My Idea For Yorick Rework - Tanky Necromancing Bruiser Done Right
Let me preface that in the state that he is Yorick is unhealthy. That much is known. Riot has said they are in the process of reworking him and I suspect the slowness of this process comes from a lack of ideas. So let me throw in my thought :)
Thematically Yorick is a gold mine, A gravedigger that summons ghouls to do his bidding? That is awesome! It just needs some tweaking. Lets look at his game play issues:
**1. His abilities are spammy making playing against him a pain. This comes from the nature of his summoning kit but I think I know how to tone down his spam.
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Due to his spamminess he is not very good feeling as the player. Perhaps his ghouls need to be less of an ability focus and more of a result... more on that later.
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His mana reliance is super crippling.
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Not a lot of impactive abilities late game.**
(I will be referring to these four issues later on via "(#)" )
Okay so lets get into my proposed kit :D
PASSIVE - "A Quota Unmet" - Allied teams with a Yorick present replace their minions with the ghouls of the souls he helped entomb. When around these minions Yorick will draw upon their assistance when casting spells. Giving Yorick reduced mana costs when in lane by a allied minion (3).
***Perhaps this could give other combat buffs? I don't want to propose anything overtuned so this is just a general model. Fixing his lane phase mana issues but outlining a clear weakness when in the jungle.
** Q- "Omen of War" - Yorick slams down his shovel sending a skillshot rupture through the earth a set distance. Enemies hit by the rupture are damaged. At the end of the set distance a ghoul erupts from the earth prioritizing enemy champion. Hitting a champion with the ghoul's eruption gives Yorick a significant burst of speed. However as the ghoul hits enemy champions Yorick will continue to recieve slower, shorter MS buffs.
** *I feel like this tackles Yoricks lack of gap closers. Moving his ability to stick on champions from his Pestilence slow (which was a really annoying unhealthy mechanic) (1)**
W- "Omen of Pestilence" - Yorick rips a ghoul from the earth and begins to throw it. As the throw charges range grows to a maximum and Yorick is slowed. Upon the ghouls landing it slows and attacks targets much like how the ability works in its current state.
** *I liked the AOE ghoul slow but the ability to instant cast it made if a potent and kind of really strong sticking ability. I think these changes make it much more of an initiation as Yorick cc's himself, instigating a less spammy nature for the player would be at risk of hurting their own chase. Perhaps used to set up his Q. (1,2)
** E- "Omen of Famine" - Upon attacking a target 3 times with auto attacks, Yorick is then able to summon a ghoul that heals him on every attack. Scaling with life steal. The ghoul will only attack the target that was marked in order for it to be summoned. Multiple of these ghouls can technically be summoned but is capped off due to an attack speed/ duration ratio.
***Yorick's current point and click heal button is incredibly frustration to play against. A lot of these changes are to give him the feeling of "Running in and being a tanky aggressor while my ghouls fight beside me"(4) in place of sitting at a distance and spamming abilities. He should be kiteable but his current E and W don't allow. (COUNTER PLAY).
** R- "Omen of Death" - Does precisely what it does now. Except with the added benefit that if Yorick clones himself the clone can add stacks of the three needed to activate his E. Like an unstoppable tank button. Giving him a role in the lane game that feels awesome (4).
** *Yorick's current ult adds really interesting game play. Kinda like a reverse Morde Ult. Now Yorick will have to decide if he wants to be a sustain monster or gain the added damage from ulting the ADC in team fights. It gives him depth and impact. Perhaps his sustain would be stupid but hell its an ultimate and due to the present counter play in his E it would not be broken.**
Final Notes: I don't think his ghouls should have traditional health bars. Instead health bars more like wards do. As in a certain amount of hits kills them regardless of damage. Spells and Aoe should affect them. Playing against him should have some control over whether or not he can overwhelm his opponent. (COUNTER PLAY)
Conclusion: For those of you who love Yorick I hope I've kept his theme in tact. I tried to objectively hunt after the issues and find ways that they could be solved. I really love the idea of this champ and want to help him get reworked ASAP. If you liked this idea let me know :) if you hated it let me know what you would change.
Have a good one Summoners, The Wicked ~