Had an idea for a character concept today. What about a character who manipulates their age to alter their abilities? Sort of like the opposite of Ekko, who manipulates time to alter things around him. Instead, he manipulates times to alter himself, and put to use the advantages and disadvantages that come with it. Like, he has preset temporal states, where he can change his age to certain points. For the sake of discussion, let's say they're at 25 and 50. When in his young form, he would be more agile, more precise, and more physically capable. But in his aged form, he would have a wider array of knowledge and experience, making him more versatile and adaptable, as well as more powerful in a focused direction. So, his younger form would make a better tank, or assassin, while his older form would play more as a mage or marksman. And, like Jayce
, he could switch between them on the fly, but it would require a channel in order to make it more of a "fall back and switch" scenario, than a "switch on the fly" move. It could add a lot to the strategy and flow of team fights because it would make those details really significant. "Is this my chance to duck out, hide and switch forms for pursuit? Or do I need to stick around and help hold the line?" Of course, each decision would make large repercussions in the match as a whole, and would offer it's own risks/rewards. But those are the kinds of things that make a champion both challenging and fun to play.