Walton: The Fisherman (Champion Concept)
Welcome to my first Champion Concept. Walton: The Fisherman.
Lore: (Lol lore is basically screwed, so It can't get any worse). Walton was raised by his mother and father in a seaside village on the coast of the Guardian's Sea, until they were both swept out to sea in a horrific boating accident. They mysteriously disappeared, and Walton was left to take care of his father's fishing shop all alone. One day, as he was tidying the shop, he noticed that his prized fish was missing. He whipped around, just in time to catch a stranger running away with his most prized possession. He grabbed his gear, and ran after that man, chasing him across the ocean, and straight to Bandle city, where the person mysteriously disappeared. He vows to reclaim his fish, and return to his homeland to continue his lifelong dream of becoming the greatest fisherman in all of Runeterra.
Friends:

Enemies:
(BECAUSE TEEMO STOLE HIS FISH THAT LITTLE SH**)
Statistics Auto Range: 125 Health: 550 (+80 per level) Health Regen: 8.5 (+.60 per level) Mana: 360 (+60 per level) Mana Regen: 7.6 (+.6 per level) Attack Damage: 54 Attack Speed: .645 (+2.1% per level) Movement Speed: 346 Manga Regen: 8 (+.6 per level) Armor: 25 (+4.5 per level) Magic Resist: 35 (+5 per level)
Passive 1 - Grub: Every third consecutive auto attack, Walton hits the target with a basket which impairs target's movement and reduces armour and magic resistance.
Passive 2 - Fisherman's Call: Travels 10% faster in rivers.
Q - Fish Slap
Cost: 45/50/55/60/65 mana Range: Self Walton pulls out a fish, knocking the enemy slightly aside, and slowing them. Can be stacked up to 3 times, and refreshes auto attack timer.
Walton hits the enemy with a fish dealing 60/70/80/90/100 (+70% AD) physical damage. With one stack (one hit) Walton slows the target for 1/1.25/1.5/1.75/2 seconds. With two stacks (Two hits to activate) Walton stuns the target for 1 second. With three stacks (Three hits to activate) Which is the maximum amount of stacks, you silence the enemy for 0.5/0.75/1/1.25 seconds.
Cooldown: 7.5/6.75/6/5.25/4.5 seconds
W - Reel Deal
Cost: 60/65/70/75/80 mana Range (Distance): 1100 Range (Width): 100
Walton pulls out his fishing hook and reels it out in a straight line, grabbing one single ally, enemy, or neutral monster. Reactivating W pulls them towards him slightly, but walking a short while away and hitting W, will instantly pull them towards Walton. (Can be blocked by spell shield, zhonyas, and cleanse). Enemies can escape the hook by using flash, or when hooked, walk towards Walton to prevent him walking away and reactivating W.
A Hook goes in the target's direction dealing 30/50/70/90/110 (+40% Attack Damage) Single target physical damage to enemy champions or neutral monsters. Reactivating W pulls the enemy 400 units towards you, and walking 400 units away and reactivating W will pull the enemy all the way towards you, and deal a bonus (50% Attack Damage) to them.
Pulling back an Ally will grant the Ally a 50/70/90/110/130 health shield, and remove all debuffs (Slows etc.)
Cooldown: 15/13.5/12/10.5/9 seconds
E - Bait/Current
Cost: 40/55/70/85/100 Mana Range (Snare): Diameter=125 Range (Charm): 300/400/500/600/700
Walton setts down an invisible click and drag snare, that charms the first enemy champion hit, and directs them to a certain location. Clicking will place the snare, and dragging will set where the snare will direct any enemy champions hit to. Allies that click on the snare get a movement speed boost heading in that direction. Activating the snare destroys it, as does using a sweeper (2 hits to kill). He can store up to three charges at once, and only three are allowed to be placed by him on the map at the same time, much like Heimer's turrets.
Landing on the snare deals 30/40/50/60/70 (40% AD) to the enemy champion hit and the charm lasts 1/1.25/1.5/1.75/2 seconds.
Allies that click on the snare get a 10/20/30/40/50% movement speed boost, and destroy the snare.
Cooldown: 18/16/14/12/10 seconds
R - Sleep with the Fishes
Cost: 130 Mana Range (First Activation): Self Range (Second Activation): 600
Walton sinks down into a puddle of water, and becomes invulnerable. On second activation, Walton dives to a targeted enemy champion, as a giant fish snaps upwards, knocking enemies up, stunning, and silencing them. Walton appears behind the enemy champion, and his next attack will apply his passive.
Walton becomes invulnerable for up to 3/4/5 seconds and gains a 20/25/30% movement speed increase. Upon second activation, Walton dives to a targeted enemy with his fish friend. The fish knocks up the enemy for 0.75/1/1.25 seconds, stuns the enemy for 1/1.5/2 seconds, silences for 0.75/1/1.25 seconds and deals 60/90/120 (80% Attack Damage) single target damage.
Joke: Throws his hook into a puddle that appears, and fish jump over it.
Taunt + Interactions:
“Get off my lawn!"
"Hook and Sinker."
"Daily Special, one fish to the face"
"Reel 'em in!"
"Have you seen my fish?"
"Look who washed upshore"- Enemy
"We're having Shark tonight" -Enemy
"Nice fish, seen mine?" -Ally
"So you're the one who orders in bulk!"-
"I can't believe you're not butter!" -
"Where did you hide my fish?" 
Skin Ideas
Soul Harvester (Reaver) Walton Urf Walton
Please leave your comments and suggestions down below! This is my first time, so creative criticism is always appreciated. [slayer-pantheon-thumbs]