Rez, The King of the Wasteland

tman3000·3/16/2016, 7:52:10 AM·1 votes·814 views
desert warrior 2 by suc of-d6xlona

LORE: Not much is known about this man. All that is known is that he is a Assassin king who controls the economy of the desert wasteland of the outskirts of Shurima.

Enemies: Sivir Azir Xerath Friends: Skarner Rammus

Stats: Health: 576-1932
Health Regen: 7.1-18.1
Mana: 324-1231
Mana Regen: 6.1-10.6 Melee: 125
Attack damage: 57-134 Attack Speed: 0.643 (+0%-35.9%) Armor: 27.1- 87.9 Magic Res.: 32.3-54.9
Movement speed: 355

** Abilities:** -------------------------------------------

Passive Sandstorm Cloak and Dagger

Cloaked: While Rez is out of combat for 15 seconds then he becomes invisible till his next basic attack or spell. Coming out of stealth makes all your attacks deal 20% less damage for the next 2 seconds.

Dagger: Landing an basic attack gives you 3% extra damage on your next spell.

Q Sheering Strike

Rez goes invisible for 1 second and then teleports to the closest enemy Champion dealing 50/100/150/200/200 (55% AD) Physical damage. If there are no champions around then you cant cast this ability. (If you are stealthed then you dont need to turn invisible you just teleport)

Cooldown: 20/18/16/13/10 seconds Cost: 80/100/110/110 Ability type: Activate

W Fade Into the Sands

After channeling for 2 seconds, Rez turns Invisible giving him 20% movement speed for the duration of the spell. After 3/4/5/6/6 seconds he becomes seeable again. When you become visible again you place a bomb down. When enemies walk over it it deals 50/70/90/110/130 (+25% AD) Magic damage. While you are in this Stealth you can not attack or use a spell to get out of it, you must wait for the duration to be over.

Cooldown: 25/23/20/20/17 seconds Cost: 100 mana at all ranks Ability type: Active

E Wastelands Touch

After 1.5 seconds of channeling Rez forms a giant hand made out of sand knocking enemies back and dealing 80/100/120/140/200 physical damage to all enemies hit. When this spell is used to come out of stealth then you gain a 5/10/15/15/15% attack speed bonus for 1/2/3/3/3 seconds. This spell can launch the bombs placed from your W, but now they stun for 1 second.

Cooldown: 15/11/9/7 Range: 700 Cost: 60/80/100/110 Ability type: Drag and Drop skillshot Like rumbles ulti

R Overpower Weekling

Passive: when Rez is below 10% health he will instantly stealth for 5 seconds. (120 second cooldown)

Rez stabs target enemy dealing 130/230/330 (+25% AD) damage. After the stab he jumps back and turns invisible then stabs them again dealing 25% less damage then the first attack. The enemy is suppressed for 3 seconds during this time.

Cooldown: 120/90/70 seconds Range: 125 Cost: 100/120/140 mana Ability type: Target

Hope you like his kit

Some reworks are possible, tell me what you guys think

ART IS NOT MINE ALL CREDIT IS TO ITS RIGHTFUL OWNER.

Thanks so much to MrXonte for all the help creating rez's kit

7 Comments

MrXonte3/16/2016, 12:59:33 PM1 votes

Passive: Nicely made, but i think 5s damage reduction is a bit too harsh on him

Q: why is the q damage scaling so weird? shouldnt there be 5 values instead of 3? xD except that its a nice and solid ability. Maybe deal the bonus damage as a burn over time since it is called scorching slash^^

W: i dont quite get the mana refunding. you cant take or deal damage anyways so why would you use abilities? and i assume you meant cancel instead of cannel for bonus damage. I also suggest the damage of the cancel bonus scales with the remaining time because otherwise why would you cancel early?

E: can the bomb even still bounce while you are stealthed? it takes 15 seconds to stealth so it would need to take 15 seconds to bounce between a maximum of 4 targets xD

R: for instead of or, applied instead of down (you intended to write done, but applied would be more correct) Passive seems ok, but active is weird. So it deals damage only every 6 seconds? Do the tremors appear randomly and how often do they appear? what happens if you are in the zone? beacuse impassable terrain is kinda impassable. The pile of gold function seems weird and bad for ability with 120 seconds cooldown. Also how long does the zone last? if it lasts a reasonable amount of time the gold pile function is useless since you wont get much except if you waste your ult on a big minionwave. And 40 piles for 1000 gold is nice and all, but as i understood it minions drop gold piles instead of giving gold, so just killing them normally would give about the same amount and even more in case of monsters. The reactivation also doesnt fit in. you can activate it again as long as its not half done for a laughable amount of bonus damage. Just give the bonus damage on activation if you really need to, but lategame thats probably less than your basic attack damage as bonus damage.

General thoughts: You often had less than 5 ranks for parts of your ability which was weirdest for the e which just had 2/4. Even if its 2 at all but the last rank just write 2/2/2/2/4. And for stuns i think its even weirder. 0.5/1/1.5 so why dont you just make it 0.5/0.75/1/1.25/1.5?

Check out this post for some general tips in champion design