[Champ Idea] Cerva The Spike Spitter

SaltyGrandpaNuts·1/31/2015, 3:41:41 AM·1 votes·467 views

Cerva The Spike Spitter

Passive – Need More Power Cerva gains +1 armour +1 magic resist and +1 attack damage for every minion he kills. This stacks up to a cap of 30. Cerva Has 5 seconds to kill the next minion to keep up his stack or the stacks are reset.

Q – Destroy Cerva’s next 3 basic attacks are struck 40/50/60/70/75% faster (+10% attack damage). Cerva can reactivate the ability to flip in target direction only after the first 3 basic attacks have been struck. Costs 75 energy. 12/10/9/8/7 second cool down

W – Thrive from Power Toggled: Cerva gains +10 movement speed and gains +10/20/25/30/40 armour. Will this is toggled on … receives 10% more damage as well as silences and slows lasting 0.5 seconds longer. Consumes 10/9/8/7/6 energy per second.

E – No one Escapes Cerva’s next basic attack will slow enemy by 10/20/30/40/50% for 2 seconds. … gains + 5/10/15/20/25 extra attack damage for the net 2 hits. Costs 75 energy.

R – Earthquake Cerva slams his fist into the ground causing the earth to erupt dealing 100/200/350 damage (+30% attack damage) in a cone in front of him. Damaged enemies are knocked up for 1/1.2/1.5/1.7/2 seconds.

This champ is a completely auto attack bases melee assassin/fighter, the only thing im not sure about is will his auto’s get to strong? Feedback plzzzz :D

1 Comments

Saruyan1/31/2015, 4:00:09 AM1 votes

just by quickly reading his passive i feel it needs to be changed, theres almost no situation where you will ever get all the stacks unless you are either completely losing and in your base, or are in the enemy base about to win.