Stitch the voodoo doll

Maverick Vale·4/6/2016, 8:42:21 PM·3 votes·859 views

Stitch the Voodoo Doll

The shadow isles have long hidden many secrets. One such secret is the creation of a mad witch doctor desperate to cheat death. He found a way to tie a piece of his soul to a Voodoo doll he stitched together, animating it with life. The goal of this arcane ritual was such that as long the Voodoo doll lived the witch doctor could not die. However the witch doctor continue to age, becoming more frail. Thinking the ritual a failure he struck out in rage attempting to destroy his creation. Yet when he loosed the fireball at the doll his spell was reflected back at him. The Voodoo doll could only watch as his creator screamed in agony, as what little life remained within him burned away. Despite his creators demise the voodoo doll somehow lived on. The voodoo doll sat alone in the witch doctor’s hut for a long time not knowing what to do. Growing more bored day by day he began to explore the hut, and realized he could read and understand the tomes his creator had collected over the years. He came to realize what he was, a doll that had been stitched to life, and so he named himself Stitch. More importantly he learned what the arcane ritual had truly created. All who allied with him would find protection, but any who opposed him would find nothing but pain and death. Standing up from the tome he had been reading Stitch grabbed the needle and thread used to create him and headed out into the world in search of those worthy of his protection and those deserving of his pain.

Passive: Voodoo curse - when Stitch dies, whoever landed the killing blow is dealt true damage equal to X % of Stitch’s max health.

Q: An eye for an eye - EDIT At the cost of some health (this will fill the pain bar) the next 3 attacks deal additional magic damage and the third attack applies a slow

(Originally) The next 3 attacks directed at stitch by target are instead dealt back to the target, if all three attacks hit stitch within 4 seconds target takes an additional burst of damage.

W: No pain no gain - As Stitch takes damage his pain bar increases. You can release this pent up pain on target, if it is an ally it heals them for a percentage of pain stored, otherwise it deals damage equal to a percentage of pain stored.

E: One stitch, two stitch - Stitch throws his needle attached to his thread shield a range of XXX yards pulling you forward over terrain. If it collides with an ally it gives you and them a shield and pulls THEM just behind YOU. If it collides with an enemy it deals damage to you and them and pulls YOU just in front of THEM. (this may work better if instead of a shield attacks to ally are redirected to Stitch so it will synergize with his Q)

R: The threads that bind - For 3 seconds stitch redirects all damage to allies within a radius around him to himself afterwards that stored up pain explodes dealing a percentage of damage stored to all enemies within his radius.

I am thinking no mana costs, just cooldowns since much of his kit relies on him taking damage

I am no artist but I am picturing a Voodoo doll more along the lines of the movie "9" and not "Little Big Planet", and in one hand he is holding a sewing needle and in the other either a ball of yarn or round yarn shield

If anyone has any thoughts or wishes to add actual numbers or the like to what I have please feel free. I would love to see this champ actually on the rift either as a tanky support or tricky jungler (my preferred role) showing up in team fights to make a big difference.

Thanks for any input and hope you like him!

5 Comments

FloRaider424/6/2016, 8:57:06 PM1 votes

I really dislike the idea of punishing people for attacking you or killing you, since they have no real counterplay and aren't executed that well (no reliable way to get people to attack you for Q unlike say Rammus [E is worded strangely currently, but it seems to only work with allies]). I do like the idea of absorbing damage for you allies, but he definetly needs some tweaks.

XIIoCheN4/6/2016, 9:17:30 PM1 votes

The concept is pretty good:) but it needs some adjustements.

Maverick Vale4/6/2016, 9:28:32 PM1 votes

I had originally thought of making his Q taunt but thought it would be too powerful. I had another idea for his Q which I will edit in. I still think his passive and ult can work as long as the numbers used don't make it to crazy. I am not sure what you meant about the E being strangely worded but basically if it hits an ally you both get shields, if it hits an enemy you both get hurt.

Maverick Vale4/6/2016, 10:32:45 PM1 votes

I edited the q which is now a slow but could be a stun too and the w is also a heal