Kronn, Master of the Kumungu
Instructor: "Today, class, we will be learning about a legend hailing from the Southern Kumungu Jungle." Student: "Ooh! I know! We're talking about Nidalee today, right? I love Nidalee, she's so cool!" Instructor: "Hm, yes. Nidalee is indeed someone of note from Kumungu, but she is not our person of interest today. Today we are talking about a man who's more of a beast than even her. Today, we're talking about Kronn." A second student chimes in: "I think I've heard of that name before.. He's the tree man right?" The instructor holds back a chuckle: "Ha- No, no that would be Ivern. Now settle down and let me tell you about Kronn's story as it's told in our history."
"Kronn is more of a beast than a man himself, but he _is_ a man, or at least that's what the tales say. He stands taller than any normal man at roughly 8 feet tall, but he has the posture of a wild animal, and thus is always hunched forwards. As hairy as a Yeti from the Freljord itself; and just as terrible smelling-" The class laughs at this remark. "-Ahem. It's said that he was abandoned as a child in the jungles, son to a nomadic tribe without a recognizable name in our tomes."
Student: "That's terrible! His parents just left him out in the wilderness to fend for himself as a baby?!" Instructor: "Yes, as terrible as it sounds, that's what happened and is most likely the reason Kronn turned out the way he has." The instructor continues: "Forced to adapt to his surroundings or perish, this boy learned to master the jungles in his own way. He made both enemies and friends alike with the monstrous denizens of Kumungu. He would fight tooth and nail with the beasts to secure himself something to eat from their freshly hunted prey, and would share prey he hunted himself if there was too much for him to eat alone. He built a relationship with those who would find him an easy target or a good snack-- through brutal strength and ferocity, or out of respect-- our historians aren't quite sure. One thing is for sure though, he is a master of all beasts, big and small." Student: "So he's like a caveman or something? He just goes around beating up animals so he can eat, and that's it?" The Instructor snaps: "No. He's definitely more than that. We wouldn't consider him a legend if that were the case, would we? Now if there will be no more interruptions until I finish the story, I would be grateful." Class: "Yes, sir." Once the class had quieted down again, the Instructor continued: "Kronn, through these relationships with the beasts, used them to his full advantage. He would force them to give him not only food, but shelter in their very own nests and caverns, protection from other beasts, and kinship. He became a sort of leader for the beasts of the Kumungu, the only known man to be able to actively command any kind of creature. He doesn't speak in our tongue, as he was never around people to learn it, or cared to learn it. All he cared about was survival and being on top; as I said he's more beast than man. Now this is the part that makes him a Legend, class, so listen closely."
The instructor clears his throat and says: "During the last era, before our High Leader Swain came to power, Noxus' military was far spread in search of places to conquer in our name. The Southern Kumungu Jungles were no different in our eyes than the Damacian capital itself, and thus we sent no less than an army of one hundred and fifty men armed well, ready to fend off any attackers that may stop them from establishing a base of sorts. They accounted for the wild beasts, yes, but they could not have possibly accounted for the beast man known as Kronn. It happened quickly, our tomes say, in the dead of night. Kronn attacked our army as but a single man, backed by an army of ferocious, bloodthirsty creatures doing as he commanded. There were but four survivors who fled and eventually made it back to our city to report the situation, only to be executed for fleeing like cowards. On hearing this, we had sent a second expedition to confirm the tale, this time lead by none other than our High Executioner, Darius. His purpose this time was to-- if the man spoke of really existed-- 'convince' him to have a change of heart, and give up the land to Noxus or join our ranks. You all can assume this did not go well for our High Executioner, and that indeed, Kronn did exist. This time it was less of a slaughter. Retreat, however, was inevitable and Noxus has at the current time abandoned hope on attaining a base in Kumungu." The class starts talking among themselves before the Instructor interrupts: "Any questions?" One student speaks up: "Uh.. Yeah. So you're telling me our highly trained and well equipped armies weren't enough to beat up some caveman that tells monsters what to do? What a joke." Instructor: "Yes, that's what I'm telling you. Now for that snide remark, I expect you to have no less than a ten page essay on why we'd consider this 'caveman' in the same leagues as champions like Sion, Trundle, or Jarvan the Fourth. Due this time tomorrow. Class is dismissed."
Name: Kronn Age: In his mid 30s. Height: 'Bout 8 feet tall, mostly hunched down making him 6 feet instead. Nation: Kumungu Jungles, independent. Ability Resource: None, abilities are cooldown based.
Passive: Beastmaster Kronn was born to the Jungle, and the Jungle is what he knows best. When a he is near a monster camp where the head of the camp is at 33% HP or less, he can channel for 5 seconds to tame the camp, making all hostile monsters in it now his ally, following him, attacking enemies that attack him, and interacting with his abilities. Using Smite on a monster at the same amount of HP will instantly tame them. At level 10, Red Brambleback and Blue Golem can be tamed as well. Kronn may only have one camp trained at a time, and gains the kill gold and experience of the camp upon taming it. Epic beasts (Rift Herald, Baron Nashor, Dragons, Maw) cannot be tamed. If used on Brambleback, or Golem, the buff will be given to Kronn as if it were slain normally. Monsters Kronn tames will last indefinately, or until Kronn tames another camp, or the current tame is killed. 20 Second Cooldown.
Q: Tooth and Nail Kronn dashes a short distance, slashing and biting at all targets in his path, dealing damage and shredding armor of all targets hit. This ability holds up to three charges and can be reactivated in quick succession. Each attack is considered a basic attack and will apply one third of on-hit effects. (All three dashes are controllable in direction.) Beastmaster Effect: Monsters that Kronn has tamed will use a monster specific ability on champions hit with this ability. 6.6 Second Cooldown, maximum 3 charges [20 second overall cooldown]
W: Call of the Wild Kronn rallies his allies, letting out bestial roars and howls, pumping them up for battle. Kronn and any allies near him gain adaptive damage and movespeed based on how many allies are in the radius. Beastmaster Effect: Monsters that Kronn has tamed passively gain stats equal to a percentage of his own. Applies at the time of taming the monsters.
E: Monstrous Hunger Kronn and his tamed monsters can feast on the corpses of felled neutral monsters or allied and enemy champions to regain health. Kronn will begin to channel, healing over the channel as he feeds and can restore [X] HP each. Corpses stay for 12 seconds before disappearing. This applies to all monsters and champions on the map, regardless of distance. Kronn may activate the ability to smell the area for corpses that may be out of sight to him, highlighting them through the fog of war for him only. Beastmaster Effect: Kronn's tamed monsters will automatically feed on corpses, and defend Kronn as he feeds if they are full health. Brambleback and Golem do not feed, and will only protect Kronn as he feeds. 10 Second Active Cooldown, no cooldown on feeding.
R: Savage Instinct/Monstrous Power Upon first activation, Kronn will focus all of his senses, granting him truesight in a radius around him, revealing all enemies regardless of stealth effects, or fog of war. Beastmaster Effect If Kronn has a tamed monster, he will gain one charge of their monster specific ability that can be used by reactivating this ability. This is known as Monstrous Power. 100+ Second Cooldown, can be cast twice/four times depending on the tame.
Monster Specific Abilities:
Wolves; Wolves will all copy Kronn's "Tooth and Nail" ability, dashing through enemies and shredding armor. Monstrous Power - Kronn will get 3 extra charges of "Tooth and Nail", allowing for him to use it up to 6 times consecutively. (Can be activated using R or Q respectively)
Raptors; Raptors' attacks will deal magic damage instead, and shred magic resist for the next 4 seconds. Monstrous Power - Kronn may reactivate his ultimate to temporarily change his attack damage and "Tooth and Nail" ability to magic damage, and magic resist shred instead of armor shred.
Krugs; Krugs will dash into melee range of champions and large monsters hit, dealing damage and increasing their defenses. Monstrous Power - Kronn may reactivate his ultimate to gain defensive stats temporarily based on how many tamed Krugs are alive, increasing by 10/15/20 [+ Defensive Scaling] each per Krug.
Gromp; Gromp belches a poisonous gas towards Kronn's position after "Tooth and Nail" is used, applying a DoT to all enemies in it's path. Monstrous Power - Kronn's attacks will apply poison passively after activating Savage Instinct temporarily. This is also applied by "Tooth and Nail". Scales with AP.
Red Brambleback; Brambleback will launch a fireball between him and Kronn after use of "Tooth and Nail", but cannot recast this ability until the first lands. The fireball deals AoE physical damage. Monstrous Power - Kronn can reactivate his ultimate to cause Damage over Time affects to instead give him Health Regeneration for half the amount he would have taken as damage temporarily.
Blue Golem; Golem will fire a beam between it and Kronn, dealing AoE magic damage to all targets in it's path, and stopping on hitting an enemy champion upon activation of "Tooth an Nail". Golem cannot fire another beam until Kronn replaces the charge of "Tooth and Nail" he used (Base 6.6 seconds). Monstrous Power - Kronn may reactivate this ability to grapple an enemy champion in melee range, suppressing them. During the suppress, neither Kronn or his enemy may move, attack, or use other abilities. Kronn may activate this again to cancel the grapple at any time. Kronn's tamed Golem will be taunted to attack his grappled champion.
https://cdn.discordapp.com/attachments/389183494334578708/416377372800057355/Beast.png This is what I imagine he'd look like close up. Like Bigfoot, but one that's battlescarred.