[CHAMPION CONCEPT] {no name yet, im open for suggestions}, The travellings ones

Lexxiø·11/3/2016, 4:31:29 PM·3 votes·1,259 views

EDIT: Got a name: Alaka ("related" in Haussa)(Thanks to CrazyBear1987 for the Idea of translating words in other languages)

DISCLAMER: I am German and not that good in speaking English so please forgive my bad grammar and my bad English overall.

After the release of the Kindred I started to play them for many hours and started to fall in love with the concept of having 2 personalities in one champion. I also love playing shape shifters, especially Gnar, because they often fit 2 playstyles and have many ways to play them. And about 1 month ago I had an idea for a new shape shifter that isn't like the others. Here is it's concept:

Role:

Marksman, Ranged Bruiser, Support

Lore and stuff

[HUMAN] Name: Traveler Apereal: Something like this: http://darksouls.wiki.fextralife.com/file/Dark-Souls/Img0029.jpg Shadowwalker with dark aura, mystic. Similar to jhin Weapon: Crossbow and throwing disc, grenades and a wandererstaff in the left hand. Behaviour: Walks and NEVER runs, pretty much like Jhin

Origin:
        Shadow isles
        Clan: The Ramuwa (Die Rächer)
        Born as a child of the Ramuwa clan and doesn’t now any other lifestyle than the ones of the Ramuwas.

[PET] Name: Zaira Apereal: Something like this: http://www.flickeringmyth.com/wp-content/uploads/2014/10/EOT_DVD_CreaturesNotOfThisWorld-FINAL_001.jpg Shadowcreature Weapon: Claws Behaviour: Walks like a lion.

Origin:
        Shadow Isles
        After she died in the war between Demacia and Noxus she was reborn as a Shadowcreature on the Shadow Isles. Before that she was a beautiful
            woman.

Spells:

[Passive] (Shadow Spirit): (Cooldown: 60/45/30 seconds {Not affected by CDR})

The spirits of [HUMAN] and [PET] are connected , therefore [PET] gets 60% of the maximum health and [HUMAN] the leftover 40% [HUMAN]: Every 6th autoattack heal nearby allies for 20(+ 1 per targets level) (x1.5 per nearby ally) hp over the duration of 3 seconds

Has a locked attackspeed of 0.75/1.00/1.25 at level 6/11/16. Bonus attackspeed increases the [PassiveStack] of [PET] [HUMAN] recieves 50% less bonus armor and magicresist After reaching level 6 [HUMAN]s next autoattack deals 5/7.5/10% of his missing live as bonus physical damage (6 seconds cooldown)

[PET]: [PassiveStack:] (BloodyClaws) is increased by attackspeed {2.5 attackspeed = 100 Stacks} Every 10th autoattack on the same minion or monster refunds 20(+ 1 per targets level)(x1.25 per nearby ally) mana to nearby allies. [HUMAN] only recieves 50% of the refunded mana. [PET] builds 20 exhaustion. [PET] uses exhaustion instead of mana (autoattacks build 5 exhaustion and abilities 10). At 100 exhaustion [PET] can't attack or use abilities and is slowed by 50%. [PET] looses 10 exhaustion every 10 seconds after not being in combat for 10 seconds. [PET]s autoattacks have a 20% ap scaling but they still deal physical damage.

As [HUMAN] [PET] can be moved with ALT + RMB and can be called back to [HUMAN] by only using RMB. But if [HUMAN] is controlled only [HUMAN] can attack and if [PET] is only [PET] can attack. [HUMAN] only follows [PET] if [PET] stays in a certain radius around [HUMAN]. Otherwise [HUMAN] will sit down and veryslowly regenerate health and mana. (You will not be able to receive EP via [HUMAN]) [PET] always follows [HUMAN], if [HUMAN] is further away from [PET] it will run if increased movementspeed to [HUMAN] (Only if out of combat). [PET] has to be in a certain radius around [HUMAN] otherwise [PET] will loose a lot of health very fast and die. If [HUMAN] dies you will automaticly switch to [PET] and [Passive] goes on cooldown, works the other way around too. If both die [Passive]s cooldown is reset and both will respawn the normal way (deathtimer and respawn at the fountain). Normaly the part who died will respawn 500 units away from the counterpart.

Q: [HUMAN](Bouncing Shadows): Cooldown: 10/9/8/7/6 seconds Manacost: 50 Mana

Throws a shadowdisc which bounced of walls 4 times before getting destroyed. Deals 40/50/60/70/90 (+0.5 BonusAD) physical damage on enemies. The disc can only go through 2 enemy champions without getting destroyed early. If the first enemy has [E] on him the disc can go through 4 enemy champions.

[PET](Grounding Jump): Cooldown: 20/18/16/14/12 Sekunden

Jumps in a direction and deals 50/60/70/80/90 (+1 [PassiveStack]) physical damage on landing. Enemies in the center of the landingzone are stunned for 1 second and enemies in the outerpart of the zone are slowed by 60% for 0.5 seconds. If an enemy in the center of the landingzone has [W] on him 25% of the damage taken is true damage.

W: [HUMAN](Shadow Marker): Cooldown: 30/27/24/21/18 seconds Manacost: 80/70/60/50/40 Mana

Boosts [PET] and nearby allies. And gives them 10/12.5/15/17.5/20% AttackSpeed, 10 Armor and Magic Resist and 5% MovementSpeed.

If an enemy champion gets marked by this [PET] will run with 60% increased movementspeed towards him. [PET]s first autoattack also deals bonus 50(+ 0.2 [PassiveStack]) magic damage on hit(2 seconds cooldown).

If used on an ally [PET] will run to him with 60& increased movementspeed. [PET] will then walk with that ally and heal 100/150/200/250/300 health over 10 seconds. During this time pet cant be commanded. [PET] will continue following that ally even if the buff has ended but it wont affect anything and the [Passive] radius to [HUMAN] is deactivated. This will hold on until either [HUMAN] casts [W] again to select a new target or [PET] is controlled.

[PET](Hunting Claws): Cooldown: 7/6/5/4/4 seconds

Punches the enemy 2 times dealing 20/40/60/80 (+0.5[PassiveStack]) physical damage each and 15/30/45/60 (+1AP) magic damage as bleed effect over 10 seconds. If the target has [W] and [E] on him it will also be slowed by 60& for 5 seconds. .

E: [HUMAN](Shadow Grenade): Cooldown: 35/30/25/20/20 seconds Manacost: 80 Mana

Throws a shadowgrenade which explodes on impact and mark all enemies hit for 10 seconds. During that duration [HUMAN] can't kill them but deals 20/30/40/50/55 (+0.3 AD) additional physical damage on hit to the target. If a market enemy dies the ally who killed it recieves a 5% (0.125AD) movementspeed boost for 3 seconds and 10% of the missing mana will be refunded. [HUMAN] will also receive 1 [E-STACK]

[PET] can kill the target too and every ally who gets an assist on the kill will receive a 5% movementspeed boost that slowly decays over the duration of 3 seconds. If the enemy has [W] on him and [PET] kills him all allys will receive 1 [E-STACK].

[PET](Battle cry): Cooldown: 20/18/16/14/12 seconds

[PET] howls and buffs himself and nearby allies. They will receive a 10% movementspeed boost for 5 seconds and the first enemy champion who gets attacked by [PET] will be marked. If [PET] kills this marked champion the buff will continue 4 additional seconds, but [PET] also get 20 exhaustion.

If this spell is cast while [Q] all enemies in the center will receive 50/100/150/200/250 True Damage and all enemies in the outerzone will be blind for 2 seconds.

R (Wandering Spirit):

Passive: For each [E-STACK] on [HUMAN] the [PASSIVE] healing is increased by 0.125%. If an ally has 5 or more [E-STACKS] he will be one of 'The Ramuwa' and aslong he is within a certain range to [HUMAN] and his mana is below 25% he will regenerate 1/3/4% of his missing mana every 5 seconds.

[HUMAN]: Cooldown: 20/15/10

[HUMAN] switches to [PET] and can controll it. [HUMAN] will also be immune to cc for 2.5 seconds and receive 50% less damage for 5 seconds. But every enemy who attacks [HUMAN] will receive 10/20/30 additional ad für 2 seconds. This effect can only occure once every 6 seconds and is increased by 10% everytime he attacks [HUMAN] if the attacker has doubled the hp of [HUMAN]

[PET]: Cooldown: 20/15/10

[PET] switches back to [HUMAN] and he will be controlled again. [PET] becomes immune to incoming damage for 3 seconds and get additional 200 movementspeed towards [HUMAN]. If this is cast right after [PET] has killed 2 or more enemies (while being controlled) it will also heal 20% of the maximum health from the last killed enemy.

Thanks for reading Im completly open to suggestions and ideas. Just leave them dont in the comment section aswell as questions :)

Greetings Miskor

13 Comments

Zach Sandwhich11/3/2016, 4:36:54 PM1 votes

Havent read the post yet, but props for using the Seeler armor from Dark Souls.

InTheory11/3/2016, 8:18:42 PM1 votes

[deleted]

CrazyBear198711/4/2016, 10:38:22 AM1 votes

I like Your idea with the dual character's, but it is complicated.

very difficult to play, human and pet have like different controls? or non automated controls

When you cast you Q, does the pet have the ability or how do you choose from human ability or pet ability?

Really need a name XD try google German names/words into google translate and see if anything sounds cool,

or maybe use your own language, I recal alot of influence from the word yager = hunter, right?

Reisende (Traveler in German XD) & Zaira are fine

Feel free to check out the stuff i made, it easy on the eyes ;)

[slayer-pantheon-thumbs]