Champion Concept: William, the Champion Concept
Overview: This is a champion that hopefully will bring what I believed was fun in URF to normal gameplay, button mashing! This champion transforms his Q W and R abilities into regular hits and by executing them in a particular order he can perform a combo which gives him a kit of 10 different abilities! When he performs a combo, in addition to the melee hit that starts the combo he can do more damage or provide utility.
Base Stats: ->Better than average Health/Movespeed/Attack Speed ->Average Base Attack/Attack Scaling ->Lower than average Base MR/Base Armor
Passive -> Art of Battle ->Abilities have no cost ->q w and e cooldowns are equal to attack speed ->no auto attack ->each combo adds temporary movement speed ->any enemy hit with a combo is dazed temporarily ->allows for combos
qqq -> %health of enemy current health www -> performs a large leg sweep dealing damage in the area eee -> %health of enemy missing health qew -> stuns the enemy for a short duration qwe -> knockups the enemy for a short duration eeq -> performs a double attack (as attack damage) eqe -> performs a double attack (as magic damage - attack damage scaled) ewq -> charges through the hit enemy (like yasuo e or fizz q) eqw -> kockbacks the hit enemy
q -> Left punch : Punches the target for {Attack Damage} ->adds a small temporary stacking attack damage buff on champ w -> Leg sweep : Kicks the target for {Attack Damage} ->adds a small temporary stacking slow on target e -> right punch : Punches the target for {Attack Damage} ->adds a small temporary stacking crit % buff on champ r -> Art of War ->requirements for each combo reduces by 1 (eg "qwe" is needed for the knockup, while under this buff it only needs the last two "we") ->each combo landed adds attack speed (stacking to ~70%) ->Possible Additions for balancing ->attack damage buff ->movement speed for an engage
Strengths: High utility, High Damage, High reward
Weaknesses: High learning curve, susceptible to CC/Slows, No Engage