Spartacus The minion's creator

Rickycek·9/29/2017, 8:32:23 PM·1 votes·231 views

Hey RIOT, how about a champ that interacts with minions, i mean a champion that uses his/her ability to upgrade minions and has an ability to bring the enemy player into the minon's horde. i know that is probably an hard gameplay style for a champ, but i think it sounds really fun and original. Maybe a champ that belives in minions "Freedom" and doesn't like them to die for nothing. Someone like Ivern, that loves nature, but this champ loves minions and can upgrade their power to make 'em brutally letal o usefull in teamfight. This would be intresting, cause you have to find the right moment when the minions arrive close to both teams and then you can "Engage" with some ANGRY and BLOODTHIRSTY Upgraded minions. The passive should be something that scales minions (close to you) stats based on your items (you want TANKY minions? Then you go Full tank, You want Letal damage on minons? then you go Full ad (or ap for mage minions)) when a minions dies next to this champ, this will give some extra ap/ad to the champ for a little amount of time (5 sec) and it's stackable, so when a minion's horde dies in front of you, you can destroy the enemy champ cause you get really angry The Q should be a skillshot that when hits an enemy minion he becomes an ally minion and gives you the same amount of gold.(The Cooldown should be really fast, like Karthus Q) when you hit an enemy champ, all enemy minions around him will start to attack him. W will bring the enemy champ, inside the minion's horde,stunning him for 1/1.5 seconds, something like Singed's E but shooted by the distance... E will Upgrade Minions around you for 5-6 sec giving them a Magic immunity shield like banshee's veil, upgrading their defence attack speed and ad/ap power plus a "%damage" based on target HP, So you can melt tanks if you bring them into a horde. R will make every single minion on the map your ally and every single minions will hunt for the closest champ, gaining a power up on their stats based on your champ stats and a serial improovment in movement speed.

This dude should be the one who creates minions to make them fight in the summoner's rift, now he is sick of watching his poor creatures getting slashed with no mercy by other champs, so he comes to revenge his minions friends. I imagine him like an hold man with a long beard coming from "Piltover" obviously.

This is my Idea of a new champ, i would have a lot of fun playing it cause he has a weird gameplay style, and i find him original cause there are no champs interacting with minions. He should be an aggressive support champ or a toplaner. His name will be Spartacus based on the roman soldier that freed every gladiator from colluseum in Rome bringing them to victory several times... he dies in the end killed by the roman's army but this is not the same thing.

THank you for Reading it, hope you will create something like this one day.

3 Comments

Terakali9/29/2017, 11:01:55 PM1 votes

Antek, the Minion Lord HP: 493-1518 HP Regen: 8-19 No Secondary Bar AD: 59-117 Attack Speed: .645 (+2.3% per level) Movement Speed: 325 Attack Range: 125 Armor: 36-78 Magic Resist: 26-43

Passive - Suar Kekuatan: Minions within 600 units Antek gain 6/10/14% of his bonus attack speed and AD, 2/3/4% of his max HP, and 50% of his bonus movement speed. HP and damage are doubled on siege minions, and all effects are tripled on super minions. Additionally, Baron Buff extends this abilities range to match with its own.

Q - Sasaran: Antek's next basic attack embeds a small flag within the enemy (regardless of what it is) for the next 4 seconds. Allied minions within 400/450/500/550/600 units of the marked target automatically target it and gain doubled bonus movement speed from Antek's passive for the duration. This attack has 25 increased range, and this ability resets Antek's auto attack timer. 10/9.5/9/8.5/8 second cooldown.

W - Perdamaian: Enemy minions will not attack Antek if he is outside of combat, even if he is the only thing to target. Actively, all enemy minions within 600 units lose 60/70/80/90/100% of their AD (50% for siege of super minions) for 4/4.5/5/5.5/6 seconds and allied minions within the same range deal that much reduced damage to enemy minions, though do not lose AD. This does not stop attack animations or affect targeting. 28/25/22/19/16 second cooldown.

E - Pemuka: Antek promotes an allied minion within 250 units, making it spread his passive (effects do not stack), gain 6/7/8/9/10% of his max HP, and giving it complete immunity to magic damage. The promoted minion counts as Antek for the sake of Takhta. Only one minion can be promoted in a lane at a time, with a total of 3. 42/38/34/30/26 second cooldown.

R - Takhta: All allied minions, everywhere on the map, gain 5/10/15% of Antek's attack speed and AD, 5% of his max HP, 20/25/30% of his bonus armor and magic resist, and 100% of his bonus movement speed for the next 8/10/12 seconds. Enemy minions within a 600 unit radius of Antek are converted into allied minions and given the same effects.

It's not exactly what you were looking for, but several of your ideas would be completely busted, so... Eh. This guy would still be really strong, in a kind of odd way. Strangely, you'd probably take him as a juggernaut support...