popssible kindred rework

newdeoterent·1/30/2019, 2:43:44 PM·1 votes·1,504 views

there would be no mana but two health bars one for lamb and one for wolf.

P- kindred spirits when one of them dies the other one gets is healed a little but of life, gains max life, and gets a new skin look (because they combine when they die) and
Lamb - gets attack speed, movement speed, MR, and a new skill set Wolf - gets AD, Movement speed, armor, and a new skill set eventually the other one will revive if they stay alive for a long enough time.

Kindred-lamb

Q-wolf shot Lamb shoots wolf dealing damage, slowing the target, and causing wolf to attack W-wolf howl Wolf increases lambs attack speed & movement speed for 5 seconds Lamb gains 25% tenacity for 2 seconds E-wolf push Wolf pushes lamb a short distance and charges past
If he hits anything it deals damage

Kindred-wolf

Q-lambs leap Lamb charges and leaps off a target dealing damage (more than wolf shot) and starts attacking that target W-lambs whisper Lamb increases wolf's AD & armor for 5 seconds
Wolf gains 50% tenacity for 1 second Wolf gains a small shield E-lamb throw Lamb throws wolf forward a short distance and gives movement speed for 2 seconds

R-tag team Same for both kindred-lamb and kindred-wolf You switch control between lamb and wolf Lamb More range, higher attack speed, more MR, higher life regen, but health items are only 75% effective on kindred-lamb Wolf Melee range, higher AD, more armor, more life, faster speed, but attack speed items are only 75% effective

Lamb

Q-lambs fury Lamb jumps forward and shoots a bolt that does more damage than an auto W-lambs howl Lamb gains AD, armor & movement speed for 3 seconds E-lambs wool Lamb gains a shield based on max life R-cry for life Literally the same ult that kindred has now

Wolf

Q-wolfs rage Wolf dashes to a target and bites them dealing massive damage
W-wolfs whisper Wolf gains attack speed, movement speed, and MR for 3 seconds E-wolfs fur Wolf gains bonus armor and damage reflect R-call for death An AOE execute when anyone is below 15% life + scaling from AD Includes team and self

this concept came from the when i saw a rioter talk about how they wanted to make kindred feel like playing two different champions and failed and i thought that this might be a way to do it properly. I understand that this would have one of the highest if not the highest skill caps in game but it would add something unique that LOL has never done before and i think that it is a good way to go in the sense of fresh ideas. I also like the idea of having a champ that could be played as anything from a tank to an assassin and i dont think that there is anything that is that good at that right now. Also the idea of having a marksman have tenacity is an interesting concept and i think it should be explored.

3 Comments

GlancingChaos1/30/2019, 4:38:35 PM1 votes

It might be too complicated, but I like it regardless Kindred

Gilgayu1/30/2019, 8:26:48 PM1 votes

Personally I like Kindred a lot.

Kindred symbolizes Yin Yang. Lamb is Yin, calm, controlled, order. While wolf is yang, rigorious, pushy, chaos. Therefore it makes sense the character the player controls is only the lamb, and wolf only helps when lamb is killing (all the big damage). The only not-the-best thing about Kindred is her w. It provides a cdr for her q, but beside that it is pretty useless.

Kindred is one of those champions that will always be better for pro play, and therefore I don't think she is needing a rework (at least not yet).