Pantheon Rework

Epictater·8/31/2017, 10:38:36 PM·4 votes·564 views

Pantheon

Pantheon

The Artisan of War


Abilities [ Passive - Shield of Targon ] Each time Pantheon's abilities damage an enemy champion or monster, he gains a 30 health shield that lasts for 4.5 seconds.

This effect can stack and each champion and monster has an unique cooldown.

Range: Self Per-target Cooldown (4/7/10/13/16): 20 - 2 (10) seconds Health Shield (level): 30 + 5 (115) Shield Scaling: 10% Bonus HP

[ Q - Chained Spear ] Pantheon hurls a spear at the target enemy that sticks to the target for 3 seconds and deals 55 physical damage. While Pantheon is within range, he can recast Chained Spear within its duration to pull the target towards him and slowing them by 30% for 1.5 seconds.

Fatal Spear: Pantheon deals true damage instead if the target is below 40% health and reduces Chained Spear's cooldown by 4 seconds if the target is killed.

Range: 550 Effective Range: 650 Pull Range: 425 Mana Cost: 50/55/60/65/70 Cooldown: 14/13/12/11/10 seconds Physical Damage: 55/90/125/160/195 Damage Scaling: 90% Bonus AD Slow: 30/35/40/45/50% Slow Duration: 1.5 seconds

[ W - Zeonia Charge ] Pantheon charges a short distance at the target enemy champion or monster, dealing 40 physical damage and stunning them for **0.75 **seconds.

Deadly Charge: Pantheon deals 30% additional damage and stuns for 1.25 seconds if the target has below 35% health.

Range: 525 Mana Cost: 60 Cooldown: 12/11.5/11/10.5/10 seconds Physical Damage: 40/80/120/160/200 Damage Scaling: 80% Bonus AD Stun Duration: 0.75 seconds

[ E - Heartseeker Strike ] Pantheon channels for 0.75 seconds, dealing up to 90 physical damage to enemies in a cone in front of him (reduced to 50% against non-champions) with 3 swift strikes.

Lethal Strike: Pantheon applies Grievous Wounds to enemies below 30% health for 3.5 seconds.

Effective Radius: 575 Mana Cost: 45/50/55/60/65 Cooldown: 12/11/10/9/8 seconds Physical Damage Per Strike: 30/45/60/75/90 Damage Scaling Per Strike: 75% Bonus AD Total Physical Damage: 90/135/180/225/270 Total Damage Scaling: 225% Bonus AD

[ R - Warrior's Feat ] Pantheon begins channeling for 1.5 seconds, afterwards leaping high into the air and becoming untargetable. He then blinks to the target location and plummets to the ground, striking after 1.5 seconds and becoming targetable once again.

Enemies within the impact radius take 250 physical damage, increasing to 500 damage at the center, and slowing by 35% for 1 second.

Range: 4500/5000/5500 Effective Radius: 700 Mana Cost: 100 Cooldown: 160/130/100 seconds Minimum Physical Damage: 250/300/350 Minimum Damage Scaling: 60% AD Maximum Physical Damage: 500/600/700 Maximum Damage Scaling: 120% AD

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ "They are privileged to die at my (pizza) feet!"

Thank-you have looking over my attempt at a rework for Pantheon. Note that some abilities remained relatively the same, as to not alter his entire identity, but to add more gameplay and mechanics to quite a stale set of abilities he currently holds in his arsenal. I may make more in the future as my brain is filled with all kinds of ideas for champions still in need of a change.

Have a great day! [slayer-pantheon-thumbs]

1 Comments

derpychocolate218/31/2017, 10:42:10 PM1 votes

Lots of punishment for staying in lane at low health....

That sounds fun >:)