Champ Ideas (anyone can post)
For a long time ive wanted to put my champ ideas somewhere, and then i was like ;wow im dumb theres boards; so i decided to make this thread for anyone who wants to add and discuss their own and others champ ideas.
The Vengeful Blade (no name yet) Assasin/fighter Melee
Stats out of 10 AD 9.5, AP 1.5, HP 3, Diff 10
Passive Hooked Blade The Vengeful Blade's basic attacks take 10% longer than normal auto attacks but also pulls the enemy slightly towards him, and critical strikes take an additional 20% longer but pull the target much further towards you.
Q: Splitting Slice: much like sion Q charges up very thin but long (about width of Nidalee human form Q) area but dealing huge amounts of damage in that area with also 50% armour pen
W: Battle Cry purges slows and roots and gives 25% attack speed, and 10% movement speed extra for 2.5 seconds (ish)
E: _Impale:_stabs target enemy (extremely short range e.g singed fling range) and stuns both the target and the Vengeful Blade for up to 2 seconds or a minimum of 0.5 seconds, deals small amounts of damage on stab and on release and bleeds target for a small amount of damage over 2 seconds
R _The Ultimate Sacrifice_Begins charging in target direction, global range and cannot be canceled, immune to CC while charging, takes 40% less damage while charging, cannot take action or steer while charging, enemies hit take medium damage and are suppressed and carried with the Vengeful Blade, when hits terrain or dies all enemies being carried (max whole enemy team no minions or monsters) take extremely heavy damage, but in the process the vengeful blade runs himself onto the other side of his sword, killing him no matter what (GA does not save him)
MonsterMasher (OCE) - 6 days ago THE BANDIT KING (I haven't thought of a name yet) Fighter/Tank Melee Following stats are out of ten rating AD 6.5, HP 6, AP 0, DIFF 6 PASSIVE: Basic attacks apply stacks of Ready for mugging which reduces movement speed by 2% (stacks 5 times). The Bandit King's W can only plunder gold if all 5 stacks are applied to target.
Q: Bop 'Em Turns next basic attack into a short lunge that deals bonus physical damage and stuns for a short amount of time CD: 5/4.5/4/3.5/3
W: Mug 'Em Channels for 1.5 seconds before throwing a grapnel that does a small amount of physical damage and leaps to first enemy hit. If it is a champion with all 5 stacks of ready for mugging The Bandit King gains NOT STEALS UP TO A CAP 50% of their current gold. The cap (scaling with upgrades in to this ability) 50/100/150/200/250 (may require rebalancing) CD: 25
E: Break Them Down Does a short charge that deals medium physical damage and knocks all enemies including champions out of the way CD: 8
R: Take their Money and their Lives Repeatedly bashes nearby target area 4 times with reach hit dealing high physical damage and knocking all enemies out of the area on the fourth hit. Also applies passive per hit, and he gains NOT STEALS 30/50/75 gold each hit for each champion hit
My idea for this champion was a middle game power spike because of the gold income but then starting to fall off late game because he is full build and so getting gold has no effect and others can catch up. Please post your opinion and nerds/buffs for this champ and also please post your own ideas :)