New Cho'gath "Q" proposition

TheFgtRat··13 votes·7,889 views
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Cho'gath slows his movement speed to empower his legs. Everytime Cho'gath walks, he causes an earthquake in 2 zones:

*Outer zone slows all enemy champions and monsters in its vicinity.

*Inner zone will knock enemy champions and monsters.(? seconds cooldown.)

Q range gets bigger everytime Cho'gath gets a stack in his ult. I beleive this Q change fits his character well as a Void Kaiju. I posted this yesterday but I got no feedback, and I hope this time people would tell me what they think about this.[slayer-pantheon-thumbs]

24 Comments

cars3n17 votes

Although this is cool, Cho needs his high range Q for any chance of approaching his enemy.

TheFgtRat1 votes

Yea I see your point, and thanks for clearing it for me! Especially in todays league where every champion got at least one dash ability, this concept doesn't look too promising! (at least for Cho'gath). I'll see if I can put it on another champion concept i'm writing. And thanks for the feedback!

Kazekiba1 votes

Solution: Outer ring is a knockup and does 200% damage to minions. Inner ring does a larger amount of damage, but less so than Outer against minions. (Example numbers: 80 - 160 damage+20% AP, or 160-320+40% to minions Outer + knockup. 120 - 240 damage + 30% AP to all targets.)

Mr Voidling6 votes

I have to agree with Thaum on this, Cho NEEDS the long range on Q to avoid getting kited to death or catch his victim. He is already super immobile, and this would make him LESS mobile. And his E already slows anyway. Not good for his kit. If you wanna make a NEW champion concept using this idea then feel free.

TheFgtRat1 votes

Agreed his point does make sence, and i'll take by your advice and try to work on a new champion concept where I can fit this ability well!

The Ecdysiast4 votes

Ooooh, I like it! But how about, instead, a 3-tier circle? Enemies in the inner circle take 200% damage, enemies in the middle circle take 100% damage, and enemies in the outer circle are knocked up and take 75% damage? The effect would be a crater, with the outer circle blossoming up, like craters do.

And just a normal single-cast. Something that knocks up every step (100 units?) for 2 seconds wouldn't work. Especially if it slows an already slow champion.

TheFgtRat2 votes

I like your idea as well, it feels like a monster version of Nautilus's E, and I love it! Also maybe it wasn't well described by me (I totally take the blame!) but the knock up part will have a cooldown similar to Yasuo's E, Cho'gath cannot knock up the same target more than once every few seconds.

The Ecdysiast1 votes

{quoted}

I like your idea as well, it feels like a monster version of Nautilus's E, and I love it! Also maybe it wasn't well described by me (I totally take the blame!) but the knock up part will have a cooldown similar to Yasuo's E, Cho'gath cannot knock up the same target more than once every few seconds.

Ah. The bigger problem, though, is he wouldn't knock up anyone if it's only in the inner circle and slows himself.

TheFgtRat1 votes

Yea you're right, but like Thaum1568 said this just won't work on a champion like Cho'gath (beign so immobile and such) but I got this other mech champion concept that might fit him well ! PS: thanks for sharing your feedback and ideas with me! this has been much better than yesterday's post!

420 grams3 votes

Cho gath already struggles to get in range of anyone. Slowing himself might as well be a self root

Raiyza2 votes

he does need the range, but I would love to see instead of being a circle, I'd rather it be more like braum's ultimate.

TheFgtRat2 votes

I pictured it as a circle cause it made more sence as a BIG monster is walking he would cause the earth surrounding him to shake. But I defenitly see what you did too, your idea made me think what an anime monster would do if he stomps the earth and I love it![zombie-nunu-hearts]

Mr Voidling1 votes

So WC3 Crypt Lord's Impale?

blueyedmonkey1232 votes

Or just make it passive on ultimate when he reaches X number of stacks. Allowing him to ignore unit collision and deal percentage of max HP as physical damage while walking over enemy units.

TheFgtRat1 votes

That's actually very interesting, thank you for the feed back friend![slayer-pantheon-thumbs]

DesreveRti1 votes

I main cho, but I've only been playing league for two and a half years, and I believe he is fine the way he is in terms of abilities, he does need to become bigger at certain numbers of ult stacks, and he should gain stomping audio if he is big enough. Also if we were to be lore accurate, cho should be huge from the beginning (Which I wouldn't like).

TheFgtRat1 votes

well I did mained Cho'gath back at season 5 to 6 and seeing how the game goes lately (with so many dashes, slows stuns and SLEEP abilities) I kinda believe he needs something to make him viable, maybe you'll disagree with me but I think Cho'gath without Righteous Glory is almost unplayable, you can't even make proper "plays" if you don't have flash. And i'm not saying that this proposed Q will make him any better (if not worse lol) but I do think he needs some small changes but defenitly not a VGU.

KFCeytron1 votes

{quoted}

I posted this yesterday but I got no feedback

I don't think you're supposed to do daily reposts until people respond.

TheFgtRat1 votes

Well no one cared about my first post, and I take the blame for it, it wasn't well presented and lazy, so I tried it one more time and the results are amazing I love to see so many people giving me their feedbackn toughts and ideas about the matter![zombie-nunu-hearts]

Ephixus1 votes

This concept must be applied to Malphite not Cho'Gath.

TheFgtRat1 votes

can you elaborate ?

Catastroclysm1 votes

I mean you could just walk/flash at people with righteous and immediately catch them out. I think this is creative, and fun thematically, but extremely broken in practice.

Plus how does his inner circle work with just sitting on someone? Can he chain knock up?

I personally think he is fine the way he is, and generally disagree with unavoidable cc (targeted ala polymorph/Lissandra, or far too large of an AoE/counterplay is just don't be near them ala Mumu/Nunu ults/this)

TheFgtRat1 votes

The way I pictured it is the knock up part will have a cooldown similar to Yasuo's E, Cho'gath cannot knock up the same target more than once every few seconds.

hiyares1 votes

I get it is cool but then instead of being reliant on a q cd he becomes reliant on item 3800 item 3742 and items tht have similar effetcs to close the gap to even be able to use his q. cho is an immobile champ the only way for him to get on to any kind of range is literally to q

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