New AoE healer enchanter idea

BigThreshHold·2/26/2019, 9:06:15 PM·1 votes·1,564 views

Cravix - The Undertaker

HP: 530-2094 (+92 per level) HP Regen: 5-16.9 (+0.7 per level) Mana: 325-1090 (+45 per level) Mana Regen: 2-5 (+0.4 per level) Range: 125 Attack Damage: 53-98.9 (+2.7 per level) Attack Speed: 0.62-0.8 Armor: 32-48 Magic Resist: 34-50 Movement Speed: 335

EDIT 1: Overflow (E) Mana consumption was wayyyyy to high, my bad. EDIT 3: Added a range on Drain (Passive) EDIT 4: If you're confused about the "or"s, I mean I had 2 ideas. EDIT 5: im dumb, no edit 2 EDIT 6: Depreciation Grounds (R) is a circle btw EDIT 7: Depreciation Grounds (R) Doesnt have Grievous Wounds anymore, now lasts 7 seconds and slows.

ABILITIES:

  • Horder (Passive): Refunds 2-10% of mana spent (Based on Level) or

  • Drain (Passive): Gains mana near enemies (250 range), 1-5% of total mana (Based on Level)

  • Mounted Wall (Q):

75/100/125/150/200 mana. 17/15/12/10/8 seconds.

First Activation: Raises/Summons a wall. If attacked, the wall drops in a straight line (300 range) dealing 80-325 (Scaling AD or AP 60%)

Second Activation: Drops the wall refunding 15-50% cooldown (based on level) or Second Activation: Destroy the wall sending a linear projectile slowing for 5-30% (Scaling ap 70%)

  • Caretaker (W):

Drains 20/18/16/14/12 mana a second Range: 300/400/500 Passive: Healing is increased based on Level and healing affect items are only 50%-75% effective.

Constant AoE healing effect: 10/20/30/40/50 (+20% of AP)

Healing increased to friendly champions under 25% HP.

  • Overflow (E): 100/90/80/70/60 mana. 25/23/20/17/15 seconds.

Passive: Caretaker's healing is increased by 5% when 2+ enemy champions are close 1000 range.

Any over excess healing in the next 5 seconds grants a shield. 100/125/150/175/200 shield (+50% of HP) or Store healing from himself to give a temporary shield (10 seconds) on a friendly champion or himself

Note Would need to have a third bar under his mana bar, 4 dots, each dot representing 50 shields (Not counting his scaling). On toolbar, he can see how much more healing he needs to fill a dot.

  • Depreciation Grounds (R) Lasts 7 seconds AoE 750 range circle 100 mana 180/150/120 seconds

Slams the Earth itself (750 range) dealing 100/150/200 (+40% of AP) once.

Slows enemies for 10%-60% depending on how close you are. 250-0 60% 500-250 45% 500-750 20%

EXTRA NOTES:

Ardent Censor activates once everytime Cravix uses Caretaker.

RUNES:

Primary: Aftershock

  • Front of Life, Conditioning, Revitalize.
  • Manaflow Band, Gathering Storm.

ITEMS:

  • item 3302 or item 3301
  • item 3117
  • item 3050
  • item 3504 and/or item 3174
  • item 3116
  • item 3109
  • item 3190

Last notes. I succ at drawing. But, if you want to draw some OC, there ya go. Cravix sounds weird, I dont have any other names, what can I say? I guess he is Ionian. Maybe he learned stuff from Taliyah thats why he can smash the ground. MAYBE CRAVIX IS HER BROTHER, WHO KNOWS?

2 Comments

Rathar Dashing2/27/2019, 12:17:49 PM2 votes

I think Yorick already fits the niche of a gravedigger/undertaker, so that might need some tweaking. Overall with the name of the passive he sounds more like a Bilgewater champ than an Ionian. He could tie in with Pyke somehow, or with Miss Fortune/GP.

That passive seems clunky and kind of useless/boring. They got rid of Lissandra's passive because it was just "one free ability" and this one seems to just be "more mana". Could easily just be the champion's base statistics/mana costs.

Q has odd non-linear mana cost, increases by 50 at the end instead of 25. Cooldown also has inconsistent decrease per level. It has way too high of a base damage (325 on an 8 second cooldown). Unclear about the cast range. Overall seems like a very strange ability for an enchanter to have.

W seems incredibly mana hungry at level 1, for not much of a return on the investment. 20 mana gets you 10 HP, meanwhile Nami spends 70 mana to get 60 healing, plus some damage, and even Sona spends 80 mana to get 30 healing and 25 shielding. Strange that the mana cost decreases in level, while the effectiveness of the healing and range both increase. Aura abilities in general like this one aren't very healthy for the game. Could work better as a combination of Alistar and Trundle passive, where he stores the health of nearby deaths and can cast the ability to heal all nearby allies.

E, again, oddly has a decreasing mana cost, seems to drive home the whole "no mana early, spam away late" theme, making his passive more useless. Overheal active useless as he'd rarely have his ally perfectly topped off when he wants to give them a shield, and going by the general 2.5 second granted shield rule, it wouldn't be a way to prepare for a fight. Other option is slightly better, but a 10 second shield might as well be a heal at that point. This ability could be reworked into a better enchanter ability, perhaps it could instead provide MS or another buff to one or more allies.

R seems just like Lissandra R, minus the healing but with an extremely long duration. Cut it down to like 4 seconds, and have Cravix shield himself on use, similar to Neeko Ult with more enemies granting a bigger shield. Slow amount should also be constant regardless of range, but scale with rank. Something like 30/45/60% slow.

Again my suggestions are based on this being an Enchanter.