[Champion Concept] Nous' Sophos The Voidal Prodigy

Æonius··5 votes·868 views

Riot Games and Skin & Champion Concepts Board, I present to you...

Nous' Sophos The Voidal Prodigy

  • Emits voidal sludge on the ground where he moves
  • Nous in greek means mind or intellect in greek
  • Sophos means wisdom or wise in greek

Health - 447 (+ 92)

Health Regen/5 - 7.10 (+ 0.7)

No Cost Champion

Range - 200 (Meele)

Attack Damage - 48.50 (+ 3.75)

Attack Speed 0.675 (+ 2.6%)

Armor - 20 (+ 3.25)

Magic Resist - 30 (+ 1.00)

Move Speed - 340

Passive Ability - Relentless Devouring

Every time a unit dies around Nous' Sophos, His biological structure devours their bodies and merges it with his own giving him a permanent 0.05% cool down reduction. (This maxes out at 15%)

  • Double the effect on Champions or Large Jungle Monsters

Corruption stacks made by this champion last 10 seconds

Ability Q - Mental Devastation

Range - 350

Cost - No Cost

Cooldown - (17/16/15/14/13)

Delay - 0.15 Seconds

Nous' Sophos destroys the mind of target jungle monster or lane minion, forcing it to attack its allies for (1,2,2.50,3.50,5) seconds.

After the duration the minion or jungle monster takes (0,50,175,300,425) (+ 20% AD Scaling) (+ 15% AP Scaling) in Magic Damage.

If the targetted unit attacks a champion it does a bonus 10/15/20/25/30 (+ 10% AD Scaling) (+ 15% AP Scaling) bonus damage for its first hit then half for its second. The unit only prioritizes champions within a 300 unit range.

If the controlled unit is around Nous' Sophos, it will move into the way of enemy skills and absorb (5,10,15,20,25)% of the damage or until it dies.

Once a controlled unit dies from enemy skill damage it will give the enemy that finished it off 10 gold and deny Nous' Sophos all gold it could have obtained from killing it.

Nous' Sophos can only attack jungle monsters under this effect. Lane minions are immune to his damage until after the time runs out.

If casted on a champion it deals no damage and only slows for 25% for 1 seconds and putting a Corruption mark on target champion.

If casted on an allies champion it gives them a small 5% movement speed bonus for 1.25 seconds

Ability W - Warped Reality

Range - 500 Units

Cost - No Cost

Cooldown - (18/17/16/15/14) Seconds

Delay - 0.25 Seconds

Passive - Nous' Sophos and all allied units or controlled units around gain (5,6.5,8,9,10)% Spell-vamp and Life-steal.

Active - Nous' Sophos swaps places with targeted controlled unit and gains (2.5/5/7.5/10/12.5) movement speed for 2 seconds

If this targets a champion Nous' Sophos jumps on top of the champion and brutally mauls them for (5/6/7/8/9)% of their max health in Physical Damage but loses (5/10/15/20/25) movement speed for 2 seconds

This passive is half as efficient in his ultimate form.

This ability also puts a corruption stack onto the mauled champion

Ability E - Caustic Storm

Range - 600 Units

Cost - No Cost

Cooldown - 7 Seconds at all levels

Width - 300 Units

Lasts - 3.5 Seconds total

Delay - 0.4

Nous' Sophos calls down a storm made of very harmful voidal sludge onto target location which then compresses and stuns all enemies for (0.50,0.75,1,1.25,1.5) seconds

This ability silences for 0.25 seconds afterwards if a target is corrupted

This storm deals (1,1.5,2,2.25,2.5)% max health in magic damage for each 0.5 seconds within the area of effect.

Ultimate Ability R - Nous' Sophos The Mutilator of Worlds

Range - Self Cast

Cost - No Cost

Cooldown - 60/45/30/15 seconds

Toggled Ability

Is avaliable at level 1

Nous' Sophos tears a hole in the fabric of reality and emerges as his true benevolent form. Within this form he gains 0/5/15/25 movement speed, 100/150/200/250 Bonus Health, 0/5/15/25 attack range (meele) and 0/5/15/30 magic resistance

  • Within this form it gains a whole new set of skills
  • While in this form he takes an extra 5% damage

While in this form he will reflect every fourth hit of damage back to the dealer for 5% of the damage dealt to Nous' Sophos.

  • If the target is corrupted they take 10% of the damage

  • Whenever Nous' Sophos transforms around an enemy champion within 400 Units of him he fears the closes one for 1.5 seconds.

  • If another champion other than the first is corrupted within the area of effect, they will also be feared for 1 second. (These two effects are only present once the ultimate is upgraded to level 2 at level 6 and above)

Nous' Sophos' heads that are discarded within his ultimate form remain on the ground until attacked twice, takes 1 tower shot, takes 4 hits of AoE damage, or after 30 seconds then they will melt into voidal sludge and regrow on his character model.

Ultimate Ability Q - Brutal Evisceration

Range - 900 Units

Head Speed - 1200 Units

Cost - No Cost

Cool down - 16/15/14/13/12

Head Width - 50 Units

Delay - 0.15 Seconds

Nous' Sophos spreads fear into the ranks of the enemy and detatches one of his heads launching it in a targeted direction and latches on to the first unit hit

  • This then ensnares for up to 1.75 second and attaches the head to their feet, then deals (50/100/150/200/250) (+ 70% AD Scaling) (+35% AP Scaling) in physical damage.
  • The snare can be ended early by hitting the head once with any type of damage. (Even sunfire cape or thornmail)

Ultimate Ability W - Devastating Advance

Range - Targetted Detatched Head

Cost - No Cost

Cooldown - 15 At All Ranks

Delay - 0.2 Seconds

Speed - At a speed of 500/600/700/850/1000 movement speed Nous' Sophos burrows into the ground ignoring terrain towards its head to merge back into its body.

  • While Burrowing Nous' Sophos is stealthed and takes 10% bonus damage from crowd control ability if it interrupts his advance.

While Nous' Sophos is travelling towards its head, the first enemy champion to collide with him while in this state is mini stunned for 0.25 seconds and Nous' Sophos unburrows and instantly attacks.

  • If a corrupted charge is on the enemy champion it stuns for 0.5 seconds

Passive - Once Nous' Sophos walks on top of its head and merges with it, it will spurt a healing ectoplasm onto nearby allies healing them for 1/2/3/4/5% of their max health and speeding them up by 5/10/15/20/25 movement speed (This may only happen every 10 seconds, all other heads merged with will not apply the healing)

  • If this head hit an already corrupted enemy it heals allies for 6/7/8/9/10% of their maximum health instead

Ultimate Ability E - Commanding Grace

Range - 700 Units

Cost - No Cost

Cooldown - 5 Seconds at all ranks

Width - 100 Units

Delay - 0.4 Seconds

Passive - Nous' Sophos inspires all who are around him to fight mercilessly giving all allied units a 5% (+ 1% per 100 AD) bonus damage buff and increasing their attack speed by 10% (+ 1% per 100 AP) (Only the attack speed affects Nous' Sophos) (Only affects champions for 5% bonus damage for 1/2/3/4/5 seconds and gives 5% bonus movement speed instead of attack speed.)

Active - Nous' Sophos grows then detatches a head and launches it underground. The head then surfaces on target area within 700 units dealing (110/120/130/140/150)% AD and (10/15/20/25/30)% AP

This head attatches to the champion and roots it in place for 0.5 seconds rendering it unable to attack then puts a corrupted mark on it.

-This head will not release the snare upon taking damage unless it is killed.

Play style:

Nous' Sophos is a very high skilled champion with abilities that have incredibly small hit boxes so it is entirely based on your knowledge of positioning, mechanics, and player skill. His entire kit is based around being quite a fantastic jungler with some nice snares for ganks especially when he can root them then charge directly on-top of them.

Alongside his high skill cap he is very much geared towards being a fantastic part of a team fight for the team he is on, which allows him to help sustain his allies by using the passive aura on his Warped Reality or the healing ectoplasm of his Devastating Advance passive.

He is meant to have a fairly weak early game in which can be easily taken advantage of by invading his jungle or counter ganking him. This is definitely prevalent because of his absurdly high cooldowns within the beginning of the game before he gains the cooldown reduction he needs. Once he builds his jungle item he should start ramping up in teamfight potential from then on out. His passive is meant to take a long time to stack up because we do not want him to rush 40% cool down reduction so fast, nor do we want to eliminate his total late game potential by making such a minuscule amount of cool down reduction per kill that it barely seems worth it.

He is meant to seem like a grand general charging into the fight first and engaging the entire situation, however he has bonus damage taken for being within his ultimate form to deter from thinking you are invincible or repeatedly destroying jungle camps with infinite sustain. Once he obtains items like a hex-tech gun-blade or a Trinity Force then he starts to have some very good ability damage for Tons Of AoE Damage.

I initially created him to be the highest skill cap champions out there with a gigantic complex amount of interactions and hard to hit skills making him a true terror with his abilities, if you can hit all of them.

Lore - Deep within his ancient tomb deep within the ocean he suffered. This fate was laid upon him by an unknown hero of the past, Nous' Sophos had kept the grudge for all this time to return his pain tenfold, however to his astonishment he was trapped for thousands upon thousands of years emerging to reveal a world no longer primal, but one cultivated with thought. This angered Nous' Sophos twisting him into an abomination of torment and malicious intent absolutely disgusted by the thought of never obtaining revenge. He began devouring all that stood in his path, even the mountainous ranges, this continued his rage for three full days until he calmed down. He then migrated his way to the fields of justice and caused massive unrest and havoc upon the area. The summoners saw this and bribed him with the promise of returning him to the past to enact his revenge in return for the service of fighting for their cause. Nous' Sophos accepted, but who knows for how long his promise will take effect...

Script:

Upon Selection

"I see you favor true excellence."

Movement

"As you command" "Don't get too comfortable, summoner!" "Impudent mortals" "I am one grotesque narcisist..." "Who needs faith when you've got me" "By the void" "Suffer" "Terrify" "Obliterate" "My vocabulary needs a slight touch up right?"

Movement around void characters

"Strength in numbers." "Strategic positioning" "With grace." "Let's go my brethren"

Attacking

"Best that!" "You don't look like the smart type..." "I am, therefore I outplay." "The question isn't who is going to let me; it's who is going to stop me." "Hope is a waking dream..." "I am what I do... Excellence, then, is not an act, but a habit" "Suffering becomes beautiful when anyone bears terror in their eyes!"

Attacks finishing off enemy units

"Only the void knows your usefulness" "By Rabbadon, are you one dull fellow?"

Taunts

  1. "Why don't you crawl back in your primitive hole? I'm sick of looking at you creatures."
  2. "Kneel before your new god"
  3. (Dances)
  4. (Laughs menacingly)

Special interactions

Cho Gath - level 1 "You are on a diet? That's quite shocking for a brute like yourself..." Level 6 "Quitting your diet already? You are so indecisive on these matters!"

Kha'Zix "You remind me of my close friend... Omen!"

Kog Maw "Stop showing me what you ate... Please!"

Kassadin "Why don't you stop your foolish decisions before you get killed"

Malzahar "Why must you blindly accept my embrace? I thought you mortals were somewhat rational?

Viktor "We must have a cup of tea sometime... I am interested in this glorious evolution."

Death

"How could this happen to me..." "If only I could do more!" "You will rue the day you crossed my path!" (Screeches in pain) (Screeches in pain 2)

Ultimate

"Behold true power, mortals!" "Erase all existance!" "Malevolent Devostation!"

Audio for script - [url]https://drive.google.com/file/d/0B3oGDoWjQyzzTW1lMFR3bE5LMUU/edit?usp=sharing[/url]

It goes word for word with the script with a lot of variety for different interactions.

Voice Actor - StephanosRex (Look him up on youtube!)

Character Model - I designed the 3d model incorporating both forms of his kit, so I hope it turned out well to everyone out there.

http://i.imgur.com/4ZF8nJT.jpg

http://i.imgur.com/xW99H2Y.jpg

Here was the original model I worked with.

http://i.imgur.com/DZSho8k.jpg

I do hope everyone enjoyed my champion concept, I finally posted it after sitting on it for upwards of a year.

If anyone would like, give me feedback, I would love to modify this to be as convincing to riot as possible.

Thanks for looking!

  • Aeonius

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