Suggestion 4 a Garen Rework

RC38Boss··3 votes·1,479 views
https://k34.kn3.net/taringa/3/8/7/6/7/2/8/braianmaiden666/0DD.jpg?7753

This is my first post, so please don't eat me........don't eat the help.....

[(https://www.youtube.com/watch?v=R_1eoUEnI18)]

Now, I really like Garen, I think he might be my favorite League champion but I noticed even though he does not use mana, energy or rage/fury bars he's not meta.

For while I just couldn't understand why, he's got movement speed boost, scaling magic resist and armor and even has a ulit that kills people, sometimes, when it’s not blocked by barrier, spell shield or canceled out by a last second heal.

Why isn't Garen considered to be a meta/Hi Elo champ and then I realised, he doesn't have anything that really makes him standout, hes just a swordsman.

There is so little in his kit to make him effective either as a tank or fighter, as a tank he doesn't scale as well as your Malphite or Galio's as a fighter he doesn't do as much damage as your Rivens or your Renekton and his kit is predictable and offers less utility than both tanks/vangards and your run of the mill fighters.

Someone once told me "main reason why Garen will never get to the championship stage is because everything he can do, another champion can do better."

I really didn't want to believe this at first but after doing bit more research, I found out it was true. In nearly every aspect of combat Garen is lacking whether it was in his team-fight potential, or his overall damage or general utility/practical applications of kit it was just lacking compared to your Kennens, your Dr. Mundo's and your Tryndamere's.

So what could be done to change this, what do be done, to make Garen more appealing, to keep the skill floor the same but to make him more rewarding for people who would like to master him, while at the same time not making him OP but making him more team-play focused?

Well here are a few suggestions

New passive

Momentum & Restoration This gives garen a brand new kind of bar, that “can” charge 2 things at the same time,

[(http://opgg-static.akamaized.net/images/lol/passive/Garen_Passive.png?image=c_scale,w_50&v=1)]

Passive Part 1 Momentum Garens maximum cooldown is increased by 5%, making his new maximum cooldown 50% and after Garen has been in combat for at least 3 seconds, he will start to gain Momentum while Garen deals or receives damage his movement speed is increased by 25% and his cooldown reductions are increased 25% scaling over 6 seconds.

Passive Part 2 Restoration Garens maximum Health is increased by 5% and when Garen has not been moving for at least 3 seconds he will regenerate 1% up to 6% of his health over 6 seconds. His health will keep regenerating at an accelerated rate until he starts move to again, during this point his Restoration will get gradually decrease.

Decisive Strike [(https://vignette3.wikia.nocookie.net/leagueoflegends/images/7/74/Garen_Poro_Icon.jpg/revision/latest/scale-to-width-down/120?cb=20160208232552)]

Garen gains a burst of movement speed, breaking free of all slows affecting him, when in range Garen leaps at his target, His next attack shreds the armor of his foe, while dealing a % his base damage and silencing them.

Once you purchase your ultimate this is increased 25/30/45 per point invested into Might Of Demacia.

Courage & Perseverance [(http://scontent.cdninstagram.com/t51.2885-15/s480x480/e15/11184707_1416279735357165_1099731545_n.jpg?ig_cache_key=OTcxNzgwNjgxODUwMjY0NTU2.2)]

Garen passively increases his armor, magic resist health by killing or assisting in killing enemies. Garen activates AOE shield that surrounds him, any teammate inside the shield have his and their incoming damage reduced for a short time but the duration and size of the shield increases by 10% per teammate inside.

Once you purchase your ultimate the duration and size of the shield increases by 15%/20%/25% per point invested into Might Of Demacia

The Kings Judgment [(https://i.ytimg.com/vi/15_CkWRGDI8/maxresdefault.jpg)]

Garen rapidly spins his sword around his body for 3 seconds, dealing damage to all enemies around him for the duration and shredding the armor of enemy champions hit. Each rotation reduces enemy armor by 10 point, once you purchase your ultimate the armour shred is increased 15/20/30 per point invested into Might Of Demacia.

Might Of Demacia

[(http://img.cdn.ved.com.vn/web/lmht360/wp-content/uploads/2015/10/demacian_justice__by_jacobmasinick-d7e7of5.jpg)]

Garen calls upon the might of Demacia to deal a crippling blow to all enemies in his path, Garen leaps toward a targeted enemy champion and after short duration reduces the sight radius of all enemy champions in “range” and turns the “ground” that targeted enemy champion is on into Demacian domain, reducing the movement speed, magic resist and armour of all enemies on the area of effect and dealing true damage based on the enemy's max health over 5 seconds.

So this is a targeted AOE blind that last 2 seconds the scaling reduction to the movement speed, magic resist and armour lasts 5 seconds and the true damage lasts 5 seconds.

Passive each point put into the Might Of Demacia, increases the armor shred of The Kings Judgment and Decisive Strike and using Might Of Demacia, automatically activates Courage & Perseverance even if the skill is on cooldown.

The main reason for this thread was to give a suggestion of what kind of champion Garen could be, if his kit was more team focused and if he had unique features such as being a tank buster, similarly to a Vanye or Kog'Maw but in this case Melee version.

Let me know what you lot think and thank you for reading, Garen [slayer-pantheon-thumbs]

15 Comments

jasonkik2 votes

I really like your vision of Garen and I agree that his theme is rather simplistic and boring compared to the other champions. Speaking of simplicity, the kit you want to see him have is rather.... complex. To me, Garen is suppose to be a champion for newbies, much like Warwick. However, Warwick has the great balance of simplicity and viability in his kit and I would love to see Garen in the future with that balance. But I don't think Riot has any plans to give Garen a rework anytime soon.

Famix1 votes

This ^

Also, that E was fucking berserk m8, 30 armor per round? Hell no! Excluding that gj though!

Garen

RC38Boss1 votes

Hahaha, don’t worry the numbers can always be changed this is only a suggestion/example but I the main reason for the 30 armour shred is because he would only have access to that once he’s level 18 as it is the final upgrade.

Remember his armor shred only scales with points invested into his Might Of Demacia his R and the effect that Judgment deals 33% increased damage when striking only one enemy would be removed as well as the effect of Judgment being able to critically strike for bonus damage.

Another thing to suggest would be that this vision of Garen, the rotations of the Kings Judgment would only start with off with 3, each point invested into Kings Judgement would increase the amount of rotations by 1 and reduce the CDR, the % base damage it would do would always stay the same.

RC38Boss1 votes

I think your quite right, my vision of a Garen like this, would seem quite complex but his base gameplay is still mostly the same, biggest change is in the Might Of Demacia his R and Courage & Perseverance his W, these need to change simply because his kit is as you said simplistic but also just lacking in appeal and utility for most players, especially once you get your hands on a Yasou, Ekko or Riven.

His new Passive combined with the new R and W and Q would allow him to better counter those who would normally poke him to death, by giving him chance to increase his movement speed and close the gap but most importantly build on Garens other main strength/weakness which is his CDR.

Which many would consider is to be second main thing holding him back as a champion, with his new passive he would be far more effective over time similarly to Jax or Udyr once he starts building his stacks of his new passive.

There would be no point reworking Garen if his main flaws and strengths were not addressed but think new passive provides the opportunity to counter one of his main flaws but does not guarantee it, making far more balanced.

His new kit would be providing you with more opportunities to play with your team, more opportunities to catch enemies out, more opportunities to break enemy formations and the same time making sure none of these opportunities guaranteed but instead are based on the player's skill and level of creativity.

LightningShado1 votes

Tweaks necessary but it's good.

Colonel J1 votes

Garen uses a giant sword so all their spells should cleave like titanic.

https://m.youtube.com/watch?v=ESLY2uOg68M

Helmet Br01 votes

I like the idea, but I feel you need to make post clearer for people to understand and I would prefer if Garen's Decisive Strike, knocked up enemies instead of silenced them.

Meh, in the end good post, but needs to be clearer!

Best regards SASxShinobi

TimX24968B1 votes

suggestion for garen rework: stop suggesting reworks for a champion thats not designed for higher elos. there's a reason this game isn't balanced around pro play.

RC38Boss1 votes

I made this thread, to get constructive feedback on my idea, if you don't have any thing constructive to say, please just don't comment.

Thank you*[slayer-pantheon-thumbs]*

Helmet Br01 votes

Don't listen to this nab "TimX24968B" Garen has been long over due a rework since he got shafted during the Juggernauts Champion Updates.

http://na.leagueoflegends.com/en/news/game-updates/patch/patch-516-notes

Some people are even saying this one of the worst updates in LOL history, which I think is highly unlikely but meh...

Keep doing what your doing, I'll even give you an upvote, goodluck nubie!

Best Regards SASxShinobi

TimX24968B1 votes

if you want something constructive, here: people don't need reworks so they can be played in higher elos. One, garen's popularity would plummit if he got a rework that would do such. second, riot already determined he's not supposed to be appropriate for higher elos. now lets go through the rest of your post:

Why isn't Garen considered to be a meta/Hi Elo champ and then I realised, he doesn't have anything that really makes him standout, hes just a swordsman.

that doesn't mean that he has to be a high elo pick. reworking someone with his level of popularity would cause way too much disruption throughout not only his fanbase but the community as well.

There is so little in his kit to make him effective either as a tank or fighter, as a tank he doesn't scale as well as your Malphite or Galio's as a fighter he doesn't do as much damage as your Rivens or your Renekton and his kit is predictable and offers less utility than both tanks/vangards and your run of the mill fighters.

That is what a juggernaut is. a cross between a tank and fighter. they don't do as much damage as a fighter, aren't as tanky as a tank, but are in between on both.

Someone once told me "main reason why Garen will never get to the championship stage is because everything he can do, another champion can do better."

this is because pro play is beyond his level, and again, pro play isn't what riot decides to balance around.

I really didn't want to believe this at first but after doing bit more research, I found out it was true. In nearly every aspect of combat Garen is lacking whether it was in his team-fight potential, or his overall damage or general utility/practical applications of kit it was just lacking compared to your Kennens, your Dr. Mundo's and your Tryndamere's.

this is only because you have to learn how to use the tools that he has, not play around other gimmicks in his kit.

So what could be done to change this, what do be done, to make Garen more appealing, to keep the skill floor the same but to make him more rewarding for people who would like to master him, while at the same time not making him OP but making him more team-play focused?

well, your new W sounds less reliable, the passive sounds like his new one will be a gimped version of his old one to compensate for the movement speed gimmick, q is pretty similar, e sounds like more armor shred early on, probably going to have to trade damage for it, and with garen being one of the few people with a real execute in the game, it sucks to see it just turned into a typical vanguard ability like a modified braum ult.

one thing you might want to read: http://nexus.leagueoflegends.com/2017/02/ask-riot-malzahar-kills-the-lady/ read that first question. basically sums up why riot doesn't plan to rework champions like this.

Helmet Br01 votes

{quoted}

if you want something constructive, here: people don't need reworks so they can be played in higher elos. One, garen's popularity would plummit if he got a rework that would do such. second, riot already determined he's not supposed to be appropriate for higher elos. now lets go through the rest of your post:

that doesn't mean that he has to be a high elo pick. reworking someone with his level of popularity would cause way too much disruption throughout not only his fanbase but the community as well.

That is what a juggernaut is. a cross between a tank and fighter. they don't do as much damage as a fighter, aren't as tanky as a tank, but are in between on both.

this is because pro play is beyond his level, and again, pro play isn't what riot decides to balance around.

this is only because you have to learn how to use the tools that he has, not play around other gimmicks in his kit.

well, your new W sounds less reliable, the passive sounds like his new one will be a gimped version of his old one to compensate for the movement speed gimmick, q is pretty similar, e sounds like more armor shred early on, probably going to have to trade damage for it, and with garen being one of the few people with a real execute in the game, it sucks to see it just turned into a typical vanguard ability like a modified braum ult.

one thing you might want to read: http://nexus.leagueoflegends.com/2017/02/ask-riot-malzahar-kills-the-lady/ read that first question. basically sums up why riot doesn't plan to rework champions like this.

I'll repeat what I said earlier, don't listen to this nab "TimX24968B" Garen has been long over due a rework since he got shafted during the Juggernauts Champion Updates.

His opinion is just that, a opinion and from what I'm currently reading a retarded one at that,

"people don't need reworks so they can be played in higher elos."

I think your missing the point this isn't just about playing at a higher tier, this about making Garen more than that of just a cookie cutter champion that you could find in ESO, this thread is clear about making Garen more team play focused, while giving his kit more flexibility and thus creating more opportunities for him to contribute to team fights and combat in general in a overall more effective way.

"reworking someone with his level of popularity would cause way too much disruption throughout not only his fanbase but the community as well."

This again is your opinion and is not constructive in anyway but just for the record this is not about reworking someone with his level of popularity, it is about reworking him to make him more appealing to everyone, keeping the skill floor the same but increasing the skill ceiling, people like me who have mastered Garen, L7 mastery have no reason to play him because he just doesn't have skills in his Kit or Base stats to make him effective at higher ELO or rewarding in general.

As he currently his, he does some of lowest damage out of all the juggernaut in the late game, the villain gimmick in his R rewards Garen players for falling behind and his kit has nearly zero utility and team fight potential, this and this a lone is the reason he needs a rework. His last rework did nothing to make him more enjoyable to play left him, lacking in content.

"That is what a juggernaut is. a cross between a tank and fighter. they don't do as much damage as a fighter, aren't as tanky as a tank, but are in between on both."

Hahahaha, have you seen Daruis during his killing sprees or Skarner's Crystalline skin? "they don't do as much damage as a fighter, aren't as tanky as a tank," What drugs have you been smoking? Next your going to tell us Juggernauts aren't allow to have utility, cry cry cry.

"this is because pro play is beyond his level, and again, pro play isn't what riot decides to balance around."

Umm are sure about that? Ekko, Azir, the reworked Galio? but again opinion.

"this is only because you have to learn how to use the tools that he has, not play around other gimmicks in his kit."

Again this is more opinion and again not constructive.

"well, your new W sounds less reliable,"

Now this I found funny, ok lets look ay his current W which gives him a defensive buff for up to 6 second scaling between 60% for 0.75 second and then down to 30 for the rest of the duration.

Lets compare that to the new guys version, Garen gains the same defensive buff, but now he gets an AOE shield with it, that can not only protect allies but also grows in size and duration per ally in range of it? and the overall size and duration is permanently increased through investing points into your R and using your R automatically triggers your W to activate even when on cooldown.

Yeah that sounds less f****** reliable to me too.

TimX24968B if you can't be bothered to read through the entire thread don't post here.

Best regards SASxShinobi

RC38Boss1 votes

SASxShinobi

I'm not sure I agree with your tone but thank you, TimX24968B I don't agree with your opinion but I respect your mostly constructive criticism.

RC38Boss1 votes

For everyone else, thank you for commenting, I do appreciate it [slayer-pantheon-thumbs]

HonorableFool1 votes

I agree that Garen is too simple. Garen needs a rework to give him play making abilites with a unique theme (not a stereotypical knight),as well as making him beginner friendly. [garen-swing]

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