Support Champion Concept
Hi Everyone! :D I wanted to post this idea here to get some feedback and see if I can improve anything. I will only post the ideas for the abilities for now. The exact numbers will be added once I decide if I want to keep these abilities or change a few. This champion is Sharis, a sand based support champion (who also happens to be Taliyah's older brother):
Passive- Guardian of the Sands: Champion kills and assists leave behind Sand Piles. If there are 4 Sand Piles in a small area, they will combine to form a Sand Heap. Abilities change depending if they interact with Piles or Heaps.
Maximum Number of Piles: 10
Q- Sand Blast: Sharis launches a blast of sand forward. The blast damages the first enemy champion it encounters and reduces their vision range. A Sand Pile is left where the blast hit the enemy champion or, if the ability did not hit an enemy, at the skillshot's maximum range. (This ability will work on an ammo system E.G Caitlyn traps).
Damage: 80/120/160/200/240 (+0.6 AP) Range: 1000 Units Speed: 1700 Mana Cost: 50/55/60/65/70 Cooldown: 7.5/7/6.5/6/5.5 Seconds (7 Seconds per Charge) Vision Range Reduction: 900 Max Charges: 2/3/4/5/6 Charges
W- Desert's Blessing/Desert's Curse: Sharis covers the targeted unit with sand. Allies are granted a shield for the duration while Enemies are slowed for the duration. Standing on a Sand Pile or Heap increases the duration of the ability.
Shield Amount: 80/120/160/200/240 (+0.75 AP) Slow Amount: 30/35/40/45/50% Cast Range: 750 Mana Cost: 50/60/70/80/90 Mana Cooldown: 10 Seconds Duration: 3 Seconds Sand Pile Duration: 5 Seconds (+2 Seconds) Sand Heap Duration: 7 Seconds (+4 Seconds)
E- Oasis: Sharis targets a Sand Heap. The Heap then transforms into an Oasis. Standing near an Oasis restores health over the duration. The Oasis then transforms back into a Sand Pile.
Health Per Second: 5/10/15/20/25 Health Per Second Duration: 10 Seconds Range: 800 Mana Cost: 60/70/80/90/100 Mana Cooldown: 15 Seconds
R- Quicksand: Sharis creates a pit of Quicksand in the targeted area that pulls enemy champions towards the center. Walking against the pull slows the enemy champion. Enemies who reach the center of the pit are rooted for the remaining duration of the ability. Additionally, Sand Heaps in the area of the ability create mini Quicksand pits. A Sand Heap is then left at the center of the pit.
Range: 600 Mini R Range: 350 Mana Cost: 100 Mana Cooldown: 180/150/120 Seconds Duration: 15 Seconds
Again, any constructive criticism is gladly appreciated! Until next time,
SpiritOfLemur :)