Potential Ivern rework

ll Gryphon ll·12/6/2019, 7:24:59 AM·3 votes·2,592 views

Recently saw a video created by Exil (I highly suggest everyone to watch it to understand the plight of Ivern mains), where it talks about all of his gameplay issues. One of his issues being his ult is "useless". While I disagree that it is completely useless, I will agree that when compared to other summons he pales in comparison. So, I suggest the following changes and I have two different ones.

Both suggestions include making daisy permanent, or almost permanent. Kind of like Skarl, but not adding to iverns permanent health like Skarl. This would would help against him being counter jungled early since you can basically use her as a ward while walking around using your passive. This would require Riot fixing her buggy interactions.

Now, this would leave his ult up for something different. This is where things get interesting. First ult substitute makes every camp you get a stat boost. Either specific camps provide specific boosts, or the number of camps freed provide specific stats. When you ult, kind of like the shared blue and red buff, you can activate this buff on another champ. Meaning, you get increased attack speed, cool down reduction, or whatever stats the camps provide determined by the riot balance team, Daisy receives the buff, and so does the targeted champion. This helps his identity as a support champ.

Second Ult substitute, which is much simpler than the first one. This I came up with due to the removal of zz'rot portal. As you clear camps, you collect friends of the forest with some specific cap limiting the total. When you ult, the friends of the forest all come to Iverns aid attacking enemies and structures. I would not include dragons or heralds as friends of the forest however, the camp leaders would come like blue buff, red buff, wolf leader, sentinel leader etc... They would follow daisy and target enemies Daisy is marked on. It is important that I point out the friends of the forest would have health, but they cannot be killed. When their health runs out they wave like daisy and leave or run away like Skarl. I would consider buffing their health when they are being used for the ult since they are obviously fairly easy to kill. This would support his theme of being a druid where they are known on relying on summoned beasts.

Let me know if you like the idea or have suggestions.

5 Comments

Chinese Rakan12/6/2019, 3:36:09 PM2 votes

I don’t play ivern and neither does anyone else but I would give this rework a shot i like the idea of getting to micro daisy and if you could micro the other creatures too he’d be a really high skill cap and almost like Starcraft in league

KutterSlasher12/7/2019, 4:34:41 PM1 votes

I LOVE the second idea for his ult. That honestly sounds incredible, but it does kill lane Ivern in any way. Not that it matters as he's specifically made for the jungle, so that's just an oversight that shouldn't cause harm anyways.