Pantheon Concept

Bukknasty·4/27/2016, 10:57:12 PM·2 votes·670 views
Pantheon

This game has been out for some time, and as a beta player, most things have changed to a point where some champions have complete over hauls and kit designs. I'm a huge fan of my favorite Spartan pantheon. His idea and theme stand out to me and makes him one of my favorite. As of recently, I've been thinking, maybe his aspect is completely wrong. Now a days you see pantheon players build mostly damage with 2 tank items late game depending on the early/mid game. Everyone knows this Spartan has a huge tendency to completely fall off late game and to me, the themed Spartan aspect doesn't fit well with his game design as this Spartan. He is a all in champion that has a average at best engage and take a bit of punishment with no reward. His skills are out dated and his passive can be completely un reliable in the heart of battle. As a Spartan like champion pantheon shouldnt be this frail glass cannon like champion but a honest juggernaut/fighter playstyle. A man with a shield like this should have is fighting aspect continue and strive through long battles. I have a interesting concept that I would like to share, so let's get straight to it. now to get something straight I'm at work and can't come up with the balances, CD, and mana costs of his kit.

Passive: heart seeker strike- Every time pantheon uses a skill he gains increased range on the next auto attack dealing % damage and piercing enemy's in a straight line ( similar to Yas Q)

Now my idea on this would make it so you can mostly control your passive and set up a unique strategy fighting style that A artisan of war would calculate.

Q: spear shot: a skill shot that goes through minions and stops if hiting a champion, neutral monsters, or at the end of its range.

Wait a skill shot! Before you get your pitch forks let's think about pantheons play style right now. Pantheons window of opportunity to engage is very limited all game. Now this wouldn't be a method of waddle someone down then all in it will be a strategic way of fighting especially with your W aegis of Zeonia. Also this will give him some jungle aspects(except piercing through big neutral monsters). Yes you can use this to harass but it wouldn't have the cool down like the live spear. The range wouldnt be nearly what nid spear would be but a respectable range of harass

W aegis of Zeonia: a shield charge click that charges towards an enemy( similar to alistar headbut) knocking them back depending on how far you charged. If a champion is hit with a spear and charged, pantheon will charge stunning them while grabbing his spear reducing the cool down of spear shot. Enemy's between pantheon and the speared enemy will be pushed aside. While pantheon charging he is immune to stun fear knock ups and slows.

Before you say hey Opie! The charge wouldn't be vi worthy of an ult but rather half or maybe even two thirds. Yes you can w to minions but don't get the effect of the immunity or push back unless they are speared. The knock back distance would be measly at close range but at far would be around what a thresh flay would be. With this he could make some good engages even with jungling. Like a niddle he could chose to take the leap or not. The plays with this could be what his kit revolves around. It's all about when to strike and when to defend.

W: Aegis protection- before and at the end of duration get heart seekers strike. Take reduced damage after blocking 1-3 attacks % reduced damage increases by how many stacks you have

This would bring his whole warrior kit together. To charge in and take reduced damage but to also utilize his old passive like behavior. With the charge and activation mechanic, you could generate 3 charges and strategize when you want to attack.

Ultimate: grand sky fall- now this would be pretty unchanged cause without his ult he isn't pantheon. With the kit I thought about it would mean more to engage or to get ahead for a full shield kock back into you team. Could even incorperate enemy's hit get hit slowed or just keep it how it is.

This is just a concept. A kit I thought of that would be more impactful for are Spartan hero. Now this is just a thought. Something I believe could be fun. Defending, engaging, and fighting is what being a Spartan is all about. Precision and knowing when to strike or when to defend is what are pantheon deserves :D. Leave your thoughts a comments and let me know what you think would be pretty neat idea!

2 Comments

benjaliah6/19/2016, 4:32:46 PM1 votes

I don't know why no one has commented about this, but I understand the frustration of falling off with this champion. He has very weak defense that only works early game well or mid game i guess. But what people do not understand is the Uniqueness of this game. But I have a rune page designed for pantheon. It's ad glyph s, which sounds bad but he has to have as much ad as possible to semi kite and harass/trade with his enemy or even farm with speed and damage while avoiding damage. The seals are flat armor and quints are movement, so that you can actually get away from your enemies instead of having no enemy minion or champion to jump on that won't interrupt your escape. This sounds insane, not having magic resist glyph s, but you will have 11 ad instead of 8.5 with flat magic resist. but 11 is better than 8.5 and Mr, because you need to burst. This rune set can kill AP champs in lane with the movement speed, if you constantly anticipate dodging attacks. Instead of Thunder lords or warlords or anything crazy like that, you will need storm raider's and all of the ad and movement you can get from mastery. builds on champs are important and can be full-proof. On pan, it is optional to have scimitar, maw, tabi; but the best way to build pan is to have all movement speed items with a banshee, to make him the agile for the lack of defense he has. You would probably want to rush ghost blade every game unless you are fighting AP. Next you can stack more mr after rushing maw vs AP. Get two or all of these items; dead man's plate vs ad, dusk blade, black cleaver. boots of swiftness might get you killed in the long-run with the lack of defense. De-buff items are the best on pan because of the lack of defense so two of them can make him not fall off late. The best way to not fall of with pantheon is to always have mortal reminder or lord Dominick's if they are tanks, so that they cannot counter you. Lastly, you will need to have either ignite or ghost with flash, because pan always needs the edge in the fight(s). His ult is saved for emergency Kill secure, or teammate assist because it slows them and does significant damage when you are trying to burst.

Everything I have typed is possibly a full_proof system for pantheon. This game is so in-depth of detail, it's insane.

fuqboy20201/15/2017, 11:51:35 PM1 votes

I actually like this! I played all season 2-3 pantheon he was a favorite. With many champions in line for a rework I think a champion falling off should be a thing of the past. I really would like for someone to take notice of this. I think pantheon could use some attention as well. His kit is a bit dated. He could use a mark for extra dmg and a skill shot q with increased range with each one landed would reward players who are skilled with skill shots allowing them to play a little safer with his poke. Also his charging shield attack would be a better engage for skirmishes. I like how poppys charge works and giving pantheon increased dmg being ready for the fight sounds like a nice change of course the numbers would need to be placed so his kit is fair for opponent. He would need some counter play. But it would make me happy if riot announced they were considering changing him period.