Possible AP Item Concept

You Disgust Me·2/14/2018, 9:29:16 PM·2 votes·375 views

Hello fellow forum members. I have below a suggested item concept called Serylda's Reckoning which fulfills the role of being the AP's counterpart to Maw of Malmortius, granting a shield against physical attacks. The reason for this item is to diversify the defensive options against physical damage other than buying Zhonya's Hourglass while increasing the number of finished build items for Seeker's Armguard. Note, this item's purpose is not to overshadow Zhonya's Hourglass. It grants significantly less AP and doesn't grant stasis. However, it grants significantly more Armor and a temporary shield. Additionally, it is somewhat easier to proc than its Maw counterpart as it can be activated via ranged physical attacks or abilities.

#Serylda's Reckoning : Total Cost: 3000 Gold Build Items: item 3191 Seeker's Armguard (1200 Gold) + item 3024 Glacial Shroud (900 Gold) + 900 Gold Stats:

  • 40 AP (870 Gold)
  • 65 Armor (1300 Gold)
  • 300 Mana (420 Gold)
  • 10% CDR (266 Gold)

UNIQUE – RECKONING: If you would take physical damage that would reduce maximum health below 30%, you first gain a shield that absorbs 200 (+30% AP)(+25% bonus armor) physical damage for 5 seconds (90 second cooldown). Reckoning triggers Resurgence UNIQUE – RESURGENCE: Grants 25(+10% of AP) as bonus Armor until out-of-combat. (Bonus Armor from Ability Power goes up to a maximum of 25.)

Editor's Notes:

  • Unlike Maw of Malmortius, this item grants a lesser physical shield that soft-counters AD burst damage, and its shield value scales with AP and Armor. The reason for the Armor scaling only being at 25% bonus Armor is to minimize the possibility of tanks abusing this item since Armor is relatively easy to stack. As for the AP scaling, it is to balance out the shield value between Maw's bonus Magic Resist Scaling and this item while encouraging AP reliant champions to build damage.
  • The bonus Armor from Resurgence is to grant lingering resistance to physical damage after the shield has long dissipated. However it's not too overbearing since its scaling has a cap, and it also enables champions of lesser AP to gain its maximum bonus as well.

Feel free to comment. Tell me what you guys think below.

3 Comments

LunaGalaxy142/15/2018, 4:20:29 AM2 votes

It seems like an interesting, possible item concept for the most part, (besides the stats maybe, but those are always changeable); but my only concern is how similar Reckoning (besides the scaling) might be to the ad-counterparts aka item 3053 and how it's much better than Sterak's Cage in more ways than one. If the stats got more concise and less varied, it would be a much better and niche item because of how this item might indirectly cater to more champs than it's targeted to (aka those who need enough sustain to live through burst and live to trade back rather than for anyone who faces any ad champ in lane).

My proposal is reducing the base armor it gives and putting that to slightly buff the resurgence passive (which btw, is a neat passive).

Then, it needs to be decided whether the mana needs to go (so there's room for adding power back to the item or nerf) or if there should be less AP. As of right now, it gives a lot: Damage, Resistance to Burst, plus mana & CD (which I lumped into one category due to how hand-in-hand they go together).

What I can see is the AP stat being removed, and the AP scaling nerfed a bit in sacrifice; for more bonus MR or Armor scaling added in there somewhere. This'll help reinforce its identity (anti-AD Burst for Tanky AP Users), since it'll make it so the user doesn't have to be so dependant on building other AP items while making it feel better to build more tank with this item. ((Adding base AP stats on the item while it has AP scaling is dangerous))

With the AP stat being removed, the CD + Mana is justifiable as it helps the users who use this time without making the item appealing to other AP users (aka non-tanky users).

This item would also benefit from Resurgence lasting for a brief time after entering combat (like maybe 1s or so).

TL;DR/Recap: As of right now, this item is giving more stuff than it should, so proper steps should be taken so it has a solid direction. With comparisons in mind, (Sterak's Cage + Maw of Malmortius), the item's base stats need to be more concise/less broad; which can be solved with the item's passives being made less appealing to Non-ap tank/sustain users and removing the AP stat it gives.

P.S: If any of what I said is incoherent or confusing, feel free to ask and I'll try my best to respond tmrw or later.