Shen Rework Idea

Alienocalypse·4/12/2015, 4:08:08 PM·2 votes·595 views

With the recent talks of a Shen rework, I thought I share the one I came up with last night. I believe Shen should still be a somewhat tanky bruiser to do justice to the current Shen players, but I feel that it would be better to have him as a tanky-supporty-ninja that focuses on speed.

[NOTE: I will put all side notes like so] [NOTE: I will not include any numbers]

I will start off with his E first as it will make the kit to make more sense.

E: Throw one of your two swords at a targeted area. [think Olaf Q] While the sword is on the ground, you can click on it to dash to it. [think Thresh lantern mixed with Azir E] Enemies caught in the path will take damage.

Every time you lose a sword, your autos and skills works differently (have different effects and animations). If you have thrown both of your swords. You can no longer use your E. After a set delay, the swords will come back to you. The sword will also come back to you if you go too far away from it, or if you pick it up by walking over it.

If your Q is active while you throw your E, the projectile will gain and consume the effect of the Q. If your Q is active while you click on the sword. You will also consume the Q and deal its effect to any enemies you pass through. If your W is active while you click on the sword. Something happens. (Option 1: you bring any enemies hit with you to your sword [might be op], Option 2: You taunt any enemies you pass through, Option 3: You reflects [not deflects], any non-auto projectiles back at the enemy and absorbs the auto projectiles, Option 4: something else.)

[NOTE: You gain bonus swag points if you kill an enemy while dashing]

Passive: Shen's basic attacks have different effects based on how many swords he has with him.

  • No Swords (bare-hand): Shen gains X% attackspeed
  • One Sword: Shen gains bonus damage
  • Two Sword: Shen attacks twice

Q: Empower your next auto to deal more damage, and have a bonus effect based on how many swords you have.

  • No swords: Your target will deal reduced damage for X seconds.
  • One swords: Your next auto will cause the target to bleed.
  • Two swords: Gain the effect of having one sword, and slow the target.

W: Shen will deflect any non-auto projectiles. Any deflected projectiles will travel at an angle from where the projectile is coming from. [something like +/- (depending on whether it hit shen on the left or the right) 120 degrees] [NOTE: the deflecting angle is definite] Auto attacks are blocked/destroyed. [basically anything Yasuo can block Shen will either deflect or block]

Any projectiles(including autos) that comes in contact with Shen will deal reduced damage to Shen. [NOTE: allies could still be hit by the rebounded projectile for full damage] [NOTE: You don't take the effect of a non-auto projectile]

You will also gain a shield equal to X (+ % of your move speed, or +% of your attack speed, or something else ) multiplied by how many swords you current have. [so if you have no swords, you don't gain a shield]

R: Pretty much the same, but maybe add an effect upon arrival (like an aoe taunt)

2 Comments

Khadaver4/12/2015, 4:39:02 PM1 votes

This is decent but I think that he still needs the taunt, other than your suggestion on his ult

SEKAI4/12/2015, 4:42:10 PM1 votes

The kit is a little too overloaded, due to the amount of micro management there is in here, I would fancy some simpler, more straightfoward yet a somewhat dynamic kit.