New champ Idea to fill the needs for a Cowboy adc that isn't Graves

GameraTheTurtle··5 votes·2,367 views

Name - Chance Passive - Back to the Sun Enemies facing Chance have reduced attack speed/movement speed, reducing both by 10%

Q - Evasive Maneuvers Chance rolls to the left or right, gaining attack speed after exiting the roll.

W - Draw Chance fires a point and click shot, doing damage based upon the target's missing health. Can crit.

E - Bang! Chance rolls a stick of dynamite towards a designated area, damaging and slowing enemies for 1.25 seconds.

R - Stand Off Chance targets an enemy champion, making himself and the target invulnerable to all damage except for each other. He and the target only have vision of each other, and Chance gains a re-castable R that shoots out 6 skill shots, each doing more damage than the last and passing through all units except for the target. His Q cooldown is reduced by half during this time, his 6th shot crits, and after 6 shots or if one dies, the effect ends.

Let me know what you guys think, this is my first post here.

13 Comments

Hotarµ3 votes

I don't want to be too blunt because I love cowboys and I want a cowboy-themed ADC. It's neat to see one in concept, but this just sounds way too strong.

The Q and E abilities are fine, but I find a lot of problems with the Passive, W, and ultimate.


Passive: It doesn't offer any counterplay or windows of opportunity, it's just a straight debuff to anyone near him and it'll pretty much be active throughout 99% of the game. It's not an overbearing debuff but it's just unhealthily designed.

W: Point and click shots are never healthy (for the same reason above, it lacks counterplay) and this is functionally Jhin's fourth shot on a basic ability. The missing health damage and critting can totally be worked into an ability, just not one that's undodgeable by anything other than shields/stasis.

R: Old Poppy already had a form of this ultimate, where she would become invulnerable to all forms of damage except the target she marked. It sounds fun in concept (to have a duel between champions) but it usually comes up with a lot of problems and it's just better to rework this one entirely.

Agent Corgi3 votes

{quoted}

I don't want to be too blunt because I love cowboys and I want a cowboy-themed ADC. It's neat to see one in concept, but this just sounds way too strong.

The Q and E abilities are fine, but I find a lot of problems with the Passive, W, and ultimate.


Passive: It doesn't offer any counterplay or windows of opportunity, it's just a straight debuff to anyone near him and it'll pretty much be active throughout 99% of the game. It's not an overbearing debuff but it's just unhealthily designed.

W: Point and click shots are never healthy (for the same reason above, it lacks counterplay) and this is functionally Jhin's fourth shot on a basic ability. The missing health damage and critting can totally be worked into an ability, just not one that's undodgeable by anything other than shields/stasis.

R: Old Poppy already had a form of this ultimate, where she would become invulnerable to all forms of damage except the target she marked. It sounds fun in concept (to have a duel between champions) but it usually comes up with a lot of problems and it's just better to rework this one entirely.

Perhaps an Ability that allows him to Ricochet shots off Walls/Minions could be something he could use. That's an interesting ability concept I've been wanting so see for a while now & it would fit perfectly on a gunslinger-type champion.

Hotarµ1 votes

Dude that actually sounds so fucking dope. I don't know why I didn't even think of that, that'd be such a fitting and unique trait for a cowboy or marksman to have.

(just throwing this together, not trying to hijack OPs idea)

Passive: Quickdraw After firing a shot, Chance gains 10%-30% attack speed (based on level) towards the last opponent he's attacked. Stacks up to 3 times. On his sixth and final shot, Chance will fire an empowered shot that deals AOE damage in a small cone.

Q: Right-Quick Ricochet Chance fires off a quick shot, ricocheting off terrain up to a maximum of 1/2/3/4/4 times. Landing a shot that has ricocheted 3 or more times will deal massive bonus damage and critically strike.

W: Bang! (same as OP's but with a knockup in the center + knockback at the outer circle) Chance rolls a stick of dynamite towards a designated area, damaging enemies hit. Enemies in the center of the blast will be knocked up, enemies at the edge of the explosion will be knocked away.

E: Evasive Maneuvers (same as OP's) Chance rolls to the left or right, gaining attack speed after exiting the roll.

R: Standoff / Showdown _Chance tips his hat and prepares to draw, slowing his movement speed slightly but increasing his attack damage by X amount. After 2 seconds, Chance targets a single enemy and fires off all six shots. Enemies inbetween Chance and his target take bonus damage but reduce the damage the original target would take by 55%. If Chance is knocked out of Standoff, 35% of the cooldown is refunded. _

GameraTheTurtle1 votes

{quoted}

I don't want to be too blunt because I love cowboys and I want a cowboy-themed ADC. It's neat to see one in concept, but this just sounds way too strong.

The Q and E abilities are fine, but I find a lot of problems with the Passive, W, and ultimate.


Passive: It doesn't offer any counterplay or windows of opportunity, it's just a straight debuff to anyone near him and it'll pretty much be active throughout 99% of the game. It's not an overbearing debuff but it's just unhealthily designed.

W: Point and click shots are never healthy (for the same reason above, it lacks counterplay) and this is functionally Jhin's fourth shot on a basic ability. The missing health damage and critting can totally be worked into an ability, just not one that's undodgeable by anything other than shields/stasis.

R: Old Poppy already had a form of this ultimate, where she would become invulnerable to all forms of damage except the target she marked. It sounds fun in concept (to have a duel between champions) but it usually comes up with a lot of problems and it's just better to rework this one entirely.

I thought about having his ult be an ability where he targets an enemy, rapid firing his revolver for 6 homing shots, similiar to Kai'sa's Q but stronger and with further range. He'd get self silenced afterwords as he reloaded, taking about 2 seconds or so. His W could just as easily be a skill shot, just wanted to make him less reliant upon landing abilities. Thinking about it, the passive is unfair to say the least, so I though about changing it.

P - Gunplay

Chance deals increasing damage to an enemy champion the longer he's in combat. Resets when changing targets.

W - Draw!

Same as before, just a skillshot instead of a point-and-click.

R - Fan the Hammer

Chance fires 6 shots in rapid succession, each shot homing to the target champion. Chance must reload afterwords, slowing and silencing himself for 3 seconds after the last shot is fired. Can still be targeted and slain during this time.

reba0422 votes

what if there was a cowboy support

also

https://youtu.be/uvN6m2oeQSI

thefatlazycat1 votes

I love this idea, I have no idea what their kit might be but I love it anyways

ExxonV1 votes

But Jhin tho

SEKAI1 votes

{quoted}

But Jhin tho

Especially High Noon Jhin, which is also what Jhin was originally conceived as.

ChaosReyn1 votes

Robot Cowboy. tips hat

Mr Voidling1 votes

I think this concept is pretty close to having good mechanics to fit the champ you're trying to make. Just replace R with some cowboy-like ability. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/EmrAYiOt-freid-the-veiled-mercenary-champion-concept He's kinda like an anti-Jhin, attacking super fast. Might need to give him an attack speed buff on his W though.(Base stats are incredibly important on him, so don't forget them) Yes, I had a full on BloodBorne vibe when I made him.

grayamir1 votes

He needs to become immune to ranged attacks if he rolls behind a Gangplank barrel, according to the extremely realistic and definitely historically accurate cowboy movies I've seen.

GameraTheTurtle1 votes

{quoted}

He needs to become immune to ranged attacks if he rolls behind a Gangplank barrel, according to the extremely realistic and definitely historically accurate cowboy movies I've seen.

lmao

Budget Yami1 votes

not gonna lie... I dont like the q as it is somewhat similar to kaisa e and vayne q. I feel the e is like ziggs bomb thing that propels him. BUT THAT ULTI THO. ITS SOOOOO GOOD I LOVE IT

More from Concepts & Creations