Urgot Rework Idea

ГЛАЗА·1/16/2015, 9:58:06 AM·1 votes·333 views

This is something my friend and I have recently thought about and mulled over so here goes.

Passive: no thoughts yet

Q: Melee form: a hook that pulls you to the enemy to get into melee range/Ranged form: like the q now

W: Melee form: A shield like now but with out the slow effect/ Ranged form: A knock back that pushes you away from his ranged form

E: Melee form: a slow that fires outa his gun arm no damage currently/ Ranged Form: the lock on thing he has now to work with Q in ranged form

R: switch from ranged to melee form (ranged form is stationary)

so how bout it? any more ideas to improve it or is it a bad idea from the start? Comment and crap but this is what my buddy and i decided would best keep what old urgot was about and crap.

2 Comments

junglerboy161/16/2015, 4:06:45 PM1 votes

The first thing that you have to do to fix Urgot is figure out what he is. Just throwing out a kit when nobody even knows what should be Urgot isn't going to help him out. Right now, he overlaps really heavily with Sion in terms of his champion identity, so they need to think of a way to make him unique, not just, "Oh, here's another Noxian Zombie guy. We spent all our time making Sion's new kit, so Urgot got Furgotten." The best thing to do would be to start a thread like how the Reds do where they ask the community, "Who or what is this champion to you? How are they special? how are they not like anything else in League? How should they be different from everything else in League?".

ГЛАЗА1/16/2015, 6:24:09 PM1 votes

Very true this was just a kit me and my buddies as stated above came up with last night and i wanted to see some thoughts on it. but yeah urgot need a new story or lore i should say cuz he is basically the moar disabled version of sion lore wise.