The Trap Master (Champion Concept)
Ok so here is an idea I've been playing around with. Obviously I'm not looking to make an over powered champ but the concept of this one I felt was pretty cool. Here it is:
The Trap Master (there would be a name in front of that but I'm out of ideas)
Passive--> every 5 basic attacks you launch a trap that stuns enemy for 2 sec q-->Trap Masters Guile--> Place a lure on the ground that draws in near by enemies then explodes w-->Rabbit Snare--> instantly kills a minion and heals you (mmm dinner :) ) e-->pit Fall--> digs poison pit that slows enemies and deals poison over time (digs being key word here, meaning he will place a pit over a channeled time on spot and it would last for X amount of time, based off what seems reasonable) R --> fish in a Barrel--> Launch an over sized trap that encloses enemies. Allies can pass through and shoot in but enemies are trapped for 5 sec and silenced for 2 sec
There would be a cool down on that passive obviously.
Let me know what y'all think.