Why the new BE system is perfect and horrible at the same time [+solution]

Levgon·11/15/2017, 6:52:07 PM·1 votes·315 views

It is really basic. The new Blue essence system is the best thing for people who play to win a game every day. You log in, win, get a lots of XP. and Level up fairly fast That's it. So... if you only play for a win every day, knock yourselfes out. you will get more out of it, than the old system. But even if you only win a game every day, the new system feels a bit less satisfying, because you don't get IP every game.

BUT at the same time, for players who play a lot (and you know there are a lot of them) it is horrible. The more games you play, less IP per game you get. So for professional players, who play lot, it is quite bad. Also for me. Who only plays on the weekend BUT THEN A LOT! It is terrible.

So... if the new system was against "addiction", you designed it fairly well. But I think people spend less at a game, they play only for one win. So I would say, it was just a mediocre designing decision.

A lot of players say, LOL will go in a pay to play directon. They will (Hopefuly and Probally) not make LOL pay to play I would be fine with it, but if they tried to make it pay to play this way, they were just terrible at their jobs. Because it is as unsatisfying for paying players, as for "nonpaying" ones.

also a little problem. Combineing Champ tokens is terrible again. The old system worked because you always had some of the old BE. Spending 3250 on a champ you already bought is just stupid.

How to fix Everything?

Just make the Champion shards cost 1000. that is a good prize. 6400 champ + 1000 for level 6 + 1000 for level 7 = 8400 Is still a lot

I also thougt about giveing players IP for Mastership 6 and 7 champs and makeing them level up with gemstones. But it is a bad idea. You would take the fun from all the Bronze 5 Yasuo mains, flashing for no reason and showing their mastery.

I like the Idea behind the BE system, even if it works against me. So I would say Keep this system, ...

Possibility 1

BUT let players get 10 BE for a kill and 50 XP for 2 assists and maybe loose BE for deaths. you could also add something for towers and Scale it up or down with playtime. This is my favorite idea. Encurages to win, and doesn't feed the trolls

Possibility 2 BUT ALSO Let players also get a huge boost for wining 5 games (a day). and 20 games (a week). But in the end this doesn't remove the emptyness you feel after wining a game. Some chips does. Send your players a bag of chips every 100 games they play.

Possibility 3

BUT let people get 0 BE and 100 XP for a lost game. and like... 100 IP more for every game you win. This is the worst idea. This would encurage to win Trolls would love if you don't get BE, would increase toxicity

I'd like to send it to some of the game designers. So of you like my ideas just try to connact them with them. And do not steal them. pls ;-;

I made a post on the EUW forum, This is just a repost, because I really want the developers to see this.

https://boards.euw.leagueoflegends.com/en/c/alpha-client-discussion-en/K7QQgQA2-why-the-new-be-system-is-perfect-and-horrible-at-the-same-time-solution

I'd love to see their (developer) and your (community) ideas in the comments. Thanks for reading :)

1 Comments

MysterQ11/15/2017, 7:25:59 PM1 votes

Yes, I feel LESS reason to log in everyday and play. It makes no sense, but that is the mentality of humans. The reward isn't immediate, so why should I log in today vs tomorrow. No, I do not know if this is a gain for "Casual" once per day players. YES right now it is better.... wait till 150 when it takes 15days? then it is not better.