Custom Champion #2: Xander, The Inquisitor

ZixOsis·12/10/2017, 7:35:14 AM·1 votes·231 views

Lore(idk how to make a good story for him, may add this later, probably)

Stats Health: 604.12 (+83 per level) Attack Damage: 70 (+1.82 per level) Attack Speed: 0.67 (+1.68% per level) Movement Speed: 335 Health Regen: 9 (+0.3 per level) Armor: 28 (+0.5 per level) Magic Resist: 35 (+3.3 per level)

Role: Assassin, AD anti-mage Mid Counters: Katarina, Kassadin, Karthus, Lux, Xerath Countered By: Any AD mid, Mainly Zed, Talon, and Jayce

Passive: Determined Will: instead of mana Xander has "Determination", you gain Determination by taking magic damage, being Healed, Shielded, or Attacking shielded targets, at 50% determination his abilities gain new effects.

Q: Persecution: Xander throws out a Petricite Bola, stopping on the first enemy champion hit, dealing 65/80/95/110/125(+65% total AD), slowing the target by 80% decaying over 2 seconds, Determined Bonus: slow decays over 3 seconds, and silences them for 2 seconds, cooldown: 10 seconds, Range: 950

W: Hunt/Track: Hunt: Dash 700 Range in a target direction, gaining a magic damage shield equal to 75/90/105/120/135(+50% AD) for 3 seconds, Determined: Dash an extra 100 Units and gain a 25% bonus to the shields hp, Cooldown: 15/14/13/12/11, Track: while Hunt is on Cooldown, track can be casted, you dash 300 units in target direction, revealing the enemy you last damaged for 2 seconds, Determined: Reveal duration increased by 3 seconds.

E: Extreme Prejudice: Xander strikes an enemy twice with his Dual Glaive Dealing 25/40/55/70/95(+85% AD) plus 1/2/3/4/5% of their max hp twice and applied On-hit, and following their movements(Blinks, Flashes, Dashes, etc, similar to WW Q latch), cooldown is reset if the target dies to the ability itself, Determined: The Base Damage is doubled but is dealt as a bleed after the "dash" goes through, Cooldown: 10/8/8/7/7, Range: 250

R: Purge: Mark an enemy for 3/4/5 seconds and during the duration the target is slowed by 40% for the duration, during this time the target takes 10/15/20% bonus true from all abilities and basic attacks, during this period, the first 1/2/3 skill(s) used are Determined enhanced

Summoners: Ignite, Flash

Keystones: Electrocute Press The Attack Phase Rush

Builds: Starting: Long Sword, Refillable

Essential: Youmuu's, DuskBlade, Berserkers

Offensive: Ravenous Hydra, Infinity Edge, Phantom Dancer

Defensive: Guardian Angel, Frozen Mallet, Black Cleaver

Situational: Edge of Night, The ArmorSlayer(r e f e r e n c e), Lord Dominik's Regards, Mortal Reminder

Notes: Please put all balancing ideas in the comments

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