Caitlyn the Sheirff of Piltover - Rework idea

Zaknalfein··2 votes·533 views

Passive - Take Aim - Base ATK SPD is .50 and cannot gain ATK SPD, all ATK SPD is converted to crit DMG.

Q - Crippling Shot - Fire a skill shot in a straight line that will penetrate all enemies dealing 50/100/150/200/250 physical DMG and slowing enemies movement SPD caught in its path by 25% for 1/1.5/2/2.5/3 seconds. This shot can crit. CD - 10/9/8/7/6 seconds Mana - 100/90/80/70/60 AD ratio - 0.7/0.9/1.1/1.3/1.5

W - Tasty Trap - Caitlyn can have a max of 2/2/3/3/4 traps on the ground and can hold a max of 2 charges on her person. Enemies near the traps are slowed by 10% if an enemy steps on the trap they are snare for 1.5 seconds and move slower by 25% for 1.5 seconds after then snare. Minions and monsters can trigger Caitlyns traps. Traps do not deal DMG. CD - 20/18/16/14/12 seconds per charge Mana - 45/40/35/30/25

E - First Aid - Caitlyn heals herself or and ally for 5%/8%/11%/14%/17% of their missing health over 3 seconds. CD - 20/18/16/14/12 seconds Mana - 100/85/70/55/40

R - Ace in the Hole - Caitlyn targets any enemy champion within 950 range/1350 range/1750 range, and takes two seconds to fire, dealing 350/600/850, this shot can crit. Enemies can body block this shot, whoever is hit if they are not killed than they are stunned for 1.5 seconds, if they are killed the CD on Caitlin Ult are reduced by 50% and refunds 50 mana. CD - 150 seconds all ranks Mana - 200/150/100 AD ratio - 0.4 all ranks

Any feedback is always appreciated.

6 Comments

FloRaider422 votes

Very similiar to Jhins passive, without the flair (I feel like there should be a crit mechanic somewhere around here, considering the passive and the crit interactions are very unreliable without it) Q Apart from being able to crit and slowing slightly it's very similiar to before. W didn't change that much (apart from additional slows and much higher CD), but considering the Headshot passive is gone, it became, much weaker. E feels kinda out of place, being a heal ability on an ADC/Sheriff. R seems to have become way stronger: The basics are the same (why change it to AA though ?), but now it can crit, bodyblocking gets discouraged, since you get stunned for doing that and getting a kill refunds CD.

Overall very high CD and the additional CC seems out of place.

Zaknalfein1 votes

Thank you for the feedback. When I was doing her passive i wanted her to be more sniper like - less ATK SPD and higher crit DMG, it is true though that some crit chance in these abilities would make a bit more sense for the kit. It is also true that the traps have been nerfed in this concept. When I take a look at Caitlyns Current E - 90 caliber net - i always have a laugh when I look at Caitlyn firing a giant net from her gun and ask wheres the net come from? So i was trying to change her E to something different. Like you said E feels kinda out of place on an ADC, and i agree, I was trying to make something different. But perhaps her E could do something else along the lines of double current crit chance for a few seconds, not 100% sure how to change that issue in her kit. When I was doing her ult I must of had a brain fart or something because I meant for her ult to still be a target ability. Her CD's are very similar to her current kit in some ways except for her ult which I made high on purpose so people don't ult for the engage or just poke, but rather to pick a kill off at the end of a fight (more-so than it currently is).

If this were a change for Caitlyn to come in the future lots of things would be altered, because even I'm not 100% satisfied with this kit i came up with

FloRaider421 votes

Just compare it with Ashe who also gets increased Crit Damage from passive, but has a way to ensure she always can crit. Your passive would be very useless early, when you have little crit chance. Maybe change up old Ashe passive to make Cait generate focus when not attacking (charges faster in bush) and maybe give abilities of her focus generation.

Either from a barrel attachment or a special bullet... Folded up nets don't take much space. Considering she is a Sheriff, the Net always made sense to me and without it she loses her only mobility tool and a lot of safety.

Which ELO do people use Caits ult as poke though?

Zaknalfein1 votes

That would be a great way to make sure her early game isn't overly difficult, and making her passive frequent enough early game all the way through to late game.

You made me open my eyes a bit, I guess I didn't look at Caitlyns net as being compact, but even with that being said I was trying to compensate for the loss of her mobility/dodging capabilities. I believe that SOME ADC's (not Caityln, for she had little next to no mobility) may have a bit too much mobility. taking her net shot would not be the end of the world for people would just have to be a bit more careful like some other ADC's: Some ADC's that don't have very much mobility (or none)

  • Jinx (her traps and her passive)
  • Kog'Maw (has a slow)
  • Jhin (has traps and a potential snare)
  • Ashe (more than a bit of cc)
  • Varus (very little mobility)
  • and if you consider Urgot an ADC

The people that play Caitlyn don't usually poke with her ult, but I have seen it more than a dozen times which always confuses me.

Again, thank you for your feedback I really do appreciate it.

FloRaider421 votes

I believe that SOME ADC's (not Caityln, for she had little next to no mobility) may have a bit too much mobility

Yes, but they usually are balanced around that mobility and that niche (Lucian as goodlike chaser, Quinn as splitpusher) and suddenly losing that mobility on a champion might turn some people off. I know that you want to make Cait feel more like a Sniper (setting up her defence and having low mobility and low AS as compensation for high and long range damage), but you are also getting into Jhins spot there. Most of these champions are balanced around their mobility in some way or another (kog has godlike lategame, but needs protection / Jhin has very long ranged abilities / Ashe has lots of CC etc.) and I feel like you need to give Cait something to defend her in exchange for the lost mobility (since the traps are avoidable they aren't that reliable as escape mechanic)

but I have seen it more than a dozen times which always confuses me

Not only you...

big boowbs1 votes

Hello it's me <3

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