Magnus, the Lord of Iron
First time doing this sort of thing, let me know what you think and if I missed anything super important. Thanks!
Role: Mage support. Attack Range: 550
Abilities:
Passive: Polarization - Every basic spell that Magnus uses is empowered with one of two traits, Positive and Negative. The trait inflicted is switched after each spell use. (Starts out as positive).
Allied Champions are not hurt by Magnus's abilities.
** Q**: Charged Shot - Fires a shot that inflicts it's trait and deals damage on whatever it hits.
If a champion is inflicted with either Positive or Negative, being hit with the opposite trait deals more damage and cancels it out.
Cast Range 900 Damage 65/105/145/185/225 (+ .9 bonus AP) Secondary Damage 30/45/60/75/90 Magic Damage Cooldown 10/9.5/9/8.5/8 sec Mana Cost 40/45/50/55/60
** W**: Magnetic Spire - Magnus erects a metal rod empowered with either Positive or Negative that deals damage to enemies and applies Polarization upon activation
If a champion inflicted with the same trait as Magnetic Spire is running towards it, they suffer a percent of movement speed. If they are running away, they gain that movement speed.
If a champion inflicted with a different trait as Magnetic Spire is running towards it, they gain a percent of movement speed. If they are running away, they lose that movement speed.
Cast Range 1200 Damage Range 100 (Including Polarization stack) Duration 2 sec Magic Damage 100/130/160/205/265 (+.75 bonus AP) Slow/Speed 20%/35%/50%/65%/80% Cooldown 12 sec Mana Cost 60/65/70/75/80
** E**: Magnetic Pulse -
Passive - Magnus's basic attacks inflicts a stack of Electric Charge on an enemy. After three stacks, the enemy is inflicted with the current trait of Polarization.
Active - Magnus discharges built up energy, inflicting surrounding champions with the current trait of Polarization and dealing damage. Can be activated a second time within 3 seconds, but deals no damage.
Cast Range 600 Damage 75/110/155/190/225 (+.9 bonus AP) Cooldown 14/13/12/11/10 sec Mana Cost 70/75/80/85/90
** R**: Magnetic Dissonance - Magnus supercharges a champion inflicted with a trait of Polarization or his Magnetic Spire. All champions in the surrounding area inflicted with the same trait is pushed away from the target and dealt damage. All champions inflicted with the opposite trait are pulled towards the target and dealt damage.
If the target is an enemy champion, they are dealt extra damage. If they are an allied champion, they gain a shield.
If the target is Magnetic Spire, slows and speed buffs are increased to 99% and the duration increases to 4 sec.
Cast Range 1100 Effect Range 1200 Damage 125/200/300 (+.6 bonus AP) Secondary Damage 10% current health as Magic Damage Knockback To 1200 from target Cooldown 120/110/100 sec Mana Cost 90/100/110