The Trap Master (Champion Concept)

Dolla BIllz·1/31/2015, 7:39:39 PM·1 votes·785 views

Ok so here is an idea I've been playing around with. Obviously I'm not looking to make an over powered champ but the concept of this one I felt was pretty cool. Here it is:

The Trap Master (there would be a name in front of that but I'm out of ideas)

Passive--> every 5 basic attacks you launch a trap that stuns enemy for 2 sec q-->Trap Masters Guile--> Place a lure on the ground that draws in near by enemies then explodes w-->Rabbit Snare--> instantly kills a minion and heals you (mmm dinner :) ) e-->pit Fall--> digs poison pit that slows enemies and deals poison over time (digs being key word here, meaning he will place a pit over a channeled time on spot and it would last for X amount of time, based off what seems reasonable) R --> fish in a Barrel--> Launch an over sized trap that encloses enemies. Allies can pass through and shoot in but enemies are trapped for 5 sec and silenced for 2 sec

There would be a cool down on that passive obviously.

Let me know what y'all think.

5 Comments

DotEleven1/31/2015, 7:45:01 PM1 votes

Immediately see a problem with the passive. It would need something like "Can't stun the same target again for x seconds" Otherwise I could get max attack speed and perma-stun someone.

Edit: Will comment more when my game has finished.

Kale Bot1/31/2015, 7:45:49 PM1 votes

Passive is too broken...Quite insanely broken actually.

Rabbit Snare is Nunu's ability.

I'm a bit confused how Q and E works.

R sounds a bit like a mix of Veigar and Soraka's E.