Achievements / Unlockables
Ingame Achievements, that when solved grant minor IP based on difficulty.
Hit at least 4 People with Lux ultimate ( class bound ) 50 ip Be the last survivor of a 5v5 brawl ( general) 50 ip Kill 5000 Red buffs ( general) 50 ip Finish all Riven Achievements ( class bound) Special Riven skin Hit a player while Ashe arrow travels for at least 4 seconds ( class bound ) 100 ip etc.
The goal of this is, that people seek challenge OFF rankeds, and have fun getting these achievements and their rewards. For me, doing achievements no matter what Game was almost a MUST for me and I had insane fun doing it. I can therefore pretend there are countless people who think the same and would be happy about this feature being somehow Implemented. Ofc it might bring troubles, but with a bit of finetuning and enough feedback this could be a siiiick, sick thing for this game. For instance, exlude any achievements that are time dependend such as winning a game in a certain amount of time. This would prevent achievement-trading. Also, the achievements should be a part of the base gameplay and not push people to do things they wouldnt usually do. This would alter the gameplay itself and people might drop the win as priority in order to gain achievements. So if achievments are always a part of reaching that goal, people would still do their best to win and focus, while gaining IP and having fun getting achievements. Just a thought.
JanosAudron ( yes a Legacy of Kain reference)