Champion Concept, Pardus, the Deprived

Mandags Bror·11/6/2016, 12:11:43 AM·1 votes·315 views

Basically I had this idea for a champion who's half man and half minor jungle cat (Leopard, Panther, Jaguar etc.) who had a special kind of kit, a so called damage-over-time-kit , including a "finishing-move", if it's necessary. Now, "Pardus" might be latin for Leopard, but it doesn't have to be a leopard, just thought the name was appropriate Now, when I say "half man and half minor jungle cat", I don't mean like a centaur, I mean like jungle-cat-head, paws and feet. The rest is all man.

Lore:

A cursed being, whose razor-sharp claws, can tear any prey apart, that roams in the Plague Jungles, only seeking revenge. By combining a (Insert a Jungle cat) and a man named Nathaniel, a witch sought to create the invincible henchman for Noxus, but wound up creating a manifested version of a human, with the agility, flexibility and frenzy of a jungle cat. Pardus' furious nature and lust for the freedom he felt robbed of, got him out of the witch's grip. Pardus has no nationality, only a vow to himself: To never let anyone control his actions, but a Summoner.

Appearance: Jungle-cat head and neck on top of a human body, paws attached to bare, bulky, human arms, and feet attached to strong, human legs. He doesn't wear anything on the torso, but has a pair of grey half torn pants on. He also has a tail.

Attributes: Fighter Secondary: Assassin

Stats:

  • Health: 580 (+70 every lvl)

  • Mana: 350 (+50 every lvl)

  • Attack Damage: 57 (+4.5 every lvl)

  • Attack Sped: 0.662 (+ 10 every lvl)

  • Health Regeneration: 8.8 (+ 0.90 every lvl)

  • Mana Regeneration: 6.9 (+ 0.90 every lvl)

  • Movement speed: 345

  • Armor: 35 (+ 2.25 every lvl)

  • Magic Resist: 30 (+ 2.5 every lvl)

Abilities:

Passive: Half man, half cat Whenever Pardus is not visible to the enemy team, he's running on all fours, granting him 10% additional movement speed and 5% additional armor. Whenever Pardus is visible to the enemy team, he's running like a man, granting him 5% additional attack damage.

When Pardus is visible to the enemy team, and then gets non-visible, he only starts to run on all fours after 2 seconds build up.

Q: Double Rip Pardus powers up his next two basic attacks for 5 seconds: First basic attack: The first basic attack will do no damage, but will cut down the struck enemy's armor by 6%/7%/8%/9%/10% for 3 seconds or until Pardus' next basic attack strikes the first struck enemy.

Second basic attack: The second basic attack will do 75% of Pardus' total attack damage, but will also cause the target to bleed for 45/75/105/135/175 (+ 0.35 of the total attack damage) physical damage over 4 seconds, and will cause Mortal Wounds.

Mortal Wounds: Reduces all healing received by 30%

Cooldown: 13/12/11/10/9 Mana cost: 55/60/65/70/75

W: Feral Leap Pardus leaps forward (Range: 450). When Pardus reaches the first enemy unit, he swipes in an arc (Range: 200). All enemy units struck will bleed for 50/60/70/80/90 (+ 0.20 of the total attack damage) magic damage over 3 seconds and get slowed by 10% for 2 seconds. (Minions/Monsters/Large Monsters) will take 75% increased damage). If Pardus strikes 2 targets or more he will gain 20% movement speed for 1.5 seconds and 8%/10%/12%/14%/16% life steal for 3 seconds.

If Pardus strikes a wall-terrain, he will become invulnerable for 0.50 seconds before he will jump off again in a chosen direction (Range: 150) Pardus can't jump over walls.

Cooldown: 11/10/9/8/7 Mana Cost: 40/45/50/55/60

E: Deepening Slashes When activated Pardus spins around dealing 20/25/30/35/40 (+ 1.00 of the total attack damage) physical damage. Afterwards Pardus' basic attacks has become empowered for 2 seconds, and refreshes any bleeding-effect, the target may suffer, by 2 seconds.

Cooldown: 15/14/13/12/11 Mana Cost: 40/45/50/55/60

R: Ultimate Feline Execution Pardus attempts to execute a targeted enemy champion, by jumping onto it and furiously bites it in the throat. This will deal 250/300/350 (+ 0.40 of the total attack damage) physical damage. For every damage-over-time-effect the target suffer, the damage will be increased by 10% If this ability successfully executes an enemy, it will reset the cooldown on Feral Leap and reduce the cooldown on Feline Execution by 20 seconds.

Cooldown: 100/80/60 Mana Cost: 100/100/100

Quotes:

Champion Select: Blood will be gushed Walking: I hope there's more action there Action equals me I am more than a mere servant! Through the jungle I will find them.. Without hesitation _Faster, stronger, faster! _ May there be a trail of chaos in my path I will be free Shackle me up.. I dare you No magic will ever bind me Taunt: Your weak armor won't protect you from the penetration of my claws If I kill you, and I'm the unarmed, unarmored, half man, half cat.. What does that make you? Joke: I may look like a cat but I.. Bolt of yarn appears Gasps and plays with it Taunt: Rengar : You hunt for sport and prestige. I hunt for survival and freedom We will ALWAYS land on our legs.. Unless we're dead of course.. Rengar, Rengar, Rengar.. Why are wearing those weapons? Lets have a real kitty fight! Taunt: Ally Rengar : I'm not sure it's a good thing to have two kitty cats at this party.. But I AM sure its going to be bloody! If you tie up their legs, I will cut up their throat Taunt: Ahri Fragile as a fox.. Careless like a human.. It doesn't matter what you want to be. Ill still kill you Taunt: Ally Ahri Foxy lady.. Taunt: Udyr Tigers move to slow for me Bears can't catch up Turtle shells will crack Flames can be put out Taunt: Darius There is no axe great enough to stop me from getting my freedom! I don't care about Noxus nor Demacia! Just leave ME alone! Taunt: Ivern I've seen you in the jungle.. Why are trying to starve me? If you don't stop setting my meals free, I swear, you will be my next.. Taunt: Ally Ivern I like that you're such good friend to our home.. But everyone has got to eat.. So.. Please? You increase my ability to stalk my prey.. I like that! Taunt: Nidalee Nidalee.. You can freely choose.. Imagine to be stuck between both. Cougar up, girl. It's time a duel. Taunt: Ally Nidalee I don't know about a "cougar", but you ARE a dish I like women who can be catty Taunt: Volibear If you can't catch me, how is your strength useful? Agility beats strength Taunt: Warwick Your methods is driven by the same logic as a child playing chess.. No strategy, only blood thirst. Taunt: Ally Nasus You're fascinating me.. _Nasus, maybe we can learn something from each other.. _

When buying: item 1419 As long as "blood" is in the name, I'm up for it. This will truly help item 3134 Maybe it can serve as a second outing Alright, I'll buy the dagger for a safety item 3142 Faster and stronger, vengeance is mine! Soon, I'll be free.. item 3071 I'm really more of a raking-your-enemies-to-shreds kind of guy.. But I'll settle. item 3009 If it fits, I sits It will be too easy..

When entering the jungle: Home sweet home Time to prey!

I'm open to any kind of feedback, it was just a little idea, and I got curious if anyone else thought it would be an interesting idea, and an interesting kit. Thank you for reading :)

1 Comments

CrazyBear198711/6/2016, 9:45:28 AM1 votes

It's a nice idea, but seems like Nidalee does this better, as you basically just made her panther form with an execute ult. is has the leap and the passive in bush/insible.

It's mix of warwick and Nidalee at this point. Not very strong

I like the Q concept, seems very strong by itseld, but the kit doesnt synergies with anything else. they dont get donus when invisble/out of combat. no bonuses from bleeding or mortal wounds targets

I suggest to rework the champion to play around her Q and bleed/ DOT affect, it could the NEW warrick rework your psoting XD

feel free to check out some the stuff i posted and commented on for inspiration.

[slayer-pantheon-thumbs]