Somerhild Adney the Red Monk

Captain Astora·1/13/2017, 5:11:52 AM·1 votes·559 views

This is admittedly the laziest design I have done. Not going to bother much with number and stats like I normally would.

Leading a life of purity and wholeness is not always easy, more so when not everyone agrees on what is good and bad. Enter Somerhild Adney, a holy monk who lets her actions do the talking instead of preaching the word.

Fighter/Support: Somerhild is a beefy melee fighter who excels at assisting others. Passive: Holy Palm. Auto attacks heal nearby allied champions for 5% of damage dealt.

Q: Aura of Helm (Passive) Somerhild gains 5/10/15/20/25% Tenacity, Nearby allies hit by Hard Crown Controls gain 50% of Somerhilds Total Tenacity for 3 seconds.

W: Body of Helm Somerhild can dash to a nearby ally, for 3 seconds Somerhild takes all damage and CC effect that target would receive. She gains 10/15/20/25/30% Damage mitigation from damage caused to ally.

E: Fist of Helm Somerhild prepares her Ki, he next attack hits 3 times and deals 10/20/30/40/50% of the Damage as true damage.

R: Word of Helm Passive: On hit, Somerhild builds up stacks (Max 4) dealing 20/40/60 True Damage per stack. On the last stack Somerhild consumes the stacks and heals all nearby allies for 15% of the Targets missing health.

Active: Somerhild gives up hand to hand combat to use a quarterstaff for 10 seconds. During this time her attacks only deal 25/50/75% Damage but hit twice, both hits apply on-hit effects and can crit.

Somerhild

1 Comments

The Manly Fairy1/13/2017, 3:59:57 PM2 votes

So true damage from ultimate that increases with every hit? I prefer Teemo over this. Let's do some math:

The first basic attack does this: 1st hit = adds a stack, 45 true damage (60x0.75) 2nd hit = adds a stack, 90 true damage (120x0.75)

The second basic attack does this: 3rd hit = adds a stack, 135 true damage (180x0.75) 4th hit = adds a stack, 180 true damage (240x0.75) stacks reset on next hit.

Since each staff hit applies on hit effects, that means you gain 2 stacks per basic attack, so now your stacks reset every 2 basic attacks instead of 4. Now, with just 1.5 attack speed you get 15 basic attacks in a 10 second duration, so that means you get 135 true damage on the first basic attack and 315 true damage on the second basic attack. With 15 basic attacks: 135x8 + 315x7 = 3285 true damage within 10 seconds, and even higher total damage if you add in the physical damage dealt during this time. This is what happens you're intentionally lazy with numbers. [slayer-jinx-unamused]