(Champion Idea) - Zeithe, The Wielder of the Storm

a wild Grant·11/2/2014, 3:27:35 AM·2 votes·567 views

Zeithe, Wielder of the Storm

Passive - Charge Up Zeithe’s auto attacks gain different effects based on how many abilities were used between each attack.

1 ability: Next attack deals an additional 20/60/100/140 (100% bonus AD) 2 abilities:Next auto attack deals an additional 20/60/100/140 (100% bonus AD) and slows target by 35% for 2 seconds 3 abilities:Next auto attack deals an additional 20/60/100/140 (100% bonus AD) and stuns target for 1/1.3/1.6/2 second(s). 4 abilities: Zeithe’s attacks (including abilities) gain 150 range and 30% armour penetration for 12 seconds. (base damage/durations scales at level 1,6,11,16)

Q - Bolt Shot - 40 mana - 6/5.5/5/4.5/4 second cooldown After a brief delay, Zeithe fires a bolt of lightning that deals 60/90/120/150/180 + (65% AD) physical damage to all units hit.

W - Static field - 75/80/85/90/95 mana - 15/13.5/12/10.5/9 second cooldown Zeithe conjures a field of intense electricity at target location lasting 3 seconds, dealing 55/80/115/150/185 + (85% AP) (85% bonus AD) physical damage to all enemy units. Enemies caught within the area for 1 second are knocked airborne for 0.25 seconds, pulled towards the centre of the field, and slowed by 25% for 1.5 seconds.

E - Shock and Awe - 60/65/70/75/80 mana - 18/16/14/12/10 second cooldown Zeithe projects a marker on the ground and blinks to target location, dealing between 50/70/90/110/130 + (50% AP) (55% AD)  and 80/105/140/175/210 + (70% AP) (75% AD) to enemy units around Zeithe upon arrival, depending on how long he charges the ability. 

R - Wrath of the Storm - 100 mana - 120/100/80 second cooldown Zeithe unleashes a massive surge of electric energy, dealing 300/450/600 (75% bonus AD) physical damage to the first enemy champion hit, marking them with the “Wrath of the Storm” buff. This buff decreases the target’s armour and magic resist by 25/50/75. After a 4 second delay, the target explodes out in a field of energy, dealing 200/350/500 + (60% bonus AD) physical damage to all surrounding enemy units. 

Gameplay Zeithe is meant to be a flexible marksman, able to adapt quickly and use his crowd control and mobility to outsmart and surprise enemies. His laning phase is fairly strong early, and his instant auto attack animations (similar to Vel’Koz) make last hitting a breeze. Where Zeithe thrives is ambush style team fights. His kit allows him to initiate with Static Field and burn down the resists of the enemy tank line with Wrath of the Storm, while dealing huge A.O.E. damage with his other abilities. Similar to Ezreal, Zeithe can decide whether to dash in or out of fights with “Shock and Awe”. The mark of a good Zeithe player will be proper use of his passive, “Charge Up”.

Appearance His appearance should be somewhat of a combination between Graves and Ezreal, almost like an edgier version of Jayce with a scruffy beard. He is a hispanic, lone explorer who does not play well with others. A bit of an alcoholic, with wisdom beyond his years and the experiences of a man much older that him. He is around his early thirties in age. His reason for joining the League is unknown, but it has something to do with his hatred towards Ezreal.

I made this one day in a 3 hour car ride on 5 hours of sleep, so if you have any suggestions for things such as base stats or ratio improvements, don't hesitate to correct me/improve on my work. Remember, just an idea of a league fan who really wants to see a lightning based ADC (excuse me, marksman)

2 Comments

Mankin Jarlkin11/2/2014, 7:20:05 AM1 votes

Let me start off with saying that his passive is really cool and unique. Okay now to my thoughts one thing I see is kind of mixed identities here, he has kind of an ad caster kit like lucian or mf but late game carry and he also has a mage ult. All of this is not necessarily a problem but just can be smoothed out a bit. First thing I see is that even though he is an ad caster he does not have much wave clear, I think a neat thing to add would be to make all of his empowered auto attacks to kind of do a lucian q lazer thing as well as slows, stuns, and increased range. Also I think his passive is really hard to use right now because of his cool downs, I think it would be really helpful to maybe have his q do less damage but be lowered to like 3 seconds. Also can you explain the area of his ult because it is not specified there. But anyway those are my thoughts, totally suggestive of course and you dont have to listen to anything I say.

a wild Grant11/2/2014, 12:38:07 PM1 votes

First of all, thanks for the suggestion. I did make changes to his q cooldown, from a flat 6 to a scaling cooldown that goes down to 3 seconds. The fear that I had behind making his q cooldown 3 seconds flat was that If people built cdr on him, he could have an ability with a 1.8 second cooldown in the mid game without even putting points into it. The area of effect of his q is larger now, to help his wave clear problem slightly. I also reduced the cooldown on his w, so that now the tear of the goddess is almost an essential item along with tri force. Oh, and I specified the latter half of his ultimate. Thanks for the suggestions :D