[Champion Concept] Drusylla - The Soul Temptress
Drusylla - The Soul Temptress
Drusylla is a mid-ranged mage
- Weapon: Whip
- Range: 300
NOTE: ill mess with numbers on her abilities later, mainly getting the idea out and want some feedback on how they sound. =)
Abilities
**Passive: ** Soul Touch = Every 3rd auto attack will heal her for a small % of her AP
Q: Soul Kiss = skill shot single target magic damage. It leaves a debuff that reduces damage by the target by a small amount, stacks up to 3 or 5 times(still unsure) by any of her abilities or auto attacks. At full stacks it explodes for a % of her AP and heals her for a % of her AP. Only one target can have the Debuff at a time.
**W: ** Whip Slash = She charges her whip with dark energy and swing it dealing magic damage in a swipe in front of her.
**E: ** Dark Step = skill shot direct line dash(think
)(you see a shadow trail of her in the line), if it hits a target it deals magic damage. If the enemy has the Soul Kiss debuff, you charm them. The charmed enemy protects Drusylla and attacks her enemies only using auto attacks(charm will last a short time and scale with the ability - think
charm timer)(you can still attack charmed enemies). If an enemy is charmed Drusylla can use Dark Step again within 3 secs as just a dash(maybe for only half the distance if it seems to OP).
**R: ** Soul Feast = Suck a part of the souls out of all enemy champions around you, dealing magic damage and healing her for a % of the damage done. If an enemy has the Soul Kiss debuff they take extra damage. All enemies hit by Soul Feast have their movement speed slowed by a small % from exhaustion.
Her looks will be a typical Succubus with batwings on her back, horns, and a tail that i can think of atm. I figure she can come from the Shadow Isles.
What do you all think? not sure if shes sounding to Over Powered of if im balancing things out good. I will get back to working out numbers or ability ranges and damage numbers and such. This is an idea i have had floating around my head for awhile now and just figured i would get it down now. Im trying to make a champ that has room to outplay people and setup fights, as well as having negatives with having to put her in harms way to engage and if she misses her skill shots she pays for it. I hope you guys/gals like my idea. =)