[Champion Concept] Unnamed Champion (Just take a peep)

LilCaliborn·1/23/2016, 10:50:03 PM·2 votes·774 views

Well i've just got a cool idea now and i'd like to share the kit of a champion i came up with, REMEMBER THIS HAS NO FACTUAL NUMBERS, so care to judge for yourself how OP or not an ability is by your own numbers. Oh i almost forgot, if you want to suggest a name or something do it in the comments i'd really like to see name ideas.

                          CHECK THE EDITS TO SEE ANY CHANGES I MADE TO THE KIT

Very basic concept: 1st - The Runic Swordsman is a guy 2nd - His blade is infused with magic runes giving it elemental properties 3rd - He has quite a mastery with the sword. That is translated in his basic attack animation 4th - He was potentially a survivor of the magic wars


The Runic Swordsman

*Runic Blade (Passive) : Depending on the area of the map where he is he'll get different elemental bonuses to his basic attacks(the areas change per map much like Skarner's crystals locations) -River (water): he gets healed for X%( of missing health, scaling with levels) for the next 3 basic attacks -Red buff area on both sides (fire): the next basic attack deals X(scaling with level or/and AD) bonus physical damage for 2 or 4s and give him a X%(scaling with levels) decaying move speed burst -Blue buff area on both sides (thunder): the next basic attack will stun the target and deal X(scaling with level or/and AP) bonus magic damage -Lanes/Dragon and Baron Areas (earth) : the target is slowed for X%(scaling with levels) for the next 3 basic attacks

(See new Q on Edits, this one is scraped) *Fury of the Elements(Q): He performs a 3 combo ranged elemental attack (1 effect per cast ,cooldown starts on first cast OR gets a 3 ammo system that changes depending on the order of the effects) -1st effect: Strikes a thunder on an enemy unit dealing X(scaling with AP) magic damage and slowing for X% -2nd effect:Throws a blade of fire at the enemy (cone type skillshot) dealing X(scaling with AD) physical damage -3rd effect:Targets an enemy champion throwing them back at himself. Deals X damage (haven't figured out the scaling)

*Waving Slash(W): He dashes to a target area dealing X(scaling with AP) magic damage. When this ability is first cast he gets to dash up to 2 times. -If cast on E he gets 1 extra dash that will stun them (OR alternatively apply a very heavy slow), he also gets an extra dash if Q hits an enemy champion.(blue-purple-ish wave effects, if possible make some water wings of those colors as well, if it doesn't look good then just ignore what i just said).(Hitbox kind off like a Quinn Q, which means its a very long ranged dash)

*Pillar Slam(E): He smashes his sword on the ground elevating a small area of terrain around himself and dealing X(scaling with AP) magic damage -No one can get out unless they use a dash or blink type abilities(also knocks away enemy champions on the edge while rising)

*Runic Storm(R): He summons a violent runic thunderstorm in an targeted area dealing X(scaling with AP) damage per .2s for 3 or 4s (purple lightnings violently storming down on the area) -if he's on the area his basic attacks deal X(scaling with AP) bonus magic damage and when the R's duration is over he gets automatically a thunder enhanced basic attack


To keep the original kit intact even if its silly, any major tweaks to an ability that i make are on the edits, and there's still some actual edits here. Derp :P

Edit #1: (Scraped) Remade Q to a toggle in which ever 5th attack depending on the toggle will apply the 1st or 2nd effect

Edit #2: Polished a bit of the text and made a clarification on the E (maybe its still too powerful but oh well), and reduced the number of dashes on W to 2 (it was 3 before just so you know) and took out the re-position behind enemy champions, if W and E are still too powerful and the Q is a bit messy i'll try to tweak them down here.

Edit #3: New Q: Throws a flame version of his blade (rotating sideways(bigger hitbox) or just simply in a straight line) Dealing X(scaling with AP) (true or magic) damage to any enemies it passes through. On the way back to him the sword deals X(scaling with AP) (true or magic) damage and,if it hits an enemy champion on the way back, gives him a passive water charge when it reaches him -If it hits an enemy champion it applies the current passive bonus and gives him one more W dash(can only get 2 charges per Q, 1 on where he shot the Q to, and the 2nd on the way back) (Inspired by Ekko's Q)

Edit #4: New passive to E (Arcane Slash): Every 4th basic attack he deals X(scaling with AP) magic damage around himself.(spinning sword attack, much like a Rek'sai Q basic attack) -By every champion hit he gets -.5s of cooldown on ALL of his abilities.

Edit #5: Took out the invulnerability on E and polished the E passive.

Side note: He uses a blue/purple-ish colored sword (don't know if it would actually look good but try it first)


Story wise go ahead and give some ideas(if any Riot employee picks this up, specially Gypsylord, oh i would be so honored but i'd just like to say go ahead and give it your own try at a background story and impress me)

For a base skin i'd like to recommend a NightHunter / Runeguard / Arcane Blademaster (master arcanist style)

Thanks for reading if you made it this far, if you get motivated or actually liked this champion kit please do comment or like or whatever you can on this thing so i can post more champion ideas that hopefully will become new champions(i already have some in mind). So please if you enjoyed give me some feedback!

[slayer-jinx-wink] [slayer-pantheon-popcorn]

6 Comments

pedroteiro1/23/2016, 11:16:40 PM2 votes

2 stronk Kappa

shadowsaotome1/23/2016, 11:56:20 PM2 votes

I like the idea of his passive, but how would that work on maps besides SR?

His W seems to have a heck of a lot going on: three dashes, AoE damage, a potential stun and reposition. I get that you want to set up being able to use the ability to its maximum and being rewarded for that, but three dashes is a bit too much.

Not too sure how his E works tbh. Right now it kind of sounds like J4's ult but with magic damage and CC immunity, which would be WAY too strong.

The champion concept itself seems pretty sound, it just needs a lot of tuning and polishing.

Kale Bot1/23/2016, 11:19:46 PM1 votes

Seems a bit OP without numbers. There's too much cc and mobility if you ask me. Also, %health is always potentially an issue.

Edit: Q sounds a bit overloaded as well.