Consider changing the End of Season Rewards for the better of the community
This is a rather bold idea, but I think a lot of the community's issues could be resolved by looking over the end of season rewards.
So far, you get a border, next step a ward skin and finally from gold onwards the victorious skin, which is the reason a lot of people get ambitious as soon as it's announced. I do not mind the idea of rewarding outstanding players and skill in a game that is based on competition. In fact, that is a pretty cool idea, to give ranked games a certain depth. On the other side though, this leads to 3 major problems:
- Ranks are being defined into the "good" ranks (Gold+, because here you're good enough to get a free skin) and the "bad" ranks (Brone and Silver). This way, making it out of Bronze and into Silver loses attractiveness, because Silver itself doesn't "give" you anything.
- As a result, Gold Tier is being watered down, especially towards the end of season, where Silver and Bronze players try to break into Gold by duoing or even asking others for boosts. This not only "lowers" Gold Tier itself, but also the following few ranks, and creates as steep curve towards the higher ranks.
- Toxicity blooms as a result of frustration with too mixed games, and the feeling of achieving nothing, unless you make it into Gold Tier.
To solve this, I would like to make 2 suggestions:
1 - Either add a better scaling to rewards. I know it will be hard to come up with fitting rewards for each Tier, but a free skin is a pretty big finish line in the heads of many players. So secondly I suggest that
2 - Instead of giving that victorious skin to players from a certain rank onward, give them to players who have not been toxic. An example would be that you get the reward, when you collect a certain number of honors, or even replace the badge with it. Being regarded for being a nice player and as you put it "pillar of the community" is so hard, that noone really tries anymore. Being rewarded for helpful behavior would probably be a better incentive for a lot of people.
Once again, it's not that I don't want good players rewarded, far from it. Many deserve their eind of season reward. But giving out a free skin seems to be such a strong signal, that people do anything to achieve it, so why not use it to build a stronger community?