making AD tf viable (atleast more)
passive- i honestly like the way this works and see no reason to change it; it keeps a fairly sustainable gold flow and can help him catch up if he falls behind a bit Q (wild cards)- I think the spell could use an ad ratio (maybe something like lucian's ult with atk speed, this is a neat mechanic and can scale into late game pretty well imo) so itd be something other than a waste of mana for AD TF W (pick a card)- I think this spell is fine in its current stage; no reason to change it at all E ( stacked deck)- i love the way the spell works and its what made me start playing AD tf with the bonus atk speed. I think the spell could use some sort of ad related ratio R (destiny/gate)- I like this spell, gives him a fairly dependable escape to get out of those tower dive moments; itd be nice if the spell wasnt broken by roots ect (but not completley uninteruptable, maybe only stuns to give it a mechanic to keep him down) range- i feel TF could use a higher range, 550 would be good to give him some breathing space