New Champion Concept

TheGoldenPharaoh·7/19/2015, 6:12:18 PM·1 votes·211 views

Yama - Hell's Guardian

[Passive] Terror : Yama channels the demons of the underworld fearing enemy champions when Yama is below 25% health for 1.5 seconds. Cool down: 150 seconds at level 1 / 120 seconds at level 7 / 90 seconds at level 13.

[Q] Raging Inferno (Skill Shot): Yama shoots a fire ball that hits the firs two targets in concession dealing 85 / 95 / 105 / 115 / 125 physical damage plus an additional 15 / 20 / 25 / 30 / 35% of current attack damage. Cost: 50 / 45 / 40 / 35 / 30 mana Cool down: 10 / 9 / 8 / 7 / 6 seconds

[W] Seek and Destroy: Yama jumps to an enemy champion stunning them for 1.5 seconds. Cost: 70 / 65 / 60 / 55 / 50 mana Cool down: 18 / 17 / 16 / 15 / 14

[E] Barren Waste Land (Skill Shot): Yama burns the ground in front of him dealing 70 / 80 / 90 / 100 / 110 physical damage plus an additional 5 / 10 / 15 / 20 / 25% of current attack damage and slowing targets by 5 / 10 / 15 / 20 / 25% of target's movement speed. Cost: 60 / 55 / 50 / 45 / 40 mana Cool down: 14 / 13 / 12 / 11 / 10 seconds

[R] Living Hell: the tormented souls of the underworld burn an area around Yama dealing 120 attack damage plus 25 / 35 / 45% of current attack damage. Cost: 200 / 150 / 100 mana Cool down: 120 / 100 / 80 seconds

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