Len, The Glave Protector
Len "The Glave Protector" is a lone archer, protecting his newfound homeland.
Tied in Allies - Lulu, The Fae Sorceress - Karma, The Enlightened One
Sworn Enemies - Tahm Kench, The River King - Nocturne, The Eternal Nightmare
Lure - Len was just a baby when his life turned into a nightmare. He was abandoned by his parents when he was a baby. He was left in an alleyway, where Karma found him. She thought she would one day find his parents, and give them their child back. They never returned for their little boy. So everyday Karma fed him, let him watch her practices, and let him rest. This happened for over 15 years, the same routine. Until one day, Len spoke up. He told Karma that he wanted to go on a journey, he wanted to learn the ways of other Champions. She was hesitant as he was like a child to her, but she agreed. She gave him "The Bow of Harmony" and "The Arrows of Good Will." He took them on his journey. He took the next boat to the main Valorinian island, and went to Bandle City. He wanted to get lost in his mind and go adventuring without a clue of where, so he went to the one place he knew he could achieve it, The Glave. He got lost in the Glave for days, then weeks, before long, months had pasted and he had made no contact with non-Glave life. Then he met Lulu, she had her own way of doing things, and for that he gave her great respect, and swore to protect her, and The Glave from any foes. Len found himself being the protector of the Glave for ages, when he met nocturne. He thought that nocturne would never come upon his life again, not since Karma had found him. Although this time, he wasn't a nightmare, he was there, in the Glave, hunting Len. Len thought of a quick plan, gathered the Glave creatures and Lulu. They ambushed nocturne from afar, Bow in hand, Len lead the charge to defeat his enemy. But nocturne disappeared into thin air before Len could end him. Len's mind had left him, it was... Gone.
Abilities: Passive - Mindless: Len has lost his mind, this makes him do (10x Level + 5% of Attack Damage) bonus physical damage on his first attack onto an enemy (12/10/8 second cooldown) - Cooldown reduces at level 7 and 13.
Q - Split Arrow: Shoots an arrow that deals 30/70/110/150/190 (+50% of bonus Attack Damage) physical damage, the arrow splits after hitting a target or after reaching it's max range (Splits into two 45 degree angled arrows). (Example: ---<).
W - Glave Rage: Passive: Deals 5/20/35/50/65 (+ 10% of Attack Damage) bonus physical damage every 4th Auto Attack or Ability.
E - Night Terror: Len targets an enemy champion, dealing 100/150/200/250/300 (+30% of Ability Power and +5% of Attack Damage) magic damage, and fearing them for 0.5 seconds
R - Match Point: Len Targets an enemy champion within 1500/1750/2000 range and channels, dealing 50/200/350 (+80% of Ability Power and +5% of Bonus Attack Damage) magic damage, while teleporting behind them
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