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Champion Ideas - #1 The Void Parasite

X Don Giovanni··2 votes·958 views

First thing first, a quick intro! I've been playing league since season 1 and since then I always had ideas for champion designs. I only started writing them down more seriously early 2018 though… such a shame that so many ideas are now lost and forgotten. I now have a document with a few designs that are more fleshed out then the others and my friends keep telling me ''Send them to Riot and ask them to hire you!!'' So, now I share them here, one at a time to not have a 2 hours read post. Some ideas are overly complex, some are just funny ideas and other are more serious, but I had fun thinking about all of them. I will try to keep these post shorter, but they all have a lot more details in their actual document.

So here's the first one, back from early season 8, it is also one of the designs that I put the most work into. That one even has all his numbers but I'll leave them out of this post to keep things clear. (Also none of them have a name really...)

THE VOID PARASITE

  • Appearance: Varies a lot depending on his passive, but the base form, or the one without passive, is always the same: a pulsing heart moving around by the help of a swarm of worms yellow and purple in colour. After using his passive, it becomes a void-mutated version of the target with the heart socketed into it and worms dripping from the body.

  • Primary role: Jungler - his clearing time should be a bit under average

  • Secondary role: Support - Maintaining Infest Stacks as long as possible. Can also provide his jungler with bonuses using his W

  • **Regular build path: ** Designed to be very versatile in his item choices, but should mainly focus on more tanky items. His hybrid scalings allows him to not be restrained to buy a tank item because he couldn’t use one of its stats (i.e. Banshee’s Veil or Guardian Angel). But that same hybrid scaling allows the player to have fun exploring ‘’off-meta’’ build without the fear of being totally meaningless in the game.

  • Base stats: Starts with under average base stats and the stats gained per level are not that great either. The only exception is his base health regen being slightly above average to help him sustain the early levels in the jungle. Also, for a melee champion, his range is fairly high.

  • Resource: Health

ABILITIES Infest stacks mechanics: Some abilities can apply Infest Stacks which damage and slow the victim, more stacks = more damage and slow. At max stacks, the victim is rooted for a short time and loses part of the stacks. Evolution: Upon placing a second point in his ultimate, he gains a single evolution point that can be used to upgrade one ability.

Passive:

  1. Corpses: Any jungle camp cleared in the game leaves a corpse for little while. The enemy team can destroy them but if the Void Parasite collects them, he gains a permanant stat boost depending on which camp it was.
  2. Parasite: Not available for the early game and on a very long CD when used, this allows him to execute a non epic camp to parasite its body. While in this form, he gains a bonus depending on which camp it was and when taking fatal damage, instead of dying, he reverts back to his basic form, cleansed and healed.

-Q- Throws worms in a teardrop-shaped area, dealing damage and slowing enemies. Worms stay in the targeted area for a short amount of time, applying Infect Stacks overtime.

  • Evolution: The area is bigger and last longer while also slowly expanding.

-W- Infests a non-epic jungle camp to make it stronger and harder to kill. Monsters from the camp grant extra XP and gold when killed by him or an ally, enemies getting only a fraction of the XP bonus. If the rift scuttler is infested, it will attack instead of fleeing. A ping is sent to the team when the camp is cleared by an enemy. The camp will also drop an additional corpse. An infested jungle camp has a void-like appearance and worms are crawling around it.

  • Evolution: Infesting the Rift Scuttler causes the entire part of the river to be affected and the monster becomes even stronger. Enemies in the river are slowed and will start gaining Infect Stacks if they stand in it for too long.

-E- Activating this ability enhances the next few basic attacks to cause bonus damage and a stack of infest. Another bonus depending on the passive’s form is also granted.

  • Evolution: While active, his attacks become ranged and cause their damage and on-hit effects in a small AoE around the target. The number of attacks is also increased.

-R- Worms swarm a large area around him, providing him with bonus movement speed and an overtime heal as long as he stands in the area. Enemy champions within the area gain Infect Stacks overtime. Jungle monsters in the area will also start attacking enemy champions. The stacking speed of infest is faster in the area.

IDEAS OF CAMP SPESIFIC BONUS

  • Raptors: Attack speed || E bonus: Every 3rd attack applies on-hit twice
  • Wolves: Movement Speed || E bonus: True sight as long as the target is Infested
  • Krugs: Armor || E bonus: Bonus damage to turrets
  • Gromp: Magic resist || E bonus: Lethality and Magic Pen
  • Sentinel: Ability power || E bonus: Drains mana
  • Brambleback: Attack damage || E bonus: Life steal
  • Scuttler: Health || E bonus: Every 3rd attack briefly stun

Some notes to add to the design:

  • Being force to leave any form by ‘’taking fatal damage’’ is not considered as dying, so it will not activate affects that take place when the champion dies (i.e. Guardian Angel or Chronoshift)
  • In a game with two Void Parasite, jungle camps will still drop only 1 corpse

Thanks for reading all of that, if you like the idea, please feel free to leave a comment and discuss about the design. I will keep posting the other designs in the following days.

Have a nice (insert the time of the day when you read this)! ^^

4 Comments

Keirm2 votes

I think you have some cool and unique ideas!! My first thoughts: what are the cooldowns like? what are the animations? ranges? his W on the rift scuttler making the entire river infested seems a little overpowered. Perhaps the player can choose a bush to infest, and if a player walks into it, they get infested, friend or foe.

I bet if you made it so he could infect brush instead of a camp it would make things more interesting. He could be a stealthy, slimy creature that slithers around the map to erupt from the shadows with his E and R to deal massive damage. He could infect up to 2-3 brush at level 1, increasing to say, 5 at max level? What do you think?

X Don Giovanni1 votes

Thanks for the comment! ^^

To answers your questions, the cooldowns would be fairly high, especially his W with a CD probably around 2 minutes at rank 1, not meant to infest camps left and right. About the ranges, I do have some rough numbers written down. Auto attack around 150-175. For his Q, imagine something similar to Yorick's E with about 600 range. Finally his R would be quite large, enough to cover probably 2 jungle camps when properly positioned. He isn't meant for damage, and even though he scales with both AD and AP, his ratios are very low. The idea behind his infest stacks is a sustained but weak CC with very little damage (like 1 or 2% of his AD and AP). For what the animations would look like, I have some ideas in my head but my English skills make it difficult to explain. Imagine the fissure around the baron's pit with little worms crawling out of them. With a colour scheme in the shades of purple and yellow (not a bright yellow, more like ill-looking if that makes any sense).

I really like your idea of infesting bushes instead of camps. It allows for a lot more ways to interact with the jungle, harvesting corpses from the camps to build his body and controlling bushes around the map. The design wasn't meant to be an assassin, but some kind of hybrid between the tank class and the assassin would be quite nice and unique! I do agree that taking control of the entire half of the river is a bit much, and at first I thought of making it neutral; the river belongs to the scuttle so friends like foes are affected by the infestation in it. I was scared that it would bring to many trolls on the rift but we do have champion like Tahm Kench who can basically kill their ADC if they want to. Maybe just having a zone around the Scuttler, moving with it would be a better and more reasonable solution.

Having abilities that can damage both foes and allies makes the balance really weird. Maybe allies only get the CC affect of the infestation. (The worms don't bite their allies but are still in the way, something like that) I will definitely explore the idea!

Thank you very much!

Kuponya1 votes

Clearly your friends were just being kind.

X Don Giovanni2 votes

Thank you for you constructive criticism of my design, appreciated ^^ I see that even when outside the game, the community does not let me down with its toxicity. I was afraid that support and clever discussions could happen here.

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