Callum, Warper of the Cosmos [Champion Concept]
-Gender: Male -Race: Humanoid -Origin: Unknown -Alliance: N/A -Class: Fighter, AD midlane -Weapon: dual swords -Attack Type: Meelee -Energy Source: Mana
Callum is a physical damage based meelee fighter, unique in the fact that his kit changes when in the area of his ultimate, a move that absolutely defines his kit.
Abilities:
Passive: Warp Speed- Callum gains 3x(lvl) movement speed and 10 AD when Warp Zone is available (not on cooldown).
Q: Cosmic Strike- Callum's next auto attack within 3 seconds deals bonus physical damage (resets auto) DMG: 40 / 70 / 100 / 130 / 170 (+ 0 / 5 / 10 / 15 / 25% AD)
Type: Auto Enhancer Duration: 3 seconds Cost: 42/44/46/48/50 Mana Cooldown: 12/11/10/9/8
W: Sword Hurl- Callum throws one of his swords in a direction, dealing physical damage. If Sword Hurl hits an enemy champion, it marks them for 6 seconds. Callum's auto attacks deal 10/15/20/25/30 bonus true damage to marked enemy champions. DMG: 35 / 55 / 75 / 95 / 115 (+ 30/40/50/60/70% AD) Type: Skillshot Range: 800 Cost: 35/40/45/50/55 Mana Cooldown: 11/10/9/8/7
INSIDE WARP ZONE
W: Channel Energy- Callum heals himself for 10% for every enemy champion inside the Warp Zone.
E: Warp- After channeling for 2 seconds, Callum warps to a marked enemy champion, regardless of where they moved during channeling. Upon reaching the enemy champion, the mark is consumed.
Type: Movement Range: 800 Cost: 75/80/85/90/95 Mana Cooldown: 20/18/16/14/12
INSIDE WARP ZONE
E: Cosmic Shift- After channeling for 1.5/1.25/1/.75/.5 seconds, Callum transports a target enemy champion to the opposite side of the warp zone based on the center of the ring.
Type: CC Range: Inside Warp Zone Cost: 50 Cooldown: Can only be used once during ultimate duration
R: Warp Zone- Callum creates a stationary ring around his position at the time of casting. When inside the Warp Zone, Callum's abilities change. If the duration of Warp Zone runs out, or Callum leaves the area of Warp Zone, the changes are reverted.
Type: Location Range: 550/600/650 Duration: 10/12/15 Cost: 110 mana Cooldown: 200/150/100
INSIDE WARP ZONE
R: Blink- Callum blinks to a point on the edge of the Warp Zone in the direction of the cursor. Using Blink resets the cooldown of Cosmic Strike. Blink can be used 2/3/4 times during the duration of Warp Zone.
Type: Movement Range: Edge of Warp Zone Cost: 0 Mana Cooldown: 0
Appearance
Height- Average Human Height Physical Build- Fit Hair style and color- N/A Eye color- N/A Weapons- Callum uses two futuristic, robotic swords that gleam with a pale blue energy Attire- Callum wears a robotic suit of armor with turquoise accents. He wears a helmet with a blue visor. Other: Basic Attacks: Callum attacks with 1 sword at a time, alternating fluidly between strikes. Auto attacks leave a blue trail off of the swords. Q: When Callum uses Cosmic Strike, he uses both swords in an overhand blow. W: When Sword Hurl hits an enemy champion, the sword will stick in the enemy champion, and all of Callum's basic attacks will be executed with one sword until the mark runs out, and then the sword will warp back to Callum's hand with blue warp particles. E: When Callum warps to an enemy champion he takes a wide stance with his swords sticking out to the sides to channel. As he channels, a bluish greenish tube appears in a straight line between Callum and the enemy champion. When Callum finishes channeling, his body vanishes as it enters the tube. Then a bright light rapidly travels along the tube and Callum materializes at the end of the tube.
When Callum is in his Warp Zone, his theme color changes from blue to red/orange.
example of what his swords look like: Here
Callum is a champion concept that I am truly passionate about, and I have been working on for a long time. This does not however mean that he is perfect. If you have any comments or questions about his kit feel free to ask me. I will answer promptly! SO EXCITED TO SEE WHAT YOU GUYS THINK!
ONE MORE THING IF YOU WANT TO WRITE A LORE FOR CALLUM IT WOULD BE SO GREATLY APPRECIATED <3