesis, the Ninjutsu Student (Ninja's Style !!!)

Aquaponeyy·8/19/2014, 10:02:53 PM·1 votes·829 views

Nemesis the Ninjutsu Student.

(ad fighter/adc)

Appearance : a masked Ninja woman with a black skin-tight suit .

Reach : 450 (kunaï), 250 (tanto)

Concept : i wanna create a true Ninja who follows Ninjutsu. The first time (a long time ago) i played LoL, i discovered Shen. I thought « wtf, he is tank, no acrobatics !!!» (Sen is a great champ, calm down guys, xD). Kennen is a kind of witcher, Zed manipulates shadows, Akali is a great assassin..But i want a champion nearer of the Ninja's path, so Nemesis is borned in my mind !!!

Resources: Ninja Gaiden and Shinobi (video games), Taki (Soulcalibur) and Naruto of course !

*Background : *Member of the Ninja's team !

*Skills Energy (100 points) (she is a Ninja) * Passive : Ninja's path

When active, Nemesis can use a second time a skill which can have an additionnal effect.

CD : every 20 seconds ( -1 sec each time Nemesis 's skill hurt an enemy).

Volley of kunaïs (distance) (Q)

Nemesis throws 3 kunaïs in front of her (conical area, as Grave's skill), each one hurts the first hit unit.

Damage (physical) 50/75/100/125/150/200 (+0,5 AD). (Energy : 25 points)

Ninja's path : Nemesis throw a se cond volley with her left hand. (Energy : 25 points)

Reach : 450.

Dance of tantos (melee) (Q)

Nemesis strikes a target unit with her tantos. Damage : 2 xAD. (Energy : 25 points)

Ninja's path : Nemesis execute a third circular attack hurting units all around her. (Energy : 25 points)

*Snaring canvas (distance) (W) * Nemesis throws 3 wired kunais which immobilize the first hit unit or champ during 2,5 sec. (Energy : 25 points). Ninja's path : Nemesis strangulates the snared target dealing 50/75/100/150/200 + 1,5 (+0,025 AP) % of missing HP (magic damage). (Energy : 25 points).

*Laceration (melee) (W) * Nemesis strikes a weakness of his opponent and slows his movements (15%). Damage (physical) : 50/75/100/125 + 0,5 AD. (Energy : 25 points).

Ninja's path : the second strike immobilize the opponent. (Energy : 25 points).

*Acrobatics (distance) (E) *: * Nemesis executes a roll to a direction in front of her. If the arrival is a unit or a set, Nemesis takes an impulse and jump to the same direction (during this time, Nemesis can use other skill). (Energy : 25 points).

Reach : 300 + 300 (whether jump)

Ninja's path : Double roll (Energy : 25 points).

  • i thought this skill before Gnar's outcome !

Back Flip (melee) (E)

Nemesis executes a back flip hitting her opponent. (Reach : 300). (Energy : 25 points).

Damage (physical) : 25/50/75/100/150 + 0,5 AD.

Ninja's path : Double back flip (Energy : 25 points).

Duality (Ultimate) (R)

Nemesis draws her tantos and becomes a dangerous melee fighter.(Available from the beginning)(Energy : 25 points) CD : 10/7,5/5 seconds.

Potential skins : Circus Nemesis (knife thrower), Doctor Nemesis (with scalpels).

See you, and do not forget have fun (its a game!)

P.S. : Watch my first posts of « Dena the lovely succubus », « Umbra the living shadow », « Mimic the Mind Witcher », « Anaël the Light's Pries »t and « Chaos, Chaos's children »! And comment pls ! ty.

2 Comments

Aquaponeyy8/19/2014, 10:34:56 PM1 votes

Omg stop vote without commenting, it is not helpful !!!