Shadow Isle's Theme

Meat Vegetable·1/7/2015, 10:59:50 PM·2 votes·1,268 views

So I was reading lore and thought that it was odd how many of the Shadow Isle Characters didn't have very much lore themselves so my coworker and I began thinking that league should do a thing with the shadow isles like they did with Freljord, where they brought in characters around it, brought in more lore to old characters, and brought in an overall theme for a while.

So now that we have that onto two characters we had thought of for this theme, the first character would have to be an explorer of some type, preferably one who came from the voodoo lands. Now for an explorers kit who could survive the shadow isles a jungling fighter would be the best overall kit design for someone taking on this journey. So we played with the ideas of two separate weapon styles that would go with his theme, either a ghostfire lantern or lightning magic. The abilities are just going to get brushed upon since it's just an overall theme suggestion.

Q- Ghostfire lantern: Throws lantern to a location, if enemies are present he teleports to his lantern and gains attack speed. Lightning Magic: Skillshot that throws a zigzagging lightning bolt, if it hits a champion he follows the skillshot doing damage to everything in the way up to the champion.

W- Ghostfire Lantern: creates a shield that has ghostly hands reaching out to nearby enemies life stealing from enemies, Lightning Magic: creates a shield that zaps nearby targets.

E- Ghostfire lantern: AOE Fear Lightning Magic: Knock up

R- Ghostfire Lantern: Gains resistances and increased damage. Lightning magic: Gains resistances and increased range and attack speed.

So now that we have the explorer of the Shadow Isles out of the way now for the one we thought of a lot, The Ruined King himself. We used the idea that the Blade of the Ruined King would be a good guideline for his kit, It has attack damage, lifesteal, andattack speed, it also deals damage based on current health. So by that idea he would have to be AD, so here is our overall idea. http://1d4chan.org/images/0/03/Chosen_Warrior_of_Tzeentch.jpg

Passive: Essence - Essence is gained by lifestealing (spellvamp does not work)

Q- Click target to deal damage and lifesteal a percentage of the damage and gain movement speed.

W- Gain a shield based on current essence, reactivate to detonate.

E- Cone taunt forward only slightly larger than auto attack range

R- AOE that lifesteals from nearby enemies and slowly sucks them in. (If you weren't moving you would slowly get pulled in but if you were trying to ecape it would just feel like a slow.

What does the League community think of introducing the Shadow Isles as a theme for a while.

2 Comments

Scorpoison1/8/2015, 3:13:08 AM1 votes

Really nice idea but the passive and w on the ruined king seem a bit static :P Otherwise I personally would love to see more lore added to league. Great Idea!

DreamsGoneMad1/8/2015, 7:19:38 AM1 votes

The champion concepts are rather shallow in my opinion. Their abilities don't necessarily have anything about them that makes them more interesting or sets them apart from other champions. Also, the Shadow Isles will most likely not have any event which delves deeper into their lore. By Riot's standards, it is meant to be an eerie place which people know little of. Those who know anything tend to either be dead, or monsters who spread death (think Elise, Hecarim, Morde, etc.).