Verryl, the Void Anomaly

wikiPika·7/7/2018, 11:03:00 PM·1 votes·1,138 views

"So it's time?"

"I suppose it is."

>Lore: (Void Female) Verryl is a shattered Voidspawn that had spent millennia in the abyssal darkness after being critically wounded by Aatrox during a failed assault upon Shurima eons ago. Her injuries left her physically and mentally split---clones, if you will. She was able to successfully coordinate and master her clones by absorbing an unknown void technology, but this left her memory and her health in tatters. When she was finally released, she was overcome with freedom in the new Runeterra, but was soon conflicted because of her amnesia. After a short return to the void, she decided to return to Runeterra to recall the fragments of her life that she had forgotten, one clone at a time.

Playstyle: Melee Assassin, AP + Attack Speed

Use Q to engage and to spawn clones. Use W with clones to slow/stun target(s). Auto-attack during this to build Fragment stacks. Use E to apply a final blow.

Use R to hard engage for assassinations or to be a dominating presence in teamfights. Since R can be cleansed of its CC effects, wait until all cleanses have been exhausted. Using R on a tank is actually viable as it essentially disables the target for 3 seconds.

Items to buy:

>Starting: Dark Seal + Refillable Potion (For snowballing a lead and keeping it) Dark Seal + 3 Health Potions (For more early sustain) Cloth Armor + 4 Health Potions (If your opponent is A(Ze)D and hits hard) Null-Magic Mantle + 1 Health Potion (If your opponent is AP and hits hard) Doran's Ring + 2 Health Potions (Standard Start) Amplifying Tome + 1 Health Potion (If you wanna grow some massive balls) (You could also definitely take Smite and be a Jungler)

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>1st Back: Stinger + Boots (Nashor's Tooth first item) Hextech Revolver + Boots (Gunblade first item) Recurve Bow + Boots (Guinsoo's, Bloodrazor, BotRK first item) Doran's Ring + Boots (If you get gangbanged by Zed) Bilgewater Cutlass + Boots (Gunblade or BotRK first item)

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>Build Into: Sorcerer's Boots (mPen is cool) Berserker's Greaves (But is Attack Speed cooler?!?!) Ninja Tabi (So apparently the Zed hurts) Skirmisher's Blade: Bloodrazor (Attack speed, dueling, %HP damage) Stalker's Blade: Bloodrazor (Attack speed, lockdown, %HP damage) Nashor's Tooth (Clones hit faster + harder, also boosts your other spells) Hextech Gunblade (Clones hit harder, easier to lock down people, life steal) Guinsoo's Rageblade (Many many stacks, clones hit faster + harder) Blade of the Ruined King (Lifesteal, attack speed, lockdown)

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>After/Situationals: Zhonya's Hourglass (Zed sucks) Rabadon's Deathcap (AP lol) Wit's End (MR stealing and attack speed, some nice on-hit) Essence Reaver (Many, MANY clones) Void Staff (If their tank decides to build MR) Liandry's Torment (%HP, AP, some health for survival) Frozen Mallet (Tons of HP, some AD, your clones slow) The Bloodthirster (Heal a lot, hit hard) Death's Dance (I don't wanna dieeeeee) Maw of Malmortius (AD, survivability, MR)

>Base Stats:

>Health: 565 (+85/level) (Max: 2010) HP Regen (per 5 seconds): 7.75 (+0.75/level) (Max: 20.5) Mana: 335 (+39/level (Max: 998) MP Regen (per 5 seconds): 6.25 (+0.835/level) (Max: 20.445)

>Base AD: 57 (+2.95/level) (Max: 107.15) Base AS: 0.645 (+2.785%/level) (Max: 1.03)

>Base Armor: 24 (+3.35/level) (Max: 90.95) Base MR: 31 (+1.25/level) (Max: 52.25)

>Base MS: 345 Base Range: 150 (Melee)

>Attack Animation: A downwards image of a blade made of void energy. Variations include attack angle, attack sound, etc. Run Animation: A low hover. Occasionally, she will start running instead of hovering. Recall Animation: A rift of luminous purple matter appears behind her. She falls into it, slowly fading from vision. The rift closes at the end of the animation, after which Verryl materializes from a purple light. Dance Animation: Verryl splits into 5 and does a coordinated Robot dance.

--Abilities--

(I use 400AP in damage testing)

>Passive: Replicants

>Every 30 seconds, store 1 Replicant, up to 3. Spells can consume Replicants to empower them.

>>Killing/Hitting certain things lowers the cooldown of Replicants: >>>>>Killing small monsters/minions: 0.5 seconds >>>>>Killing large monsters/minions: 2 seconds >>>>>Killing epic monsters/minions: 5 seconds >>>>>Hitting Champions: 0.5 seconds >>>>>Killing champions: 15 seconds

>>Empower your skills with Replicants by holding down the skill key instead of tapping it. A 0.2 second cast time is imposed when empowering.

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>Q Ability: Manifest Cooldown: [14/13/12/11/10] Mana: [60/65/70/75/80]

>Dash in a target direction, dealing [60/100/140/180/220] [+65% AP] physical damage to the first enemy hit and stopping. Upon hitting an enemy or reaching max dash distance, spawn 2 clones that auto-attack for 25% of your auto-attack damage (including on-hit effects and modifiers) and take [400/375/350/325/300] [-10% per 100 AP]% damage from all sources. Clones last 5 seconds.

>Replicants can be used to empower this skill, spawning 2 additional clones and applying Stealth during the dash (0.75 seconds).

>Dash range: 675 Dash speed: 900

>Damage test: Initial Damage: 320/360/400/440/480 damage Clones %Taken: 360/335/310/285/260%

>>You can cross terrain with this. >>Clones prioritize whatever you're attacking first. >>Clones, if inactive, will follow you around instead, retaliating against enemies attacking you. >>Clones apply all on-hit effects and have full lifesteal bonuses. The only thing affected is actual damage. >>Clones will inherit buffs, but not debuffs, before and while the clones are active from other clones and from the original. >>Clones will spawn in a regular triangle or a pentagon formation with you as one of its vertices.

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>W Ability: Memory Leak Cooldown: 12 Mana: [50/65/80/95/110]

>Exude a field that deals [40/75/110/145/180] [+40% AP] magic damage and slows by 20% for 1 second. If clones are active, they will cast Memory Leak as well, dealing 25% damage but slowing for the same amount. Slows can stack if multiple Memory Leak casts hit 1 target. Stacking to 100% slow roots the target for 1 second instead.

>Replicants can be used to empower this skill, increasing the duration of CC by [0.1/0.2/0.3/0.4/0.5] second(s) and increasing the range by 125.

>Range: 325 (+125)

>Damage test: Initial Damage: 200/235/270/305/340 Clone Damage: 50/58.75/67.5/76.25/85

>>This ability can be casted without interrupting previous commands.

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>E Ability: Defragmentation Cooldown: 20 Mana: 100

>Passive: Fragment Attacking enemies with auto attacks or abilities marks them with Fragmented, max. 40 stacks. Stacks expire every 4 seconds independently (2 stacks that were proc'd at different times will also end at different times).

>>Clones can apply Fragmented with auto attacks and memory leak casts with no restrictions. >>Guinsoo's Rageblade will apply 2 stacks every other hit as normal. This carries over to clones as well.

>Active: Defrag Target an enemy with at least 5 Fragment stacks. Your next auto-attack or ability hit within 4 seconds will detonate the stacks, dealing [2/4/6/8/10] [+2% AP] bonus magic damage per stack. Killing the target will refund all cooldown and mana.

>Casting Defrag will automatically kill every clone active.

>Replicants can be used to empower this skill, allowing you to instantly target an enemy with Defrag and mark them with an additional 10 stacks.

>Range: 550

>Damage Test: 1 stack: 10/12/14/16/18 5 stacks: 50/60/70/80/90 10 stacks: 100/120/140/160/180 20 stacks: 200/240/280/320/360 40 stacks: 400/480/560/640/720

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>Ultimate Ability: System Crash Cooldown: [140/120/100] Mana: [100/150/200]

>Eject a malicious payload that sticks to the first champion hit, dealing [200/350/500] [+80% AP] magic damage over 3 seconds while applying these CC effects over that duration:

>Silenced for 3 seconds 25% slow for 0.5 seconds 50% slow for 0.5 seconds 75% slow for 0.5 seconds Root for 0.5 seconds Stun for 0.5 seconds Suppress for 0.5 seconds

>Additionally, the screen of the player of the affected champion will slowly corrupt over the 3 seconds, becoming pitch black during the suppression before quickly fading back to normal.

>The CC effects of this can be cleansed.

>Replicants can be used to empower this skill, in which the projectile will redeploy as a large field after impact that applies [100/175/250] [+40% AP] magic damage in addition to a 99% diminishing slow over 3 seconds to all enemies in the field.

>You can force the projectile to redeploy by activating this ability again.

>Clones deal [25/50/75]% more damage to targets affected by CC sourced from this skill. (Effectively, Clones will do 31.25%/37.5%/43.75% of your auto-attack damage)

>Range: 1250 Speed: 1000 AOE: 700

>Damage Test: Single target: 780/1005/1230 over 3 seconds AOE Field: 260/335/410 over 3 seconds

Quotes:

Pick: exhales heavily Hmm. Ban: It is not my time.

Start of game spawn (1): That moment millennia ago... Start of game spawn (2): Heh. Alright. Start of game spawn (3): I can't tell you how long I've waited for this. I actually can't.

Meeting Azir: I applaud your kingdom, yet despise it as well...

Meeting a Void Champion (1): Would you be a friend? Meeting a Void Champion (2): (In response) Haha, yeah. Meeting Kai'Sa: Oh. You look... familiar.

Meeting an enemy Female (1): Your kind would consider you cute, wouldn't they? Meeting an enemy Female (2): Grr...

Movement (1): You know how it feels to be at two places at once? Movement (2): It's time to move on. Movement (3): (an intensifying synth growl) Movement (4): (another intensifying synth growl) Movement (5): I could do well to appreciate this realm. But I don't. Movement (6): Would this be dirt I'm walking on? I don't know anymore. Movement (7): This might take some time getting used to.

Moving Through River (Rare): ........where did it go? Where will it come from? Moving Through River (Rare): Will it ever come back?

Basic Attacking (1): Hah! Is that how one does it? Basic Attacking (2): The disease of battle. Basic Attacking (3): The other people are doing this as well. Basic Attacking (4): Haha.

Killing a Minion/Monster (1): I almost feel bad for the... thing. Killing a Minion/Monster (2): Hmm... Gold? This could prove useful. Killing a Minion/Monster (3): Well, there it goes. Wonder where it's gonna go. Killing a Minion/Monster (4): BLOOD! ........blood.

Hitting a Champion (1): So you're... alive? Hitting a Champion (2): <Champion's origin>? I should go there. Hitting a Champion (3): I envy your freedom.

Killing a Champion (1): (Laughs murderously) stops abruptly, then exhales Killing a Champion (2): I'm... You're......... Thank you. Killing a Champion (3): More gold. Killing a Champion (4): I bid you farewell for now.

Killing Aatrox (1): I feel... resolute. Killing Aatrox (2): You........

Using Q (1): Hyah! Using Q (2): Hup! Using Q (3): Where am I now? (Chuckles)

Using W (1): A fortunate side-effect. Using W (2): Don't run, now. Using W (3): Hehe.

Using E (1): This might hurt a little. Using E (2): Grrah! Using E (3): Pain is temporary.

Using Ultimate (1): Ha! Using Ultimate (2): I mean no harm. Using Ultimate (3): Corruption. It's beautiful. Using Ultimate (4): (Villainous laugh) Using Ultimate (5): Worm got your tongue?

yes.

1 Comments

Even7/7/2018, 11:20:45 PM1 votes

Ver'Ryl*