[Champion Concept] Strider, The Hextech Gunner. (Solo Lane Marksmen)
Strider, The Hextech Gunner.
(I do not own this picture, nor do I claim any ownership of this picture.)
Lore
Strider only a boy in Piltover. No special powers, no great ideas. Just a boy trying to grow up. He studied hard so he could become a great inventor like Heimerdinger. He even tried to sneak into Heimerdinger's lab many times to try to see how the inventor was able to make such great technology. But one time when Strider snuck into Heimerdinger's lab, Heimerdinger was not there. So Strider decided to explore his lab and see what he could invent while Heimerdinger was away. Strider tried to make anything that he possibly could, but every time he tested the invention it just crashed and fell apart. Strider became furious at himself that he could not make anything even with the help of all this technology. In his rage, he trashed Heimerdinger's lab and made a very bad mistake.
But who came into Heimerdinger's lab was even more of a surprise to Strider. For it was not Heimerdinger, but it was Viktor. Viktor had come to steal technologies from Piltover to increase the production rate of his Glorious Revolution. But what Viktor saw was a boy who clearly was capable of something great. Viktor did not come unprepared and was able to use his own technology to snag Strider from the lab and take him to Zaun. There, Viktor experimented on Strider's body, keeping most of his human essence in him, but making his body fuse with the machines. Viktor made his eyes able to detect weakpoints in enemies. Viktor gave him a steady hand, allowing him to shoot a gun up to any range. Viktor gave him new legs, that allowed him to escape the worst of scenarios. Viktor gave him special bullet shells that exploded on impact. But most of all, Viktor gave him one bullet that he said to only use in the most dire of situations.
Strider was broken in spirit and in style, he was crushed down to his lowest place and made to be a servant of someone else's mind. But no, no no no no no. Strider would not have it, he had been given this "gift" from Viktor and he wanted revenge. Strider planned it out, after days of training to increase his abilities to wield the Revolver. He sought after Viktor. He was fueled in rage and fueled by lust for revenge. He searched the entity of Zaun and killed many civilians just to find Viktor. Luckily, by killing so many he was able to draw out every citizen of Zaun it self. Many tried to take him down but he used all of the tricks that he was given to kill many of them. It was a slaughter, blood stained the streets. But eventually, the residents backed off. Zaun had asked for the help of Piltover, and they sent Caitlyn and Vi to help the city. They attacked Strider without end and they took him down after hours of fighting. Strider was beat and could not believe he could lose, but he knew he had one chance. While Vi and Caitlyn flew him back to Piltover, he used his new hands to slip his revolver back into his hands. He took the bullet and put it into the chamber. But before he pulled the trigger, he heard Viktor's voice in its mechanical undoing. "Try to stop my Glorious Evolution." He heard the voice say. And Strider's anger came back, he saved the bullet and instead supercharged his legs to push himself out of the helicopter and propel himself to the ground.
He forcefully smashed himself into the ground and created a crater in the ground. He let the technology repair it self. Strider looked at his Revolver and saw the bullet. He knew at this moment he was going to kill Viktor with this bullet. Now he travels Valoran, in a rage, looking for Viktor. He travels in an endless rage for what has happened to him. He travels to end the suffering that has been brought about by Viktor.
"No one will feel Viktor's wrath, never again." -- Strider
Roles Primary: Marksmen Secondary: Assasin
Stats
Health: 526 (+92 per level)
Health Regen: 6 (+0.55 per level)
Mana: 256.76 (+42 per level)
Mana Regen: 7.305 (+0.55 per level)
Attack Range: 625
Attack Speed: 0.695 (+2.5% per level)
Attack Damage: 68.96 (+3.41 per level)
Armor: 23 (+4 per level)
Magic Resistance: 30 (+0.5 per level)
Movement Speed: 335
Kit/Abilities
Passive Hextech Sight Passiveley, Strider's eyes allow him to see units weak points. Every 10 seconds, Strider is able to reveal a weak point in a nearby enemy champion. If Strider attacks this target with in 5 seconds, the target will be slowed. Slow: 15% at level 1, 30% at level 6, 45% at level 11, and 60% at level 16. Slow Duration: 1.25 seconds.
Q BANG Mana Cost: 40/80/120/160/200 Cooldown: 15/13/11/9/8 Skill Shot Strider sends out a skill shot after charging it for 0.5 seconds, dealing heavy physical damage to the first target hit and slowing it for 2 seconds. Damage: 80/115/155/205/265 (+75% of Bonus AD) Slow: 30% Slow Duration: 3 seconds. Range: 700
W Rocket Burst Mana Cost: 80/115/150/185/120 Cooldown: 20/17/14/11/8 Skill Shot Strider uses mini rockets in his new feet to propel himself forward a short distance. This ability may be used again in quick succession for no mana cost (up to two times. First time will let you do it for 3 seconds, second time will let you do it for 1.5 seconds). If strider collides with a unit, the target takes damage and is knocked backwards, away from where strider is going. Range: 300. Damage: 60/80/110/130/150 (+35% of Bonus AD) Knock back: 200 units away from Strider.
E Explosive Ammo Mana Cost: 20/40/80/140/220 Cooldown: 25/23/20/17/14/11 Unit Target Cast Strider loads up his Revolver with Six Explosive Bullets. These Bullets will not expire until all six are used. (If Strider is blinded, or unable to get his attack off on the target. He will not lose a bullet). Each bullet will deal extra magic damage and splash damage to targets around the initial target. Splash damage is equal to the magic damage that the initial target takes. Bonus Magical Damage: 20/40/80/100/120 (+40% of Total AD)
R One In The Chamber Cooldown: 120/90/60 Instant Cast Strider empties his Revolver of any and all bullets inside, then he takes the bullet that Viktor told him never to use and puts it in to his Revolver. (This ability is channeled over 1 second, but strider can still move while he is channeling this ability). Strider's next auto attack will release the bullet dealing 125/175/275 (+80% Bonus AD) And will deal regular auto attack damage. During this attack Strider gains 200 extra Attack Range. After this ability is used, Strider will take 1 second to fully reload his Revolver.
Lines
Selected "I shall end the suffering of all machines."
First Movement "Let's see how well I can shoot now" "Hextech upgrades, and a passion to show my power" "Someone is about to get shot at"
Regular Movement "Time to go" "Let them see" "Got to love this body armor's stamina" "Wait.... Never mind" "I think I see their base" "Time to see how they like me" "Never a dull moment here" "I wonder what they think of me"
Attack Movement "Let's see if I can get a head shot" "Get shot" "Dance or die... your choice" "I wonder how good my aim is" "Watch out for the bullets" "I am an invention for battle" "Welp, guess it's your time to die."
Gameplay & Itemization
As far as I can see it. Strider can be taken either Top Lane or ADC. Leveling of skills will be the same, but ideas of how to build will be different.
Top Lane
Max Q, then E, then W.
For top Lane you will need to keep your farm up while poking down your lane opponent to make sure they can not give you a hard time in lane. In a sense you will need to keep your poke up such as how Teemo or Quinn would poke them down. Due to your decent base damage, you will easily be able to win some early trades and other things of the sort. Although it will be easier to always have the lane froze so that you can avoid gank opportunities. If a gank does come, due to you having three charges of a short escape, you will be able to escape fairly easily. Although the best option to use your W for is to chase down your enemy as you burst them down with your Q and E.
For ADC
Max Q, then E, then W
If you want to go the Traditional path and play ADC, this place is not for you and get out RIGHT NOW.........
Ok I am good, anyways, if you want to play ADC, the best idea is to just keep lane froze until your support sets up a kill or, until their support tries to engage on you.
If your support engages, then use your E to get your shots ready, then use Q when you have a clear shot of one of the enemies. Then use W to keep rolling up with the engage.
If their support Engages on you, start with W to get away from them and then start using Q and E to burst them down and use W if possible to chase them back.
(Good Luck in Solo Queue, and Have A Wonderful Day).
Vayne's Tunmble with 3 shots instead of 1. I know you can create better, maybe something slightly different than a roll would do the trick. Also instead of 3 shots of reduced damage, try increasing is AA range as well.
Miss Fortunes Double Up. So I have to disagree with this one.