Urgot Rework Idea
This is something my friend and I have recently thought about and mulled over so here goes.
Passive: no thoughts yet
Q: Melee form: a hook that pulls you to the enemy to get into melee range/Ranged form: like the q now
W: Melee form: A shield like now but with out the slow effect/ Ranged form: A knock back that pushes you away from his ranged form
E: Melee form: a slow that fires outa his gun arm no damage currently/ Ranged Form: the lock on thing he has now to work with Q in ranged form
R: switch from ranged to melee form (ranged form is stationary)
so how bout it? any more ideas to improve it or is it a bad idea from the start? Comment and crap but this is what my buddy and i decided would best keep what old urgot was about and crap.