Champion Idea- Electron. Support,Tank,Ap,Bruiser.

OriginalUsername··3 votes·477 views

First, I am in no way a creative person, I got no idea for the names of the attacks, let alone the lore for this guy. I just thought up of this guy as a more game changing support tank with a twist on his skills. I got no idea what damage and stuff the attacks should do, ill leave that to you, If it was up to me, he would be broken.

Name- Electron

Passive, Nearby ally champions within a 300 pixel range receive a % bonus of magic resistance and armor depending on what his is. Bonus disappears after 5 seconds of champion combat. Takes 30 seconds of non champion combat to re activate. (or, you must back to the fountain in order to recharge your passive. Seems like a cool new concept for passives/skills.)

Q,An attack that is a mini atom bomb, once stuck on an enemy it will suck any enemy towards that target within 150 pixels for 1 second before it explodes. The attract effect only becomes active every 5 Q's that are used.

W, Charges the nearest allied champions health by a % of his max health. If allied champion is full health, it will act as a permanent Bloodthirster until damage is dealt to the champion. (can be used as a heal also) (the overcharge effect can only be used on one champion at a time)

E,A dash that materializes the champion through anything 300 pixels away, takes a second to re-materialize. If the dash goes through an enemy, it does %Damage depending on your max health.

R,A chain reaction that hits champions, stunning them for a second in .5 second bursts if champions are within 250 pixels from another. The chain does a % of less damage after each champion that is hit by it.

I got no idea if the Pixel #s are too little or too much, but you get the concept for this guy.

Sorry for the bad presentation, but I got a headache now, so... yeah.. Thats it...

Thanks for reading this if you did. Feel free to comment your thoughts on a champ like this.

-Edited to clarify some skills

A combo with his skills could be. Q on 5th cast to attract enemies, Ult them with the chain stun, and dash through them to cause damage.

9 Comments

Bradyo1 votes

Here are my thoughts in order:

  1. And armor*
  2. Do you realize how hard it is to not be in combat for 30 seconds?
  3. So, if they are full health, will his w do anything?
  4. Does the dash do any damage or is it just a free flash?
OriginalUsername1 votes
  1. thanks
  2. its easy to get back, the support just has to not be hit or hit an enemy champion for it to load back. Simply going to base and walking to lane does that.
  3. A shield that goes over the max health and it stays there until its hit.
  4. yeah, you are right, it should do some kind of damage, but no taunt/stuns. good point.
Bradyo1 votes

Is the shield a "one hit and it's gone" or an "up until it's destroyed" shield? And, the passive won't be effective 30 seconds if you are suggesting to go back to base every time it's activated.

OriginalUsername1 votes

up until it gets destroyed. Only 1 champion can have the bonus at a time. I should add that in so it wont be broken.

A passive that can only be recharged by backing seems like a new concept. I like that idea myself.

Bradyo1 votes

But it's not. It's charged by having 30 seconds of no combat. Plus, what if the enemies are near the nexus turrets?

OriginalUsername1 votes

This is an idea. Lets say, if you are under attack under your fountain to the point where you can't defend the nexus, you lost anyways. So you won't get recharged as long as you are in combat. (30 seconds can always be changed. Nothing of what I say will be the final decision obviously)

As for the backing to recharge the passive, that is totally plausible. instant recharge like the Potions junglers use.

Bradyo1 votes

Here is what I'm thinking. Instead of 30 seconds of being out of combat, you could do a 30-second cooldown.

OriginalUsername1 votes

that sounds good also, but seeing how this thread already died, its no point continuing this any further. ty for your imput tho

Bradyo1 votes

np

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