My Best Quinn Rework Concept: Quinn and Valor, The Heralds of Justice.

HyperTechno·2/25/2019, 2:53:25 PM·2 votes·1,801 views

Name: Quinn Ama Titiana (Wise Eagle of Honor) Sex: Female Age: 26 Type: Marksman Damage Type: Physical Origin: Demacia

(Art NOT by me) Look: https://cdna.artstation.com/p/assets/images/images/002/739/496/large/michael-maurino-falconer-4-phoenix-master.jpg?1465172860

(Music NOT by me) Theme: https://www.youtube.com/watch?v=CXGY87yFB_4

Passive:

(P) Quinn & Valor - Passive: When Quinn dies, Valor will take Quinn's place as a new Champion. Quinn goes on her death timer. If Quinn finishes her death timer, she will not respawn until Valor dies or returns to the fountain. Quinn can trade places with Valor anytime, Valor will return to Quinn's position when switching back. Valor is a melee champion.

If Valor is dead, Quinn's Harrier, Q, W, and Ult are disabled until Valor respawn. If Valor is dead and Quinn dies, the respawn timer on Quinn & Valor is reset, and they will respawn together.

Quinn & Valor's respawn timers are the same, and can only buy items if both are dead or if Quinn is the controlled champion at the fountain.

Valor can use Harrier, Bulled Wing/Hunt/Eagles Judgment, Venture/Vault,

(P) Harrier - Passive: Valor marks a nearby visible or invisible target as Vulnerable every 6 seconds, revealing them for 4 seconds. Units hit by Bulled Wing/Hunt/Eagles Judgment, Vault and Skystrike will also be marked as Vulnerable.

Quinn or Valor's next basic attack against a Vulnerable target deals 10 − 95 (based on level) (+ 16% − 50% (based on level) AD) bonus physical damage.

Q: Bulled Wing/Hunt/Eagles Judgment

(Q) Bulled Wing - First cast: Quinn commands Valor to fly in high speed in a chosen line of direction, dealing Attack damage to all targets hit, applying Eagles Harrier and a 2 second slow for 20%.

If Bulled Wing hits an enemy champion or monster, she gains an Eagles Judgment stack for 8 seconds to which she can cast Hunt.

(Q) Hunt - Second cast: Quinn cast Bulled Wing. Bulled Wing deals an extra 20% bonus physical damage and slows for 40% for 2 seconds. If Valor hits an enemy champion or monster, Quinn gains another stack of Eagles Judgment to which she can cast Eagles Judgment.

(Q) Eagles Judgment - Third cast: Quinn cast Bulled Wing. If Valor hits an enemy, Bulled Wing will deal double damage to all targets, blinding and stunning all enemies for 1.25 seconds.

Target Range: 635 Cooldown: 11/9 Mana: 60

W: Behind Enemy Lines/Skystike

(W) Behind Enemy Lines - First Active: Quinn channels for 0.5 seconds. Upon completing it successfully, and Valor picks her up, increasing her total movement speed by 70%/130% and gaining the ability to activate Skystrike.

Suffering immobilizing crowd control effects while Behind Enemy Lines is channeling cancels it. Taking damage from champions, monsters, or turrets while Behind Enemy Lines is active removes the bonus movement speed for 3 seconds.

If you have a least one point in Behind Enemy Lines, respawning or returning to the summoning platform will spawn Valor.

(W) Skystrike - Second Active: Quinn detaches from Valor, ending Behind Enemy Lines' effects, and deals 40% AD physical damage to all units around her.

Launching a basic attack, Bulled Wing/Hunt/Eagles Judgment, or Vault during Behind Enemy Lines automatically activates Skystike. Skystike will follow Quinn's trail during Vault.

Cooldown: 0 Mana: 100/95/80/60/30

E: Venture/Vault

(E) Venture - First Active: Quinn charges for 1.5 second, gaining 35% bonus movement speed, and slow effects are 5% less effective.

If Quinn is running from an enemy champion, Venture can be cast again for triple the amount of bonus movement speed for 1 second longer, and slow effects are 20% less effective. The bonus movement speed is unchanged when Behind Enemy Lines is active.

If Quinn is running towards an enemy champion, Venture becomes Vault for 4 seconds.

(E) Vault - Second Active: Quinn dashes in the target direction, dealing 20-155((+ 20% AD) increased by 10%-15%(Max: 60%-120%) per 100 movement speed) physical damage, disarming, and slowing all enemy hit by 20% for 1.5 seconds. Quinn will not lose her bonus movement speed from Behind Enemy Lines but will exit Behind Enemy Lines, and keep the bonus movement speed for .5 seconds after the dash.

Pressure the Assult - Passive: If Quinn hits an enemy champion with Vault, gain 60% bonus attack speed for 2 seconds. Harrier's cooldown is decreased to .5 seconds for 2 seconds.

Target Range: 575(+ 25 per 100 movement speed) Cooldown: 12/8 Mana: 50/55/60/65/70

R: Hurricanes of Condemnation

(R) Hurricanes of Condemnation - Active: Quinn orders Valor to shriek, fearing all enemies within 500 units for 2 seconds. Giving Quinn and all allies within 1500/2000 units Courage for 1/2.5/4 seconds.

Courage: 20% of all damage is nullified, gain 40% tenacity, and negate the first active CC. It counts for all CC, even Mal Ult.

Cooldown: 80/60 Mana: 50

Thanks for reading, feel free to leave your opinion and criticism. It helps me out for my future concept ideas.

10 Comments

Daddy ReTaric2/25/2019, 3:16:32 PM3 votes

No and No... It doesn't fit Quinn at all.

ChaosReyn2/25/2019, 5:07:10 PM3 votes

I sort of like the art...but I don't think the kit design is very flavorful of her identity as a character. She's supposed to be like the fleet footed "firefighter" of the rift, utilizing the innate speed in her kit to arrive quickly to where her team needs her most. None of this really fits that prerogative.

Besides that, you have waaaaay too many effects in her abilities. This just as a whole is ridiculously overloaded.

General Matty2/25/2019, 5:11:12 PM2 votes

Main problem with this, extremely complicated with way too many different things happening in her kit.

C0NCH0BAR2/26/2019, 9:29:55 AM2 votes

As others have told you, this kit is super complex with no counter play whatsoever. She has an answer to everything: Potential massive damage on one ability that is easier to land the more times you do, a blind, stun, team negation TO cc, self negation to slows, massive movement speed regularly available (unless Valor dies, which wouldn't be hard to avoid), constantly able to HAVE a champion involved in the game and be an impacting influence with Valor taking Quinn's position upon death,and encouraged escape or engage with no negative consequence that would follow either action.

What I suggest is finding what the core game play you want from Quinn and Valor, recognizing some strengths and weaknesses to that play style, and working from there. It could be fun to play this version, but it would be a NIGHTMARE for the enemy. There is simply no solution on how to counter play against Quinn with this kit. I'm glad you are excited to give it another shot because it can take quite a few tries and revisions before the champ really comes together, but when they do you never would have wanted it any other way. GL bud Braum

Necrozard2/26/2019, 7:09:32 PM2 votes

"When Quinn dies, Valor will take Quinn's place as a new Champion."

Riot confirmed in the past that death time is supposed to be a calm time, a time to chill before going back to the action. If the player's attention is constantly used, that would affect him negatively.

But wp for all the other efforts you did when planning that rework !