I kinda want the Darkin Lance, possibly a Darkin who, during their time trapped in the weapon thought about their life, and through reflection found closure on their betrayal, the Lance's mentality now would be almost Zen, believing in moving on with their life and coexisting with the mortals, guiding others down the path to peace.
In game the Darkin Lance would play as a support, their passive would cause them to start with their lance as an item, which would be its own pre-built support item, here's the concept for that really quickly. Just noting now, all numbers given from here-on out are theoretical, I don't know how my balancing senses are so I just wanted to make that clear in case the numbers were off
-The Darkin Lance
Price: 0 GP
+5-90 AD
+25-195 Health
+1-18 Armour
+1-18 MR
+0-10 CDR
+1 gold per 10 seconds
Passive: Not your fight
Gain 2 gold when an enemy minion dies near you (Usual support item range, requiring an allied champion nearby)
Active: Warding Strike
Make a Kayn-style skillshot (W) with a 400 unit range, knocking back all hit enemies 250 (+1 per 10 bonus AD) units and dealing 15-110 (+10% Bonus AD), physical damage, using this ability also grants the nearest ally a 10-100 (+25% bonus Armour) (+25% bonus MR) shield. (35-15 second cooldown, killing a minion puts the effect on a 20 second cooldown if the current cooldown is shorter).
The Darkin Lance's Q would probably be a 550 unit dash, rooting the first enemy hit and slowing all others by 50% for 1/1.25/1.5/1.75/2 seconds, as well as dealing 30/40/50/60/70 (+35% bonus AD) physical damage, acting as a useful engage tool and providing synergy with the champion's passive. (maybe 15/14.5/14/13.5/13 second cooldown)
The W would cause the Darkin Lance to spin, destroying all projectiles in a 250 unit radius and healing allies in the radius by 15/30/45/60/75 (+ 15/20/25/30/35% bonus Health), as well as giving a 15% speed boost, no effect on enemies in the radius. (20 second cooldown across the boards)
The E would see the Darkin throwing their lance as a skillshot, damaging all enemies hit by 50/55/60/65/70 (+65% bonus Armour) (+65% bonus MR), and applying a 35/40/45/50/55% mutilate effect, the lance then stops at the end of its travel, allowing the ability to be recast to pull the lance back, healing all allies it hits on the way back by 50/55/60/65/70 (+65% bonus Armour) (+65% bonus MR). (18/16/14/12/10 second cooldown)
The R would possibly see the Darkin Lance empower an ally for a few seconds, granting them (25/35/45% bonus health) max health, giving them a 25% speed boost, and causing them and all allies within 450 units of themselves to heal for 50/75/100 (+5% bonus AD) health per second, additionally, during the duration, the active effect of the Darkin Lance casts from both the allied champion and the Darkin Lance's own positions, this buff lasts 8 seconds (120/100/80 second cooldown)
please tell me what you think of this champion concept, any feedback is welcome